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DF Modding / Re: Dwarf Therapist (LATEST 0.6.12 3/6/12 see first post)
« on: March 15, 2012, 04:34:02 pm »alright i think i've got everything finalized for anyone who would like to play with roles and some other changes. big thanks to thistle for some massive data collections and beta testing.
updates:
- castes are working and additionally they're read from the [CASTE_NAME] raw tag so modders can utilize the feature (thanks meph!)
- fixed merchants' guards showing up in dt (reported by alagon)
- 'on break' now works properly and is identified with a blue dot, as opposed to the 'idle' red dot, and groups properly
- the edit script window now works
- slightly darkened some text for readability
- removed the average attribute descriptions
- added skill and attribute reference tables, and sorted traits in the filter scripts window
- added standard deviation and mean script functions for attributes
- added skill rating function for scripts
- added 36 default role columns, with default weights of 1.25 for traits, 0.75 for skills, and 0.25 for attributes (edit/add new ones in the game_data.ini)
- added a roles view in the default views which includes all built-in roles
download
you can read more details on the formatting and few examples on the source page below as well if you're interested in creating your own roles
source
as always, any feedback, opinions or other ideas regarding features are always welcome.
Note: this is not the official dwarf therapist, this is a branch! (nothing should explode though...probably)
Hmm, it crashes after having it up for like 10 seconds or so. :/ Not printing any logs either - although I don't know if it should. Regular DT works and I'm on 34.05.