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Messages - Headhanger

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1
DF Dwarf Mode Discussion / Re: Migrant Children
« on: July 17, 2018, 04:38:36 am »
I just had a migration wave of 42 dwarves. 25 were children.

So many mouths to feed.

2
Forum Games and Roleplaying / Re: (ISG) An Assassin In Narvir
« on: August 17, 2015, 04:02:44 am »


The room you're in looks like a guest bedchamber.

There's a large fur-covered bed, a chest, a fireplace, a double-window that must overlook the courtyard (you can hear the wind and rain hammering on the keep outside), and a small shrine to one of the old gods.

In the corridor, the prince and his guest are berating the sentry for sleeping at his post. Their knocking becomes more demanding.

The guest opens the door and cries out in shock.



The prince reaches for his sword and calls for his men-at-arms.

"Guards! Guards! To me! To your weapons! Murder!"

3
Forum Games and Roleplaying / Re: (ISG) An Assassin In Narvir
« on: August 12, 2015, 11:47:56 am »


You slip into one of the other bedchambers, thanking the gods that it isn't occupied.

Leaving the door open by a crack, you watch as the prince and his guest reach the door to the room with the balcony.



The prince's guest knocks.

"Carlyn?"

They wait. The prince looks impatient. The guest calls again.

Looks like the bride-to-be has lost her nerve.

MEATSPACE
Spoiler (click to show/hide)

4
Forum Games and Roleplaying / Re: (ISG) An Assassin In Narvir
« on: August 11, 2015, 05:57:55 am »
The rooms on this corridor appear to be guest bedchambers, although none are half as large as the one with the balcony you climbed through.



As you are about to round the corner at the end of the passage you hear voices.

You creep to the corner and there he is - Prince Aldun! He's speaking with someone - his father-in-law to be perhaps?

"...well looked after, I promise. I'll have two men watch her at all times when I'm away."

"And how often will that be? Do you intend to move on Marir now that their prince is dead?"

5
Forum Games and Roleplaying / Re: (ISG) An Assassin In Narvir
« on: August 10, 2015, 07:21:16 am »


You deftly pivot around the door as you swing it open - the hinges hardly make a sound as you glide into the corridor and pull the door shut behind you.



You are in a small annex to a left/right corridor - snoring quietly before you is a man-at-arms asleep on a stool. He is wearing a mail hauberk but doesn't look like he's from Kethir - perhaps he's one of the household guard of the Kaelish bride-to-be's family.

6
Forum Games and Roleplaying / Re: (ISG) An Assassin In Narvir
« on: August 10, 2015, 05:08:40 am »
Trying to upload new drawings to imgur... something's going wrong. I'll try again later.

7
Forum Games and Roleplaying / Re: (ISG) An Assassin In Narvir
« on: August 09, 2015, 05:47:24 am »
It's good to get out of the storm. The wind and rain hammers relentlessly on the castle walls, howling like a hungry ghost.

It sounds like gentle snoring coming from outside the door - perhaps the man-at-arms on guard is asleep at his post.



You're about to open the door when you hear something from the other side of the room. There's someone in the privy!

You only have a few seconds to decide what to do.

8
Forum Games and Roleplaying / Re: (ISG) An Assassin In Narvir
« on: August 08, 2015, 07:16:13 am »


Standing on the crenelations of the nearest walkway to the keep, you think you can just about manage the throw.

It takes a few attempts and you have to let go of the rope to make the extra distance.



It hooks on. The rope trails. You have to time it just right.



Nothing will stand in the way of vengeance tonight



It looks like a bedchamber - probably not the prince's. There's a door to the left, a fireplace, some wildflowers and an extinguished candle on the mantle, a large four-poster bed, a small table and some chairs, a wardrobe, another door to the right beyond the bed - probably to the privy.

9
Forum Games and Roleplaying / Re: (ISG) An Assassin In Narvir
« on: August 07, 2015, 04:29:24 am »
The rain is really coming down now.



You are on the battlements, above the stables by the sound and smell of it. Below is the yard; to your left is the circular corner tower; to your right the square corner tower.

The massive keep stands before you. You can hear music and loud voices from inside - the celebration feast for Prince Aldun's forthcoming wedding - the revelery should be dying down soon, the prince seeking his chambers.

Most of the windows are too narrow to climb through.

To your left, beyond the square tower, there is a walkway from the walls to the keep.

On this side of the keep there is a circular tower with a balcony that stands proud from the keep about half way up. There is another, similar, tower on the other side of the keep. Both look like they might be solars or bedchambers. You might be able to throw your rope and hook that far, but it looks a long way.

On the right side of the keep are the main gates. Probably guarded.

On the far side should be another walkway into the keep.

There should be some ground-level entrances around too - the kitchens, armoury, buttery, pantry, dungeon, etc. all need access after all. Somewhere within the walls there will also be a barracks, a smithy, and a granary or storeroom. The ground level and walls will likely be patrolled, even in the rain, and despite the storm lookouts will be posted in the towers to keep an eye out for ships on the horizon.

Overhead view:
Spoiler (click to show/hide)

10
Forum Games and Roleplaying / Re: (ISG) An Assassin In Narvir
« on: August 06, 2015, 04:58:04 pm »
Are we going to get a look at what's over the wall?

Pressed for time today, maybe tomorrow too - I'll do my best.

11
Forum Games and Roleplaying / Re: (ISG) An Assassin In Narvir
« on: August 06, 2015, 03:28:10 pm »








Three throwing knives and one Maririan dagger, one broken lantern with a leaking reservoir of lamp oil, a cloak, and a rope and hook.

12
Forum Games and Roleplaying / Re: (ISG) An Assassin In Narvir
« on: August 05, 2015, 10:41:19 am »


Alright... it looked safer in daylight. When it wasn't pelting it down and the wind wasn't rising to a gale.

Wooden boards hung by chains to the underside of the bridge - probably left by the masons who last made repairs to it. They should have taken the scaffolding away with them, but it looks like they had better things to do. They even left things behind - nails, a chisel, an old hammer...



So essentially you're relying on the handiwork of some unconscientious, probably irresponsible, masons and carpenters to get you across this chasm.

At least you are sheltered from the rain under thi-



You are almost across when one of the chain links snaps open. The scaffold bucks like a wild horse trying to throw you into the sea. It takes all your willpower not to cry out in surprise as you fling yourself at the far bank, fingers scrabbling for purchase.



The scaffold swings in the wind.

You climb shakily onto the bank. It takes a moment for you to calm yourself. Your rope, hook, and lantern are still wrapped in your cloak, thank the gods.

You take a deep breath and wait for your heart to stop beating so hard. Now how are you going to get onto the other side of the castle wall?

13
Forum Games and Roleplaying / Re: (ISG) An Assassin In Narvir
« on: August 04, 2015, 06:24:44 am »


Killing the watchmen would have been rash and foolish. Besides, you won't get paid for their lives - just Prince Aldun's.

You are near the gatehouse to the castle bridge. The portcullis is down and two men of Prince Aldun's household men-at-arms stand watch.

The portcullis - it's a crude, wooden affair. In Marir there are three portcullises before the keep and each one is made of solid, black iron. Tonight you will put Narvir back in its place.

The rain is little more than a sea fret, rattling lightly off the guards' helmets, but the growing thunder promises a downpour very soon. The men-at-arms are wearing gambesons and shortswords, each has a spear and a household insignia. There will be more men within shouting distance, probably sleeping in the gatehouse until it's their turn to stand guard.

They're coughing and sneezing, complaining about their duties and the coming storm.

"...foreigners get to sit by the fire and drink wine while we're out here in the cold."

"Did you see the bride's father? Never seen a man so fat ahorse."




The castle is on an island a short way into the bay. The bridge is the only real means of access unless you can swim.

You came by this way yesterday morning and noticed there is some scaffolding underneath the bridge that you might be able to climb over. After that it's just a matter of choosing a wall to scale with your rope and hook, stealing into the keep, finding the Prince's bedchamber or privy, and... well, the rest should come naturally.

14
Forum Games and Roleplaying / Re: (ISG) An Assassin In Narvir
« on: August 03, 2015, 01:16:28 pm »


You bundle the broken lantern in your cloak with the hook and rope, hoping the oil doesn't leak into the cloth.

It doesn't take long to reach the docks. It's quiet, mostly. Hired thugs stand sentry by warehouses and piers, but they are easy enough to avoid until...



...watchmen. Only two of them. Seem to be complaining about their patrol.

"...rain coming."

"Rain? I've got my mind on other things."

"The poor sod from the other night?"

"Hmm. Patrol's dangerous enough as it is through the docks, now we've got a pack of wild dogs tearing people apart in the night."

"I heard it was a madman..."


They might take Prince Aldun's coin, but I doubt these men owe him much loyalty. They probably volunteered to take watch duty so they could afford to buy new shoes or food for a sick relative - now they're stuck tramping the streets after dark, enforcing the Prince's Peace.

Thunder peals. The rain is starting to fall.

15
Forum Games and Roleplaying / Re: (ISG) An Assassin In Narvir
« on: August 03, 2015, 03:07:24 am »


Sure enough, there's a broken lantern in the hay. The reservoir has a small amount of oil left - hopefully enough to start a fire even if it starts raining.

The next time you are planning something like this, you'll bring some oil with you. The problem with this reservoir is that it has to be kept level or the oil will spill. Unless you take the whole lantern (and no one will be fooled into thinking that you're a lantern-bearer just because you're carrying one), you'll just have to move more carefully.

Now to decide the route to the castle. The quickest ways are via the main thoroughfares, past the merchant's quarter, or the docks.

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