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DF Dwarf Mode Discussion / Re: Exploration Missions? Kobold Caves?
« on: September 22, 2019, 12:35:58 pm »After years of not finding any GCS in the three cavern layers under my fortress, I read on the wiki that kobold caves can be raided for tame giant caves spiders. I found a cave that has both kobolds and GCS, but I can't raid it from the mission menu. I didn't have caves set as always visible in world generation, is that required to send out a raid to a cave? Can I change that option my messing with the world's files, if so?
Also related to world generation, I haven't been attacked by any megabeasts whatsoever, despite the world being 20 years old, my fortress easily blasting past the wealth limit. I do only have 30 dwarves in the fortress(Helps me keep track of them), but I've been told that you only have to exceed one of the three requirements for a megabeast attack. There are dozens of megabeasts in the world, but none of them want to steal my vast riches(so that I can capture them for the zoo). What gives?I believe sites like caves, camps, and shrines will stay visible if an adventurer goes there. Retire fortress and run out there as an adventurer, maybe?
Vaults and shrines yes do need to be adventurer revealed, but kobold caves can be attacked and explored if you turn the hidden caves setting off in advanced world creation, or by changing the default world generation raws (for the generic create a world you're given).
Also Kobolds do not have a proper military (outside of what i think variable positions can do on those sites), so you could probably add a simple military with [POSITION:CAPTAIN] (which is a hardcoded role for siege fodder) so they have some people to call up for a actual counter attack.
Hmmmm, so there's no way to change this after world generation? Looks like it's time to roll up an adventurer. Thanks for the replies, guys!