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Messages - Siaru

Pages: [1] 2
1
Hey, I gotta say I really enjoy this mod, but I was wondering whether or not the void walkers were playable? I had a blast playing as the illithids in previous version and was a little sad to see that they weren"t an option, even after genning 4 seperate worlds in the attempt to have them show up.
As I believe Deon pointed out earlier, the mod is designed around the dwarves. Voidwalkers, and all other civilizations for that matter, are not playable unless you want to mod that in yourself.

2
why is the charcoal furnace not in the game when it's reactions are?

i found reactions for the charcoal furnace even though the building itself is nowhere to be found.
am i blind? or is is this a mistake?
In what raw file did you see Charcoal Furnace reactions? I've scanned through all the reaction raws, and I saw none that had anything to do with a Charcoal Furnace.
the "reaction_ironworks.txt"
Huh. I suppose it is just an unimplemented/accidental copy over.

3
why is the charcoal furnace not in the game when it's reactions are?

i found reactions for the charcoal furnace even though the building itself is nowhere to be found.
am i blind? or is is this a mistake?
In what raw file did you see Charcoal Furnace reactions? I've scanned through all the reaction raws, and I saw none that had anything to do with a Charcoal Furnace.

4
In adventure mode, a enemy Revenant happened to cast a sort of Lifebreak spell on me. I survived the ambush unscathed, but it seems that every time I finish fast traveling, my body will experience pain. In my status page, my entire body is constantly in a state of orange, despite no health problems.

Is the effects of the lifebreak permanent? Does it disappear overtime, negated, or cured?
In my fort-mode experience, it will wear off. However, How long I'm not sure on. It could take a few days, a week, or longer. I do know that it should go away.

5
Cool that makes sense. It's just that I noticed in the patch notes that "blood steel" and "void steel" not only are better then steel, but are also good for humanoids and beasts respectively. With the ability to transmute weapons and now that I have access to blood/void steel bars and mithril bars, I'm just wondering (I'm a swordsman by the way) if a blood/void steel (long)swords is better then a mithril (long)sword, assuming that I'm using the blood/void steel on enemies that the game claims they work better against.
I also managed to look off a masterwork mithril scimitar from a goblin chief, and wondering if that's better then any hand made blade.

Also, is it possible to give different qualities to weapons I transmute? Or are they forever locked on basic quality?


For edged weapons it goes;Vulcanite>Adamantine>Mithril>Blood/Voidsteel>Steel/Meteoric>Iron/Cobalt/Bronze/Black Bronze>Copper
Generally this also applies to armor as well.

6

And how much superior is mithril compared to other metals?
[/quote]
Think of Mithril as the metal in between Steel and Adamantine. It's light, strong and sharp. It's not as sharp or sturdy as Adamantine, but it does the job.

7
Also: There isn't an option to make mithril wafers in the smelter. Am I missing something there?
Are you trying to make mithril wafers after making chunks of it at the deep furnace? If not, build one of those and start making chunks to process into wafers.

8
I'm rather curious about the Bandit Civilization. In easily 200+ world generations, different amounts of Civilzations and different Genesis versions, I've only ever seen Bandits on the Embark screen a grand total of one time. Makes me wonder how competent they are if they can't last 100 years.

9
Are all races playable without additional modding?
Only dwarves are playable without additional modding. Dwarves are also of course the race that the mod is focused on, and as such, other races will not have castes or other similar things.

10
Oh shit. My utility spiders had size of 350k (like centurions) while I wanted to make them dog-sized. It explains the ownage. BRB, fixing.
I knew I wasn't crazy, or lucky.

11
Another slightly odd thing. I've heard you say Utility spiders are not supposed to fight. However, I just had a siege that partially consisted of 2 squads of Trolls. Two Utility spiders were able to kill 3 trolls and drive the rest off, barely sustaining a scratch.

12
So, I found a bug with the Deep Furnace. The reaction to create Bloodsteel creates Voidsteel. It still requires everything needed for bloodsteel, but it looks like the product was misplaced and is instead voidsteel. The reaction that is supposed to make voidsteel still makes voidsteel though.

13
Okay, I'm having some extremely weird happen with adventure mode. I was a dwarf who started out in a nord area with a large amount of hamlets and forts. I decided to go north to greener areas after two quests, and gathering four nord companions. I continued for a long while through tundra in Fast-Travel mode, until I couldn't because of a glacier. So, I started walking normally across the glacier. After about 2 Region-map squares worth of traveling ,things got really weird. One "chunks" worth of the glacier suddenly became a tower of unfrozen water, and froze into a tower of ice in the same turn. It swallowed one of my companions the first time, and also generated another tower infront of me. This lead to a corridor that I could walk through that eventually went around the tower. However, this continued two more times, swallowing up another of my companions, and causing a HUGE amount of lag, that rivaled the massive mega-towns.

14
Meteoric iron is like steel for now, but it will have bonuses against a certain type of enemy which appear in the mod soon.

Good to know that it'll be a bit more special soon :D

15
Hey, is Meteoric still same/similar quality to steel, or did you change that since old genesis? Thanks.

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