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Messages - talysman

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1
Dear Urist McRecruit,

When I tell you to go kill the giant flying earthworm that's spitting webs all over your comrades down below, you and your fellow soldiers should GO DO THAT, instead of attacking the unconscious cyclops because she happens to be closer. She's going to die anyways, so leave her alone.

And if you *are* going to ignore me and attack the cyclops, at least have the decency to go pick up a weapon instead of punching her with your fists. That's gonna take forever.

Signed,

Your Militia Commander

2
DF Dwarf Mode Discussion / Re: Super Child
« on: September 16, 2012, 10:48:36 pm »
So you checked what armor she had, so was she wearing any armor? Also what 'spirit' attributes did she have? Like spatial sense and ability to heal and the like?
Sorry, didn't check any of that.

3
DF Dwarf Mode Discussion / Re: Super Child
« on: September 16, 2012, 10:16:29 pm »
What was her dodger stats and such?
I didn't check all her stats, but I did notice she had Competent Armor Wearer, which is pretty impressive for a 1-year-old. I suspect it must have been something like you describe: somehow, she lucked out on a few hits and it beefed up some skills.

When I spotted the high armor wearer stats, I should have checked to see if she was *wearing* armor. I only had four iron mail shirts, four helms, four pairs of boots, and four shields, which should have been assigned to my four melee dwarves... but my clothing production may have been too slow, and maybe when a dwarf baby ages up to child, she grabs any "clothing" that may be available to avoid being naked.

4
DF Dwarf Mode Discussion / Super Child
« on: September 15, 2012, 11:03:15 pm »
Any ideas what would make a dwarf child seemingly impervious to damage?

I took a long break from DF, but recently went back. I thought I was having a good run: hadn't quite set up the military yet and the fortress defenses were perhaps not as good as they should be, but I had an above-ground walled in area for foreign crops, fortifications on top of the wall, a spiral runway descending to a depot, a well fed by an aquifer, and plenty of underground pastures, so the dwarves could at least hunker down and survive an invasion. First vile force of darkness lost their leader to serrated glass disks, which put an end to that siege very quickly. And the minotaur walked right into a cage trap.

Then the second siege happened, right as the dwarf caravan showed up. I tried to keep the gates open a while for the wagons to make it inside, but when I saw the wagons were already being slaughtered, I shut the fortress up. Glass disks did some damage to goblins, but didn't break the siege this time. Goblins slaughtered every animal they could find and then just hung around... so I came up with a plan to lure part of them into a trap, but this required opening the main gate temporarily and then closing it.

It got jammed. Goblins and trolls swarmed the fort and started slaughtering every last dwarf, including the babies.

... Except two. The mayor was badly wounded and had crept away somewhere to rest, and the goblins didn't know where he was yet. The other was a child; I watched her creep out of hiding, trying to make it to a food stockpile, then running away as a goblin pursued her a short ways. This happened several times, then at one point she made it all the way out to the main fortress and fled down some stairs. Goblins surrounded her and attacked her, but... her health status was "stunned", "hungry", "thirsty", "drowsy" and "unhappy".

She was only a year old and born in the fort, so I don't think she was a vampire. Combat reports were showing goblins armed with silver maces and scimitars swinging and missing, repeatedly.

So were the goblins just incompetent, or is there some other way a kid could be invincible?

5
Utilities and 3rd Party Applications / Re: DFHack 0.34.10 r1
« on: June 21, 2012, 07:55:10 pm »
Yeah, turned the announcements off, but would like to be able to dig one level below a lake or one level above the magma sea without it being one tile at a time.
That can be configured in one of the init files now, as I recall.

6
General Discussion / Re: Does anyone play DnD?
« on: June 04, 2012, 06:11:45 pm »
Haven't played D&D for... three months. Group broke up.

What? Why did that happen?
One guy's life interfered. Another guy moved to another state. I was actually spending too much money/time travelling to and from the game, so when the group shrank, I didin't feel it was worth it. If it weren't for the expense and distance, I would have happily ran drop-in games for months until we scored enough replacement players for a regular campaign.

I know you *really* only replied because you wanted to suggest OD&D was the problem, but actually everyone loved that. Everything was loose, quick and fun. The players involved were all refugees from ... less quick and fun editions, let's say.

7
General Discussion / Re: Does anyone play DnD?
« on: June 02, 2012, 11:00:01 pm »
Haven't played D&D for... three months. Group broke up.

I ran OD&D.

8
It was a business decision for Blizzard to take an entirely offline game like D2 and turn it into an online game. I understand their reasons, it's just that the reasons are all excellent for them and inconvenient for me.
I've got no dog in this particular fight, since I dislike Diablo's play style in general and the issue of offline vs. online is thus not important, but this attitude you describe -- making business decisions based on convenience for the company instead of desirability in a customer's eyes -- seems to be more common in the business world these days and usually doesn't result in better sales.

Remember about 12 years ago, when the big internet buzzword was "push"? And tech magazines like Wired and Byte were talking about how push technologies were going to change the way we experienced the internet, because people weren't going to go to websites when they felt like it any more, but would get products "pushed" to them when businesses felt like it?

What, you never heard of that? Maybe that's because it was something that customers didn't give a crap about and didn't want. Like that new degradable CD technology from about 15 years ago, where you could pay two bucks for a CD single that would play 10 to 20 times and then stop playing, making you buy another copy if you wanted to hear the song again. That technology changed the way we listen to music today!

Edit: I guess I should say that push technology still exists; it's just that the only push applications that succeeded were things like RSS subscriptions or weather apps, or other situations where the customer decides what they want and how often, as opposed to what the marketing buzz of the late '90s - early 2000s was claiming as the next big thing: targeted advertising applets.

9
It's not even close to a serious decision for me.
  • Pretty poor right now, can't afford to waste money on games, plus I haven't even been able to afford a computer upgrade for a good long while, so I couldn't buy or play a newer game even if I wanted to.
  • Not really much of a computer gamer. If I pick up a game at all, it's usually a couple years after release, and I don't get excited by the same thing most gamers find exciting.
  • Also, not a big fan of either RTS or games with built-in storylines.
  • ...And not a fan of grinding games.
  • ...And I wasn't a fan of Diablo I or II when I finally tried them.
So, there is a spiral of increasing suck waiting for me in the computer gaming world, and Diablo III is waiting at the bottom of it. Or, I could just play DF. Which do I choose?

10
DF General Discussion / Re: Just DIE Already!!!
« on: May 08, 2012, 10:52:58 pm »
I'd be happy as a clam if I could get a couple forts I'm playing down to one or even two dwarves, severed limbs or no severed limbs. I kind of want to abandon the forts and make them lairs for adventure mode, but I feel I should wait until they've suffered some catastrophe that isn't outright murder on my part (no deliberate flooding, for example, which would defeat the purpose, anyways.)

But dammit, my fort that was limping along is now back to population 67, and the other fort that I thought would be slaughtered by the legendary dragon or the three or four sieges is back in the 90s. IDJUTS JUST WON'T DIE!!!

11
PS: I hadn't considered how the production of mechanisms might be affected by the new stone drop rate.  Well, I suppose maybe we can mod in iron mechanisms somehow?
Mod in? I thought they were already in the game? I haven't made metal mechanisms, but I've seen them listed as an option at the forge.

12
Huh. Is that really differnt from D&D I am wondering? I mean. In a D&D in a setting you need at least four books. PH, DMG, MM and then the setting book. And that is core only. There is at least half a dozen other books that are considered by many to be normal to use (the complete series) then the dozens of other books which are nice to at least have on hand to pull a monster or spell out of once in a while since they all mesh thematically.
Which edition?

You can get by with just the first three in 1st edition. Technically, since there's a monster list in the back of the DMG, you can get by with just two. If you don't have a copy, there's an all-in-one-volume clone, OSRIC, which will work just fine.

With OD&D, I use only Men & Magic and Monsters & Treasure, most of the time. They are very small books... and I have them in PDF on my e-reader, anyways. There's only a couple mechanics to learn from U&WA, anyways, and I have the mechanics memorized, plus there are tricks to building monsters or improvising prices, so I actually mostly just refer to my notes, rather than to a book. I have a copy of Swords & Wizardry Complete at the table for the players, if they want to look up spells or prices. The experience is roughly the same with other clones (Labyrinth Lord is one book, for example.)

13
Does the amount of available stone lower FPS? I noticed it takes longer and longer to list my stone in the stocks screen, so I've been assuming it does. If so, the drop rate change will be a big plus for me. I have never needed all the boulders for building.

14
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 05, 2012, 09:18:29 pm »
Just broke a third siege, which had shown up inconveniently when I was making modifications to my entrances and couldn't seal the fort conveniently. Some losses. For some reason, though, the goblins always get disheartened when I pour magma on their heads.

Because my old computer gets bogged down this late in the game. I keep *hoping* for large die-offs of dwarves, but don't want to do anything deliberately suicidal. Current plan is to make some candy armor/weapons and use goblin and troll prisoners to train some legendary potential migrants before I abandon. Maybe also make a spare suit for an adventurer to find?

I have two possible deaths planned for the fort:
(1) train that legendary dragon I captured. I figure it's impossible, or will go wild quickly, slaying many. Use DFhack and mark the place as the dragon's lair before abandoning.
(2) dig down through this candy to reach the circus, which I've never done before.

Which is going to be more fun?

15
I really like this InSpectre system - I think I'm gonna have to play a game of this. And the rules really do look pretty versatile.
I ran UnSpeakable at a convention for total n00bs who only joined my game because the game they *really* wanted was full. They wound up having a great time and had no problem learning the system.

I think it's a great choice whenever you are trying to emulate TV or movies. On my blog (mostly dedicated to OD&D, but occasionally mentioning other games,) I adapted InSpectres to cover Millennium, Lost, and Carnival of Souls.

For an adaptation, I generally recommend starting with InSpectres and adding hazards from octaNe. It makes a pretty easy-to-use core.
   You have a blog about OD&D? Mind providing a link to it? I like D&D and tried to do a blog about it for a while but it wasn't just D&D and I ended up not being able to keep it up and got pulled in to many directions though it is still out there and I occasionally post on it. I mostly just read blogs now.
I didn't want to shill my own blog, but here it is:

http://9and30kingdoms.blogspot.com/

The small amount of InSpectres-related stuff I did is all grouped under one tag:

http://9and30kingdoms.blogspot.com/search/label/inspectres

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