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Messages - MrWillsauce

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1
I started. I'm a crab.

2
Sorry ya'll I didn't check the forums for a while and didn't know it was my turn. I got midterms right now but in a couple of days I can get started on the game. If you don't want to wait it's okay if you skip me.

3
finish the top of the umbrella  :-X

4
I really want to know how it happened. At the start of my turn things were running fine but I took the whole Tall Bar pump system offline to fix it and when I turned it back on it wasn't working. When I looked at the magma pipes, there was obsidian clogging it up because water was spawning inside the pipeline itself. It was as if the game suddenly remembered that the pipeline was carved through the aquifer or something. My solution was to come in from above, freeze all the water that was spawning in, and then carve it away and build a new pipe, but I ran out of time. I ended up just making it look even more fucked up, and now I guess trolls have come in and torn the whole pump stack apart anyway.

5
Good work, xkcd. I'm surprised that the imp actually did something. Even with the shutters lowered he refused to launch fireballs at anything unless it stood adjacent to the fortifications.

I struggled my entire turn to get the tall bar's magma system to work. After finally fixing the pump stack and beefing up the power system (and fixing the design flaw in the bar's release system that made it dump magma right back into the pumpstack) the magma intake somehow got flooded with aquifer water which then got pumped all the way through the system. At the end of my turn I believe the whole thing was clogged with water and ice, so xkcd really had no chance to use it. I tried my best to fix that too, but it was extremely involved and I ran out of time.

6
I think you should go for it

7
DF Community Games & Stories / Re: Scalemines atop the Hill
« on: March 13, 2022, 05:56:47 pm »
That's a very pretty site for a fortress :]

8
I'll be done tomorrow; I'm on the last month. Got super focused on finishing my semi-megaproject before the year ended and kind of stopped paying attention to the dwarves. I also had to spend a lot of energy fixing the Mug's pump contraction. Right as I finished fixing that, the generator stopped working because a tree grew inside of it. Then I had to double the thing's power output for the umbrella's pump stack, which took forever. Then when I finally finished that, some water sprung up in the magma pipeline leading to the Mug, some kind of aquifer complication. I really don't know, it's really strange. Anyway, I had to dig up a bunch of stuff to try to fix that. The dwarves are putting the last touches on a 20-story magma-spitting umbrella now, but the top part is really big and I don't think they'll finish within the next 20 days.

Edit: Here it is https://dffd.bay12games.com/file.php?id=15855

There's a lot going on in the fort. It's got everything that a full-size fortress does, compacted into one fourth the space, so it can be a little overwhelming. The FPS was pretty bad for me, but my computer sucks. Maybe it was a mistake to add another pump stack to the map. The tunnel that runs magma from the main pump stack to the Mug pump stack still needs to be fixed: it's full of water that came out of nowhere and started obsidianizing the magma and now it's filling the tunnel. I tried to dig above it to freeze it, but then the weather got too warm. When the water leaking out everywhere outside melted, the FPS got dramatically worse for me. So if we can clean that up, I think things will get better. I also did nothing to curb the animal population, which should improve things. Like I said, I got really focused on trying to build my umbrella and solve the fever problem, but there's still a couple hundred more bricks that need to be laid for the bridges that make up the top part. There were a couple migrants who I didn't get to add to the burrow before they ran to go lay bricks, so I actually got some dwarves infected with fever :( Also, the imp flamethrower thing I made isn't working. The imp has had clear line of site on cats and stuff and just refuses to attack. I don't know if it's too scared or if he needs more space to make a fireball or what. But I don't think it's a danger to the dwarves as it is; it's just disappointing.

9
I thought if you drop a cave-in on a FB it can dodge into a cage trap :[


10
It worked. I won the office of overseer with no opposition, and my first command was to appoint myself to chief medical dwarf. Salmeuk is free to continue working in the hospital or spend his time however he pleases. The dwarves were enthused, if skeptical, about my promise to eradicate the swamp fever once and for all. They chose to give me a chance, perhaps because nobody else wanted the job. Though I dare not show it, I was worried they wouldn’t respect my authority, but they’re all listening to me. As much as they listen to any overseer. I feel relieved, but I know this was the easy part. Now I must run the fortress.

 

Public Health Concern 1: Goblins
We’ve stood strong against the invaders for thirty-four years, but at tremendous cost. They wear us down, swelling our catacombs with every invasion. Every year they send more and more to overrun us. Especially after last year’s assault, the possibility of destruction by the goblin hordes feels very real.



Prevention
Our greatest weapon against the goblins is the giant stone mug which, before it broke, belched forth magma to melt hundreds of invaders. Due to some critical design flaws, the mechanisms powering its refill pumps all burned up and need to be replaced. I plan on fixing it as soon as possible by refitting the whole contraption with magma-proof gear assemblies.

Reading through our history has given me another idea…
 


The first mention of Buqui I found was in 159 during Overseer Amara’s term. Another journal I read suggested capturing the beast and using it for a flamethrower, but now I can’t recall which dwarf wrote that. Whoever it was, their idea will come to fruition under my direction. Buqui has dwelled below us for twenty-five years, terrifying us and preventing us from harvesting the cavern’s bounty. For twenty-five years no overseer has been bold enough to deal with the beast. I’ve ordered a chamber constructed down in the caverns to lure the beast with a beak dog puppy. When it comes to roast the pup, a drawbridge will slam behind it and it will be ours. In the last year two fire imps come up from the magma sea into the magma forges. One has been caged, while the other roams loose for now. I intend to augment the Buqui flamethrower with these two imps, pitting them behind fortifications up at the main entrance where they can lob fireballs at incoming goblins.



Treatment
The hospital that has long served the dwarves of Smallhands is adequate, but I believe we are long overdue for an upgrade. Though it is a low priority, I have in mind a design for a new two-story hospital in the old limestone quarry.



Cure
We will know peace from goblin attacks when we raze Dimplesteal and put every last goblin to the axe. That is the only cure I can figure.
 


Public Health Concern 2: The Fever
A terrible affliction: its effects are more insidious than any other disease I’ve read about. It directly effects the quality of the afflicted dwarves’ craftsdwarfship! What cruel god could invent such a thing? Mere skin contact with the purple goop of the southeast is enough to infect a dwarf, presumably for life. Salmeuk has suffered a fever every day for thirty-four years with no end in sight. I’ve ordered a health screening of all thirty-five of our citizens and found that twenty-two have the fever. Two are undead and immune to disease, leaving eleven healthy, living dwarves.



Prevention
During the screening, each dwarf suffering from the fever I pinned a bronze badge in the shape of an F. From this day forward, until I deem it is safe, no dwarf will be permitted to go to the surface unless they carry a badge.



While the healthy dwarves work on my other projects below, the fevered dwarves will all be put to work in the swamp constructing a massive bauxite umbrella, blotting out the sun everywhere the goop rains within our borders. Magma will bubble from the top of the umbrella, melting and sterilizing all the goop as it lands. The swamp below will be cleansed with magma a final time to eradicate the last remaining goop.



Treatment
There is no known treatment for the fever. The best course of action is to remove the afflicted dwarves from any craft requiring high skill.



Cure
The dwarves of Smallhands have dabbled with necromancy and found that when one returns from the dead, they are immune to the fever and all other diseases. In a small number of cases, dead dwarves were even able to regain their living bodies, though no one fully understands how. Bringing a dwarf back from the dead is risky business, however; it relies on the fickle whims of a captive necromancer, and there is no guarantee that the dwarf will come back with its ‘soul’ intact.

I’ve hypothesized that a fevered dwarf bitten by a werepig would likewise be cured of the fever upon transformation, but this still needs to be proven. If we could get our hands on some vampire blood, we could experiment with that too.




1st Granite, 184
Just as I finished working out my plans to deal with the first two public health concerns, a third rears its head:



But it proved to be a false alarm: it appears that the elves ran out of arrows, as all of the ambushers were completely unarmed. This was no ambush; this was suicide-by-dwarf. One water buffalo survives and runs away from the slaughter… right into the goop-covered construction site. Most all of the competent militia dwarves are safe from the fever, and I intend to keep it that way. The beast scares the workers and causes a minor delay to umbrella construction.



20th Granite, 184
Tragedy has struck! One of the imps who climbed up into the fortress from the magma sea before I took office is loose in the quarry. I had hoped to cage the creature somehow, but it’s too late for that now.
 


I watched Recon catch fire, and miraculously survive! Their steel and adamantine armor saved them… until they decided to charge straight at the imp. They had the opportunity to escape with their life, but instead their hero’s heart made them confront the thing for the good of Smallhands. They took a dozen fireballs straight in the face and cooked inside their armor. The imp killed several beak dogs too, and I’m afraid to send in the militia to fight it. If it could kill the best equipped dwarf in the fortress that easily, I see no way to kill the imp without heavy casualties.



The imp has wandered out of the quarry and started throwing fireballs at everyone. I have no choice but to attack it with the militia, knowing full well that more will die. A disaster.



Finally, dwarves who know how to dodge fireballs arrive on the scene and quickly kill the thing with no further casualties.
 


The kill goes to Momuz the hammerer, husband to Zultanking. With so much smoke and death it is hard for me to know for certain how many perished. At least Recon’s armor prevented her body from melting, and she can be interred in her lavish mausoleum. The artifact axe and shield, as well as her suit of armor are given to legendary axedwarf Ustuth Imagetorches the Spirit of Lamentation, who is also promoted to militia captain.



The bright side of this catastrophe is I have seen first-hand the devastation these fire creatures can wreak. When our imp-powered flamethrower is operational, it will spell the doom for any goblin siege we’re likely to encounter. I ordered the entrance to the magma sea fitted with a long hallway of traps to make sure this never happens again.


 
A flood of migrants has arrived and our population now stands at fifty-six, and I count nineteen now living with the fever. I’ve assigned many of the new arrivals to the mechanics workshops to expedite the repairs on the Mug.  All new arrivals are confined to the underground until the umbrella is finished.



Recon is laid to rest. I blame myself.



It is the 1st of Slate and I’ve finally put together everything that happened with the imp. The final death toll stands at just two: Quarque and Recon.



1st of Hematite
Summer has come and I haven’t had a moment to spare to write in this log. We’ve just finished the fifth story of the umbrella’s base, but making the glass for the pumps is going slow. The mug will be fully operational in a couple of days. We discovered a fungiwood was growing in the power generator, clogging the drain and stopping all the water wheels, so that’ll have to be fixed. I think I’ll take the opportunity to expand the generator. The umbrella will need its own pump stuck, doubling the fortress’s power needs. The preparations have all been made for the two flamethrowers, the only thing left to do is capture Buqui. A brave volunteer will need to break through the outer wall to the caverns, while another dwarf mans the levers.



Of course, right as we are putting the finishing touches on our defenses, thirty armed and armored humans riding camels arrive to kill us. If four more gearboxes had been completed, they would have all melted in magma. Instead, we are completely defenseless. I have the dwarves rush to finish the imp flamethrower. They just need to finish a wall and flip a lever, and it’ll be live.



Curiously, the enemy soldiers just paraded around the mug for a couple of hours, then turned right around and left the way they’d come. Maybe they’d heard stories of what usually happens when armies try to siege Smallhands and were scared of being melted alive. Now I’m rushing everyone to finish the defenses before they change their minds and come back.



I was supervising the forgotten beast capture operation but was drawn away by the siege. When I came back I found them going ahead without me! I really was intending to choose one of the new arrivals for this, but I guess Fatcat volunteered and it's too late to stop him.
 


Fatcat had plenty of opportunity to flee as the giant alligator slowly crawled towards him. The thing's foot had been eaten by another nameless beast years ago. Instead of fleeing, Fatcat stood out in the caverns, completely still, saying he had 'no job'. He didn’t try to run until it was far too late, and he was burning to death.  Then, a migrant named Urvad burst through the door I had unlocked in the hopes that Fatcat would escape through it.

 

Having burned two dwarves and the beak dog that was supposed to be bait to death, Buqui is too wary to enter the trap. This beast is far more intelligent than I anticipated…

Fires in the deep! It’s through! Buqui’s broken through the trap! How could this have happened?! Forgive me, fellow dwarves; I have failed you all.


11
Can Doogie Bronzesiege Save the World?, a pitchblende-bound codex.
This is a 2 page essay entitled Can Doogie Bronzesiege Save the World? authored by “Doogie” Bronzesiege. It concerns the life of the dwarf “Doogie” Bronzesiege. The writing has a somewhat serious tone. Overall, the prose is amateurish at best.



The sun sets as I write on the 28th of Obsidian, hours ahead of the new year. Now is the time for all dwarves to take stock of ourselves and resolve to change for the better.
I am only twelve-and-a-half, young even by human standards, and my fellow dwarves consider me a child. Yet sometimes I feel I’ve got more ability in my medium-length mustache than they have in their whole bodies. These dwarves came to Smallhands as migrants, becoming molded and scarred by the traumas of this place. But I was raised here, in the company of forlorn ghouls and beakdogs and captive necromancers. I have no memories of my father, and mother would never talk of him. I was orphaned when I was eight: the goblins hacked my mother apart right in front of me and chopped off my foot. Although I oft malign the Chief Medical Dwarf, he was able to keep me from bleeding to death at least. I have mourned for her every day since, but tonight will be the last time. I will leave my grief behind me along with my childhood. I paid her a final visit tonight.



And afterwards visited the museum where we keep her greatest achievement.



 I felt the familiar wave of pride and sorrow rip through me and allowed the tears to fall. After tonight I will have no time for tears. I wiped them away and left only purpose firm to honor mother with my deeds. When my life is done history will say Asmel Oddomal gave two great gifts to dwarvenkind.

I left the museum and stood outside the hospital where I’d nearly bled to death years ago. Spending so much time in the hospital left its impression on me, and even before my maiming I could tell that healing was my vocation. My mother began calling me Doogie, after a character from a human story she once heard from a bard. Doogie was a Human Child who lived in a hospital, and he was so smart that all of the human doctors asked him what to do. Eventually they made Doogie a doctor too, and he was the greatest doctor in all the land. I started to read at age four, and, as we had no story books in the Smallhands library, I had to make with Start Your Day With Wound Wrapping. I was obsessed with it; I must have read it a thousand times. I couldn’t get over the idea that life-saving information could be held in the timeless pages of a bituminous coal-bound codex, and I wanted to memorize everything that might help another dwarf. I wanted to be a Doogie. My only limit was the number of books in the library, so instead I incessantly bothered the doctors with technical questions… but I found  they didn’t know half as much as the books, and thus hit the other limit of my education. Though they’d never admit it, for the past couple of years I’ve made most of the medical decisions in Smallhands; “Doctor” Quarque and Chief Medical Dwarf Salmeuk merely take credit. I will admit that Doctor Quarque has definitely improved over the past couple of years, though it took some very gruesome trial and error to reach this point.
 

Dwarven law dictates that I am technically old enough to hold titles of nobility, and I am sure Salmeuk will relinquish the post to me with some convincing. I have respect for the dwarf as our longest-residing citizen, but truth be told he is an amateur doctor, and I suspect he will be relieved once I tell him I want to take over.

Salmeuk’s generation turned a stinking purple charnel pit into to the richest little fortress in the world.  My generation could see it become something far greater, but we need leadership. I intend to seize not just the CMD post, but the position of Overseer of Smallhands. I have ideas for an ambitious healthcare system, and I’ll need to wield serious organizational power to make it happen. One year under my supervision should be enough to get us on track, at which point I plan to relinquish command and focus on the hospital full-time. I’ve spent the past six months studying our thirty-four-year history and reading the journals of all our past overseers. I feel more confidence in claiming the office: one of our past rulers was an alpaca. It served two terms. I believe they will accept a twelve-year-old.
Our community was founded on the principle that the best things in this world are smallest, and I plan to prove our founders right: by becoming the youngest doctor in all the dwarven world! My small hands will bind our people’s wounds of flesh and mind. These are the final thoughts of Ast the child; the sun will rise on Doctor Doogie Bronzesiege.


12
Is it alright if I start? I have a few hours today before my evening class starts and it's been over two weeks without a word from AvolitionBrit. I think I can bang out my turn pretty quickly and then he can go right after

13
Put me in, coach. I'm gonna try to make an umbrella out of magma to catch all the ooze.

14
I'd like to do a turn please! I have in mind a plan to finally cleanse the site of goop and eradicate the FEVER.
I read through the whole thread and this is definitely one of the best succession games. Nogoodnames's updates especially were very enjoyable to read.

15
Please sign me up for a turn. I've been away from the forums for a long time, but I contributed to the first museum like 9 years ago!

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