Sorry for taking so long. I could at least have made some smaller updates, but once I was past the deadline I got locked into one of those "if I don't look at the thread I don't have to feel bad cycles." So instead I give you a mega update, from summer all the way through the end of the year. The save is linked below. It is compressed as a .7z with 7zip for Windows XP SP3. If it doesn't work please let me know and I can try again / a different format.11th of Hematite: The military dwarves on patrol say it has been hours since they last saw Id Alathitdun move out in the courtyard. We can only assume this brave warrior has expired.
28th of Hematite: Things have been quiet. Furniture is still under construction. The miners are still searching for more metal. Production of steel armor is still underway with a backlog of material. I've comissioned some more gold statues and am continuing to improve the main lobby. Just this morning I set up a new seed stockpile near the farm. I can hardly believe the farmers didn't complain before now, they were walking all the way to the kitchen to plant!
3rd of Malachite: 'FatBeard' Degnish, one of the military dwarves, was acting very strange this morning. I'm keeping an eye on him.
4th of Malachite: FatBeard holed himself up in a bowyer's workshop!
(Possessed.) With high hopes for a fabulous new weapon I asked him if he needed anything, but he didn't even look at me.
Today I learned that the fortress has chosen a new major, Ushrir Beaklabors. Did he come to share the news with me? No. To give me some heads up? Nope. He came to tell me that he was unilaterally banning all cabinet exports. Funny, I didn't think we exported cabinents in the first place. What a dick.
9th of Malachite: We have born the disgrace of these elves long enough. They are weak, and we are strong. Already they have grown lax--they wander about outside the walls in disorder. When our strength is mustered we shall strike them down and rake their bodies from our courtyard like so many leaves of their precious trees.
22nd of Malachite: This morning I ordered the gate lowered, trapping 3 elves within the courtyard and the rest without. As the gate crashed to the ground our brave drawf soldiers charged into battle.
26th of Malachite: One of our own was killed, and many others have been hurt. The courtyard is free of elves. I count at least 4 elven bodies. The archers are in the tower. But I'm having trouble controlling the dwarves, their blood lust is leading them too far from the gate. Even Dice, who is vomiting too profusely to move, is trying to chase the elves. And it turns out our front gate doesn't actually close.
28th of Malachite: The elves have fled. The goblins, perhaps seeing the futility of the elves attempt, remain camped to the north. This is fortunate, there would be no chance of breaking their siege.
5th of Galena: FatBeard completed his projected today. "Mozibstorlut Atast Okil, 'Swallowdumple the Bravery of Testing'". What the HELL is with this long name fad? It is a handsomely crafted wooden crossbow. We estimate it's market value at 12000 dwarfbucks. May it slay many goblins.
19th of Galena: Sarvesh Rimtardolush gave birth to her son today.
2nd of Limestone: Dice is still lying out in the field. I am planning to set off a controlled cavein, in an attempt to have him moved to the hospital.
4th of Limestone: Someone finally went out to get Dice. No need for the cavein after all.
6th of Limestone: I've expanded the courtyard, we needed more grazing room for the pets.
7th of Limestone: Sigun Kolthak gave birth in one of the beds on the mining level today. This daughter of dwarves, born over a magma conduit in the center of a smithery, is destined for great things.
11th of Limestone: I'm happy with the lobby now. I inspected the eastern aquaduct today, and there is just a bit more paving to do. Then we can switch it back on. The drain and lobby themselves are all finished.
15th of Limestone: Scouts report that the goblins have broken camp and moved on. We will sleep easier now.
19th of Limestone: We've been taking advantage of our access to the surface, cutting trees for beds, and hunting down some yak cows, as well as gathering up various things left lying about.
27th of Limestone: The graveyard under the east tower is now well stocked with coffins. I've also dug a new mineshaft headed up off the main lobby. I would have prefered to mine below the fort, but the metals we need are all in the first few layers.
6th of Sandstone: We've located an accessible magnetite vein!
14th of Sandstone: Thikut Durallolok has been taken by a strange mood!
(Secertive)19th of Sandstone: We reopened the eastern channel today. It's fully paved and cleaned out. Unfortunatly when we dug the new well we weren't nearly so careful, but it can be fixed up at a later date. The waterfall should be flowing soon.
27th of Sandstone: The fortress attracted 7 migrants this season.
2nd of Timber: Today, Dr. Valrandir (who is the bookkeeper) and I retrofitted the old workshop level as a furniture store. Most types have their own stockpile now. I'm sure the breakdown isn't perfect, but that can be fixed later. This should help with inventorying quite a bit. I considered having the miners knock down some walls, but it's always easier to knock them down later than to put new ones up, so some of the stockpiles actually occupy multiple rooms.
Can't get the mechanics to link up a bridge. I'm gonna rebuild it. Gaahh. I think maybe the problem is that I deconstructed its lever while it was raised, and now I can't get anyone to the right point to hook it up again.6th of Timber: I ... I don't think we will need this many coffins ... maybe I had too many made?
12th of Timber: I peeked into the hospital well this morning. Big mistake. At least we know it's full ...
The dwarven caravan arrived this afternoon.
It's always hard to plan a year in advance, especially when you won't even be in charge by then. I layed out our orders for the next year:
Large amounts of: leather, cloth, wood, gypsum plaster, thread
Small amounts of: silk, graphite, sand, yarn, clay
I've traded away 16470 dwarfbucks: several excess masterwork coffins, a bunch of shitty goblin clothes and elven wooden gear, various stone crafts, the clothes of some dead dwarves, some masterwork mechanisms, and a prepared dog heart roast.
In exchange, we recieved 6300 dwarfbucks of: a tiny bit of steel (which we can make), some useless booze (which we can make), a few seeds we don't need, and a SHIT ton of caged animals. We will begin butchering them immediately.
2nd of Moonstone: Unable to find any cloth, Thikut Durallolok went insane today. We can hardly bare to look at him.
(Melancholy.)Also, apparently we built a retracting bridge instead of a raising one for the east entrance. Whoops.
4th of Moonstone: The dwarves tell me the last of the rocks have been cleared from the dining hall. This is quite the improvement.
12th of Moonstone: As one of my last acts as administrator, I plan to lead a squad of dwarves out into the lowest cavern and clear cut the nearby area for wood.
11th of Opal: Almost a month! I can scarcely believe it's been so long! I caught a bit of a virus and have been bed riden. The fortress has been running unsurprivised but nothing seems to have happened. Wood collection in the cavern is progressing.
My AV started updating, then my computer slowed to a crawl, I walked off without pausing and DF kept going for a month XD. Fortunatly, one of the many "import/export agreement" windows popped up and the game stopped moving. Otherwise Il'd be half way into summer wondering wth to do right now.I was greatly looking forward to seeing the first water come down the waterfall after we fixed it. Unfortunately I missed it. The waterfall is flowing once more.
15th of Opal: The miners found small patch of platinum today!
Perhaps inspired by this new material, our blacksmith Astelstakud started gathering materials for an unknown purpose. Unfortunately, we don't have any plant cloth for him.
25th of Opal: Thikut had been looking pretty bad for several days now. He died in the lobby early this morning. I wish I could say he went in peace, or better in battle, but Dr. Valrandir says he died of dehydration. Driven mad by his unrealized plans ...
17th of Obsideon: A goblin attempted to infilitrate the fort early this morning. It was terminated with extreme murder.
18th of Obsideon: Another day, two more goblins.
22nd of Obsideon: The goblins are attacking!
One civilian has been badly injured and is trapped outside the gate. 2 military dwarves ran through the gate as it closed, against my orders, and are also trapped outside. A third, Edem Kikrostmor, a crossbowdwarf, was crushed. Two goblins were killed, the rest fled. We are reopening the gate.
In retrospect, closing the gate probably did more harm than good.
1st of Granite: A year has passed. Nir Nitem's future looks bright, but it's time for me to move on. The new administrator should be arriving today, so I'll just jot down a few notes for him, in case I don't meet up with him on the way out.
-The bedrooms are ALMOST fully furnished. Every room has a cabinent, a coffer, a door, a weapon rack, and an armor rack. Several rooms have beds, but we are still short on them.
-Our current lumber supply is through a door down in the forge room out into the third cavern. I've instructed the workers to make sure it's sealed until you are ready to take charge of operations.
-I've left a floodgate open, allowing a slow trickle of water into the farm. I thought it would be nice to get the rest of that room muddy and start separate fields for every crop. Plump helmets are still being actively grown, and the storerooms are well stocked.
-All levers should be annotated.
-The top entrance is OPEN. The east entrance is closed. There are grates in the water channel that should prevent most things from sneaking in through the shallows.
-The water channel and well channel are open to the river. The waterfall is on.
-The military dwarves are almost fully in steal. The uniform I set out:
Melee:
Range:
We definitly need some more steel gauntlets. You'll need to chop some wood, but there is plenty of mined out iron ore, though we have no active vein.
-We are also short on waterskins, and backpacks if you want to use them.
-Perhaps enlarge the military some?
-The forgotten beast is still wandering aimlessly around the caverns. It seems to be entirely harmless, as it apparently can't fly and has no way into the fortress. I've been ignoring it. Some of the dwarves seem to like shooting at it.
-We BADLY need cloth. Our blacksmith is mooded and demanding it, but it's not pig tail season and we have none on hand. We are at war with the elves, and no human caravan arrived during my term. It doesn't look good for him.
-We also have no soap.
-There is an injured dwarf lying in the boneyard out front, not sure what to do with him.
-With my projects finished, most of the dwarves are idling right now. I figure you'll find things to do with them soon enough.
-Finally, even after a year of churning out furniture, we STILL have far too many stones lying around.
Sorry again for being so late.Save:
http://dffd.wimbli.com/file.php?id=5444