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Messages - Maur

Pages: [1] 2 3 ... 6
1
DF Dwarf Mode Discussion / What is the most challenging yet doable embark?
« on: September 07, 2012, 03:41:06 pm »
As the question in the title asks. I'm up for some challenge, after i got messed my raws and my supposedly perfect fortress another time, sigh.

I'm thinking of no-items, no-skills, terrifying biome embark, obviously.

But should it have aquifier? Or perhaps it would be better if it had no water at all and hot/scorching climate?

And scarce trees (i think it's impossible to survive without at least some vegetation and shrubs and trees come hand in hand)

Anything else?

2
DF Gameplay Questions / Re: Problem with constructed stairs
« on: September 04, 2012, 09:59:26 am »
You're trying to build the up/down stair at the top of the lower level up/down stair, right?

In that case you should be able to do it. I do it all the time. (assuming there is no floor on top on lower level stairs, but it shouldn't be there)

3
DF Dwarf Mode Discussion / Re: Simplest Military?
« on: September 04, 2012, 08:44:44 am »
Fun suggestion:

Draft your entire town into the army. Everyone is to wear leather armor and carry a crossbow.

In case of emergencies, Instant musket lines.

Just don't set them to train.
And as a bonus, you don't need to worry about clothing!

4
DF Dwarf Mode Discussion / Re: Water Wheel Arrays
« on: September 04, 2012, 07:46:34 am »
And i thought 2000 to power my magma pump was a lot. What do you do with that much power?

5
DF Dwarf Mode Discussion / Re: Efficiency opinions wanted (pics)
« on: September 01, 2012, 03:52:16 am »
I'd make a upper level of battlements where there is only one tile of walkable space next to fortifications. That way you won't have problems with novice marksdwarves standing too far from fortifications to shoot.

I'd also make the ramp to the moat inaccessible on demand, by drawbridge or something. Else goblins may walk down the ramp and hug the wall and your marksdwarves won't be able to shoot them.

6
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 31, 2012, 11:36:59 am »
Oh my god... they murdered everyone... first they attacked the rearmost wagons, and then crossed the first gate and entered the depot... slaughtered everyone, merchants, guards, animals. No there is blood and bodies everywhere behind the inner wall...

Hopefully the Mountainhome guildmaster won't be too angry because of unexplainable disappearance of this year caravan :/

7
DF Dwarf Mode Discussion / Re: Tanks!
« on: August 31, 2012, 09:41:29 am »
It's more armored train of the WW I variety than tank, though.

Which is IMHO cooler.

8
DF Dwarf Mode Discussion / Re: Challenge: Save my fortress
« on: August 31, 2012, 08:36:32 am »
By the way, where are the levers for the gates? The ones in dining room doesn't seem to work, do they?

9
DF Dwarf Mode Discussion / Re: The ol' battle axe
« on: August 31, 2012, 08:12:19 am »
Yes, apparently the quality that's required from barony candidates is having preference for something like barrels or bins :D

(not really, since they tend to prohibit export of this, too, which is unfortunate for bins and barrels. But, yeah)

10
DF Dwarf Mode Discussion / Re: A collection of Newbish Questions
« on: August 31, 2012, 05:55:41 am »
As for trading, basically buy what you need. If you have spare stuff for trade and no needs, following things are always in need or will be in future:

1. Wood (always good to have)
2. Steel/pig iron/iron/gold/platinum/aluminium - for weapons, and for expensive statues/furniture (bars or ores)
3. Expensive cut gems (this should take care of your surplus, especially if you order emeralds and sapphires)

I always order the above, plus everything that can be turned into fuel (bituminous coke, lignite).

Although my current map has around 20'000 ore of platinum, so i guess i could cut down on ordering it...

(on a side note, starting good farming and cooking industry - especially if you concentrate on millable plants (cave wheat, longland grass, whip vine) brings you ridicously expensive prepared meals - one stack can be worth few thousands urists. Basically, after your cooks/planters get two seasons of experience you're going to be able to buy out every caravan after you order most expensive items and pay premium for it)

11
DF Dwarf Mode Discussion / Re: My first miscarriage!
« on: August 30, 2012, 02:49:16 pm »
In other news, it's also the first time i had a dwarf give birth while already having a baby (meaning, the small one that is carried by mother).

Didn't know it was possible.

Older sister, 23rd Felsite, younger brother, year later, 23rd Granite. Sweet. I'm tempted to make the mother do something and watch her juggle two infants while smelting ore. Or something :D

12
DF Dwarf Mode Discussion / Re: My first miscarriage!
« on: August 30, 2012, 02:11:06 pm »
If you really want to control births by modding, mod dwarves to lay eggs.  Not only will they eat the eggs (free food!), you have to forbid the eggs in a nest box else they'll get snatched up and eaten.  So you can selectively allow dwarves to breed by just checking the nest boxes and selectively forbidding eggs from those dwarves you want to reproduce, and only when you want them to.

It's kind of funky though, I've had mixed success with getting the eggs to hatch from modded creatures that lay eggs in fort mode, but it definitely does work.
Wow, that's both brilliant and strangely disturbing.

13
DF Dwarf Mode Discussion / Re: My first miscarriage!
« on: August 30, 2012, 01:09:53 pm »
Oh, that's very easy. You don't even need to start new game (for births. dunno about migrants, didn't try worldgenning with popratios)

In creature_standart, only the ratio matter, not the absolute number of POP_RATIO

Here's the specific fragment of the file:

   [CASTE:FEMALE]
      The gender tag lets it know how breeding works.
      [FEMALE]
      [MULTIPLE_LITTER_RARE]
      [POP_RATIO:50]
      To add beards, put square brackets around the following:
      BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS
   [CASTE:MALE]
      [MALE]
      [POP_RATIO:150]
      [BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]


14
DF Dwarf Mode Discussion / Re: Woawoawoa! Dragon egg?
« on: August 30, 2012, 01:07:30 pm »
....


Finely minced dragon egg roast?

(sorry ;))

15
DF Dwarf Mode Discussion / Re: My first miscarriage!
« on: August 30, 2012, 12:40:00 pm »
Ah, so that was it? Crap. There goes the future citizen of Dataninen.
Babies are problematic. Adopt a peasant (or a soap maker) instead. They have less friends and more uses.
While i love our potash makers as much as any other overseer, i'm running no-immigrant fort. Babies are worth their worth in gold (especially that i modded raws so that females are only 25% of the population, which slashes growth considerably)

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