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DF Modding / Re: Masterwork Mod - Noob questions
« on: January 20, 2013, 03:42:09 pm »
I haven't played DF since like 6 months now, but i think you can add more beasts. the option is natural savagery.
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It's not that I don't like you. It's just that I like this other girl better.Hopefully Toady will add graphics support. Someday.......
You know what would totally get me back into spriting?
Full graphics support.

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Hello, I have been using this graphics set as adapted to a roguelike-like project. I don't intend to advertise or release the game with your artwork, but I've recently moved created a github repository with the resources as part of the repo. Again, I'm not advertising that this game exists, but the source is now out there.Well I guess you can (not entirely sure) you should send a PM to Ironhand, but he has been offline for 1 week.
I just wanted to check if I have ironhand's or whoever's permission to continue to use the art now that my game is somewhat in the public realm.
I'm willing to bet that poison breath is one such overpowered ability.Or instantly rot dwarves skin
Tvtropes.AND put your very own creatures, with steel skin and bones, swords attached to their fingers, then you capture them, goblin siege comes, you free them, and then the FUN! comes.
Did you mention it's the only game where you can toss people intro magma?Just for the feckign hell of it? They are no limits to your power or cruelty. You want a fecking Execution Tower? Be my guest. No limits. Complete, and utter, creative control.
Let 'em read the tragic saga of Boatmurdered. That's how many of us got here. If they're not readers, there's probably no hope for them, but that's okay. Not everyone has the backbone, the creativity, the warped sense of humour, or the patience to play Dwarf Fortress. Some players were always ready for DF, others will never be.Yeah, thats a classic