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Messages - reilwin

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1
DF General Discussion / Re: What Do You Think About Tilesets?
« on: June 10, 2012, 02:02:27 am »
Give the CLA Graphic Set a whirl -- it's a very smooth and clean graphic set which adheres to the purity of ASCII while being easy on the eyes.

2
DF Dwarf Mode Discussion / Re: conquering hfs with archers
« on: June 09, 2012, 01:43:16 am »
what can be done? why don't they restock their quivers?

Have them patrol between an ammo stockpile and your firing range. Once they move out of line of sight of the clowns they should realize they need to pick up ammo.

3
DF Dwarf Mode Discussion / Re: The Prison of Souls (Need some help)
« on: June 09, 2012, 01:37:24 am »
Simplest way to me would be a double airlock method:

Have three rows of rooms. The top row is the top airlock, the middle row is the prison room, the bottom row is the bottom airlock. When an airlock is closed, a prisoner has access to that airlock but the general fortress doesn't. When an airlock is open, a prisoner does NOT have access to that airlock, but the general fortress does. Have a lever set up such the airlocks go between two states:

  • Top airlock open, bottom airlock closed
  • Top airlock closed, bottom airlock open

Each airlock contains a stockpile of food and booze. Thus while the top airlocks are closed, you can refill the bottom airlocks. Once the top stockpiles are emptied, flick the lever and the prisoners now have access to the bottom airlock while you refill the top airlock.

Note: it's probably simpler to have the lever which controls the airlocks within the prisoner's own room, so you ensure that the prisoner is always outside of the airlocks when the states are flipped. On the other hand, that might break the spirit of them being a prisoner.

4
New motherboard = new slots.

Depends on how long ago it was since you last upgraded your computer. DDR3 memory slots have been out for quite a while now and seem likely to stay for a while longer. Not so familiar with Graphics card slots but I believe those have been standardized and unchanged for a very long time.

new form factor means new case

Form factors are standardized and you can easily find a motherboard to fit the form factor of your current case.

new drives are faster and use new connectors

Only necessary if you want a SSD really since those are the only drives which even come close to making the most of SATA2 and SATA3 connectors. If using a regular hard drive it doesn't matter which you use, you can just choose a motherboard which fits with your current hard drive(s).

5
Thanks for the quick update!

6
About the two handed weapons that cant be used by dwarves: Bollocks. That is simply not true. All twohanded weapons have [MINIMUM_SIZE:52500], and dwarves are usually 60000. So that is good, I even got a report about a demonbound that did dual-wield greataxes, one slademantine, the other iridium-artefactmade. The two-handed:xxxxx simply refers to how big a creature must be to wield them one-handed, and most dwarves cant pull that of usually.

Whoops, my mistake! I must have been looking at the wrong tags.

7
Hey Meph,

One issue I think which may have been overlooked (or maybe it's completely intentional! I'm asking now) is that while dwarves can now craft practically every weapon, many of these aren't actually useable since they use the same minium size requirements as vanilla. See the weapon size section of the weapon article on the wiki which states that all dwarves vary in size and all weapons require a minimum size to equip at all (two-handed) or one-handed. Effectively, it means that for certain weapons like pikes, mauls and halberds, the great majority of most dwarves cannot even equip them.

If this is intentional, that's fine by me. A little note in the manual about that would be nice though, that although all weapons can be crafted not all of them are effectively useable.

8
Just want to point out that in Masterworks, dwarves can compact 10 regular stone to get a slade stone. So it's not as difficult to get to as in vanilla.

9
DF Dwarf Mode Discussion / Re: Holy Crap Minecarts (Devlog Quote)
« on: April 26, 2012, 01:22:25 am »
I also designed a queue, but it is more complicated and plagued by problems I'm not quite sure how to solve, like how to enqueue a cart without also dequeueing one, and how to keep the queue from migrating to the left until it jams, and how to easily clear and initialize the queue.  I might post it later.

Off the top of my head: pressure plates linked to a bridge at one end of the queue? More bridges to just drop all the carts down a level to empty it quickly?

10
DF Gameplay Questions / Re: Hospital
« on: April 26, 2012, 01:16:36 am »
From my experience, there's 2 bugs with hospitals at the moment:

1) Planting down a coffer will have dwarves immediately running to stuff it with everything regardless of whether it can fit or not. If you have your hospital set to accept say 10000 cloth and plunk down a few coffers? A bunch of dwarves will each grab 10000 cloth and run over to stuff your coffers. Generally the best workaround for this issue seems to be to drop down a coffer one at time and hope you don't go too much overboard.

2) Haven't done some hard !!SCIENCE!! on this but I have observed my dodctors getting materials from stockpiles instead of hospital coffers at times, and heard found this bug report

11
Forgive me if I'm misunderstanding, but your statement leads me to believe that you didn't quite grasp Calech's point:

After X years (I think the default is after 100 years) of worldgen, the game will begin to check if a certain % of megabeasts are dead (I think the default is 80%).

So, to give an extreme example with default values, if every single megabeast is wiped out before 100 years, worldgen will immediately stop on year 100. If every megabeast somehow survives to year 101 then they all simultaneously die in year 102, worldgen will stop on year 102.

12
DF Gameplay Questions / Re: Cleaning previously owned items quickly
« on: April 26, 2012, 01:05:28 am »
Thanks, Quietust.  Nothing with the utility suggests it has multiple command functions, so I was just using cleanowned - with no argument.

The DFHack command line uses linux-like commands.
Quote
man cleanowned
Short for 'manual', this will generally give you instructions on how to use a given command and any potential arguments the command might accept. Note that some utilities start up their own ongoing program, and you need to run the utility then type some combination of ? or help to get more detailed info -- but man command will inform you if you need to do so.
Quote
ls
Will display all the commands/utilities that DFHack supports.

13
DF General Discussion / Re: Armorsmith Mood and the Iridium Waffer
« on: April 25, 2012, 10:13:26 pm »
Using masterworks too, I got an iridium living armor! :D

I think the living armor is flavour text for breastplate though.

14
The only part of a crossbow which matters is its item quality, which confers a to-hit bonus. If I recall, the wiki states that masterwork crossbows get a x2 modifier while artifact crossbows get a x3 modifier. The crossbow material only matters in melee bashing.

So it might not make a newbie archer into a master sniper, but an artifact ranged weapon is the best possible ranged weapon you could use.

15
Anyone know what saw dust/ scrap logs are good for?

You get 2 scrap logs per rough wood log. Splitting it into 2 gives you more wood at the cost of value. So don't use it to make beds or other furniture, but charcoal, barrels or paper work out nicely.

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