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Messages - Steforian

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1
Masterwork DF / Re: ☼Succubus☼ - Discussions and suggestions
« on: February 11, 2018, 07:23:14 pm »
I seem to be unable to corrupt my prisoners... i have them caged right next to the Den yet every time i try i get the 'There were no valid targets for corruption' message. Something im missing or is this a bug in my version? version v1.30 (43.05)

Edit: are black goblins not able to be converted?

2
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: August 15, 2016, 12:05:14 am »
SoundSense is currently borked WRT LNP: it plays duplicates over the top of each other

The issue can be solved by modifying Soundsense configuration file : in current version it calls gamelog.txt twice, as principal and supplemental log :
Quote

<gamelog path="..\..\..\Dwarf Fortress 0.43.03\gamelog.txt" encoding="Cp850"/>
-<supplementalLogs>
<item path="..\..\..\Dwarf Fortress 0.43.03\gamelog.txt" encoding="Cp850"/>
</supplementalLogs>
, which seems to explain the duplicate sounds. In older versions the target for "supplemental log" was different :
Quote
<gamelog path="..\..\..\Dwarf Fortress 0.43.03\gamelog.txt" encoding="Cp850"/>
-<supplementalLogs>
<item path="${gameBaseDir}/ss_fix.log"/>
</supplementalLogs>

I just copy-pasted the relevant lines from an older starter pack and it worked just fine.
Any reason this was changed ?

Im having the same issue, and i found the text you were talking about, what exactly would i change in this? (because i dont have access to an older versions files)

3
Masterwork DF / Re: ☼Gnomes☼ - Everything Gnome Mode
« on: September 29, 2015, 07:12:51 pm »
Did you try dumping items on the shrine before making the offer?
Yes i did still no dice (garbage dump right?). I figured out how to release animals though, but still the 'offering' option is out of my reach (maybe it only accepts certain items?).

4
Masterwork DF / Re: ☼Gnomes☼ - Everything Gnome Mode
« on: September 27, 2015, 08:04:27 pm »
How does the steam engine work? There are no reactions, for it...

Edit: I looked in the Dwarf manual and followed those instructions, and it works now. The gnome manual said nothing.

5
Masterwork DF / Re: ☼Gnomes☼ - Everything Gnome Mode
« on: September 26, 2015, 10:58:51 pm »
In old version Masterwork, how does the Nature Shrine Work exactly? Specifically the 'make offer' option... its keeps saying nothing happened, i'm so clueless. I imagine releasing animals and gnomes would increase my standing, but whats with the offering option?

6
Masterwork DF / Re: ☼Gnomes☼ - Everything Gnome Mode
« on: September 24, 2015, 11:59:11 pm »
Might be a stupid question, but how do i select the Gnome race to play as?

7
I know this overhaul is unfinished, but can we still make paper out of logs? Cause i don't see the reaction anymore.

8
DF General Discussion / Re: Dwarf Fortress 40_23 Starter Pack r2
« on: January 16, 2015, 02:14:26 pm »
Are there any other messages in dfhack console in red or yellow? Also post your init.txt here.
I found my plugins folder, inside was 'twbt.plug.dll'. Also ill post an image of my dfhack messages and my init.txt

http://imgur.com/C7IFjlN
Yeah, dfhack folder is messed up, you tried to combine .19 with .23.  ???
My advice is to go with a clean .23 pack, only copy your save games to the new one, then use the launcher to install the graphics and select print mode TWBT.
Yes! That fixed it. Thank you, and thank everyone else who tried to help stupid me.

9
DF General Discussion / Re: Dwarf Fortress 40_23 Starter Pack r2
« on: January 16, 2015, 01:29:44 pm »
Are there any other messages in dfhack console in red or yellow? Also post your init.txt here.
I found my plugins folder, inside was 'twbt.plug.dll'. Also ill post an image of my dfhack messages and my init.txt

http://imgur.com/C7IFjlN http://dffd.wimbli.com/file.php?id=10454

10
DF General Discussion / Re: Dwarf Fortress 40_23 Starter Pack r2
« on: January 16, 2015, 01:27:17 am »
That's all Text Will Be Text.
Is that a plugin? I'm not sure how to install that.

Are you not playing the latest version of the starter pack? Make sure in the launcher the print_mode is set to either TWBT or TWBT_LEGACY. Any of the other options 2d for example won't activate text will be text. Or you may be wondering why the multilayer view isn't as deep as it use to be or why the shadows aren't as dark as they use to be.

You'll want to open up dfhack.init which is in Dwarf Fortress 40_xx Starter Pack r1\Dwarf Fortress 0.40.xx and there you will see multilevel xx it's not recommended to go more than 10 and 5-6 is better for fps. That is what you will want to edit to see more z levels below.
Thanks for the reply. I opened the dfhack.init and added a '5' after the multilevel, tried the print mode in both TWBT and Legacy, and i can still only see 2 levels at a time. I also just noticed that dfhack's first error message is 'multilevel is not a recognized comand'. I am sad. I also turned off antivirus to no effect, but still. Also im using the most recent 40.23 starter pack r2 and not the 40.11 r3.

11
DF General Discussion / Re: Dwarf Fortress 40_23 Starter Pack r2
« on: January 15, 2015, 09:29:21 pm »
That's all Text Will Be Text.
Is that a plugin? I'm not sure how to install that.

12
DF General Discussion / Re: Dwarf Fortress 40_23 Starter Pack r2
« on: January 15, 2015, 08:54:43 pm »
Does anyone know how to re-enable the tile-edge shadows that were default in the 40.11 starter pack r3? Or how to enable multilevel view that was an option in the launcher?

13
Utilities and 3rd Party Applications / Re: Stockflow Plugin for DFHack
« on: September 19, 2014, 05:15:38 pm »
This seems like a novel idea, but since my bookkeeper is at highest accuracy the job never gets que'd. Anyway to make my bookkeeper update regularly to make this work right?

14
First off, great utility! Second though, during initial set up i accidentally entered the wrong folder for the gamelog file. How do i change the folder to the correct one?

15
Anyone have any good screenshots of this mod? I would love to see them!

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