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Messages - the_game_hunt

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1
DF Modding / Re: Masterwork Mod - Noob questions
« on: January 20, 2013, 03:42:09 pm »
I haven't played DF since like 6 months now, but i think you can add more beasts. the option is natural savagery.


2
Tilesets and Graphics / Re: Ironhand's Graphics Set (on Hiatus)
« on: January 17, 2013, 09:16:22 pm »
It's not that I don't like you. It's just that I like this other girl better. :D

You know what would totally get me back into spriting?
Full graphics support.
Hopefully Toady will add graphics support. Someday....... :'(

EDIT: Hi Ironhand! Hope you are doing well.

3
DF General Discussion / Re: Looking for an older version
« on: December 21, 2012, 06:46:49 pm »
http://www.mediafire.com/?jnyq6ycmifks351
http://www.mediafire.com/?q807ebbzq97000c
There.
One is 34.05  and the other 34.07
I don't know which hasn't minecarts and wheelbarrows

4
DF General Discussion / Re: Looking for an older version
« on: December 21, 2012, 06:35:12 pm »
You use wheelbarrows to move stuff around... (like rocks)

5
DF General Discussion / Re: Looking for an older version
« on: December 21, 2012, 05:59:22 pm »
Rails and minecarts are optional. If you don't like them, dont build them, as simple as that :P.

6
Masterwork DF / Re: ☼MASTERWORK☼ DF2 - Alpha
« on: December 16, 2012, 09:40:10 am »
So, I got a Stonebound baby, I have read it's special.
Any help with it?

7
DF Modding / Re: Elves are crazy!!!
« on: December 11, 2012, 04:37:13 pm »
They are probably in war with the selected civilization. You should make another world at see if it happens again.

8
DF Modding / Re: Search plugin (Now with stockpile screen search)
« on: December 09, 2012, 08:55:51 am »
Man! You are a genius. This is a must have mod.

9
Tilesets and Graphics / Re: Use of the graphics set in a personal project
« on: December 09, 2012, 08:50:09 am »
Hello, I have been using this graphics set as adapted to a roguelike-like project.  I don't intend to advertise or release the game with your artwork, but I've recently moved created a github repository with the resources as part of the repo.  Again, I'm not advertising that this game exists, but the source is now out there. 

I just wanted to check if I have ironhand's or whoever's permission to continue to use the art now that my game is somewhat in the public realm.
Well I guess you can (not entirely sure) you should send a PM to Ironhand, but he has been offline for 1 week.

10
DF Gameplay Questions / Re: Forgotten beast question
« on: December 06, 2012, 09:54:40 pm »
I'm willing to bet that poison breath is one such overpowered ability.
Or instantly rot dwarves skin  :'(

11
DF Gameplay Questions / Re: Forgotten beast question
« on: December 06, 2012, 09:49:01 pm »
Just dig to the cavern and move your army where the miner goes, just be careful, some forgotten beast are TOTALLY OVER-POWERED.

12
DF Gameplay Questions / Re: Forgotten beast question
« on: December 06, 2012, 09:28:21 pm »
No, they dont leave it, at least for me. When they find a path to your fortress, they'll take it, so be careful.

13
DF Modding / Re: Runesmith - A DC like tool
« on: December 05, 2012, 09:31:07 pm »
Emmm... Guys, did you know that sizeak has been offline since september 29?
He is probably doing something else...

14
Tvtropes.
 
Did you mention it's the only game where you can toss people intro magma?Just for the feckign hell of it? They are no limits to your power or cruelty. You want a fecking Execution Tower? Be my guest. No limits. Complete, and utter, creative control.
AND put your very own creatures, with steel skin and bones, swords attached to their fingers, then you capture them, goblin siege comes, you free them, and then the FUN! comes.

15
Let 'em read the tragic saga of Boatmurdered.  That's how many of us got here.  If they're not readers, there's probably no hope for them, but that's okay.  Not everyone has the backbone, the creativity, the warped sense of humour, or the patience to play Dwarf Fortress.  Some players were always ready for DF, others will never be.
Yeah, thats a classic

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