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Masterwork DF / Re: ☼MASTERWORK☼ DF2 - Alpha
« on: October 13, 2012, 02:38:56 am »
Am now over 10 years into my first MW fortress. Great mod and thanks so much for creating it. Just wanted to post some feedback (v1.9.5)
The scriptorium seems to be broken. See my reply to Ivefan below. It would also be nice if the pages, essays and tomes were classed as books and not tools. Would really help in stockpile management.
The Great Magma Forge. Seems an odd way to have done things in that all items are made directly from raw ingredients. If you melt down volcanic items you end up with volcanic bars which you can't make anything out of. It would make more sense to add a smelting reaction to the forge to make bars and then use those to make the items.
Volcanic is not a material option available when setting up military uniforms.
Some magma buildings do not have any blocked tiles meaning there is an open magma pit for dwarves to fall into. It also causes some confusion about where you should dig the pit so that the workshop has magma access.
Some children have some labors enabled. I queue up items to be created and my legendary crafters sit around because a 3 year old decides to pitch in. They can be turned off by the Dwarf Therapist cheat mode or you can restrict the workshops to specific dwarves, but still..
Slade Clothing. It's worn by invaders from time to time. The invader gets killed and a dwarf likes the look of it and puts it on. Cue the dwarf moving at a fraction of his normal speed and short of using DFhack to unassign everyone's clothing or putting him in the military, I know of no way to get it off of him until it wears out.
Few other problems that I can't remember right now but overall I really like what's been done.
@Ivefan I had the same problem with the scriptorium not being able to write essays or tomes. They did become available to make early on. Looking through the raws there was some sort of tool involved in the process that had no name and sure enough my stocks included some items called ' tool'. These were quickly used up and then I could not write anything else. Nor could I find any way to make more. So I edited the raws to remove components from writing essays. It works, however writing a single essay now creates 750 in a single go. I can probably fix that by adding a reagent like a log.
There is also the problem with the new hauling changes that if you need an item in a bin and some dwarf picks the bin up to haul something, that item is now unavailable until the bin is returned..
The scriptorium seems to be broken. See my reply to Ivefan below. It would also be nice if the pages, essays and tomes were classed as books and not tools. Would really help in stockpile management.
The Great Magma Forge. Seems an odd way to have done things in that all items are made directly from raw ingredients. If you melt down volcanic items you end up with volcanic bars which you can't make anything out of. It would make more sense to add a smelting reaction to the forge to make bars and then use those to make the items.
Volcanic is not a material option available when setting up military uniforms.
Some magma buildings do not have any blocked tiles meaning there is an open magma pit for dwarves to fall into. It also causes some confusion about where you should dig the pit so that the workshop has magma access.
Some children have some labors enabled. I queue up items to be created and my legendary crafters sit around because a 3 year old decides to pitch in. They can be turned off by the Dwarf Therapist cheat mode or you can restrict the workshops to specific dwarves, but still..
Slade Clothing. It's worn by invaders from time to time. The invader gets killed and a dwarf likes the look of it and puts it on. Cue the dwarf moving at a fraction of his normal speed and short of using DFhack to unassign everyone's clothing or putting him in the military, I know of no way to get it off of him until it wears out.
Few other problems that I can't remember right now but overall I really like what's been done.
@Ivefan I had the same problem with the scriptorium not being able to write essays or tomes. They did become available to make early on. Looking through the raws there was some sort of tool involved in the process that had no name and sure enough my stocks included some items called ' tool'. These were quickly used up and then I could not write anything else. Nor could I find any way to make more. So I edited the raws to remove components from writing essays. It works, however writing a single essay now creates 750 in a single go. I can probably fix that by adding a reagent like a log.
There is also the problem with the new hauling changes that if you need an item in a bin and some dwarf picks the bin up to haul something, that item is now unavailable until the bin is returned..