DF Suggestions / Re: Improve mass-forbiding through stocks screen
« on: July 21, 2008, 10:27:34 pm »I would also like an option to have all items dropped by fallen combatants, auto-forbidden.
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Toady's imagination is better than mine, but here are some ideas:
Roaming bandits
Evil human wanderers
More thief type units
Goblin/kobold siege parties, after a couple failed siege/raids, should start to bring with them units designed to break trap heavy defenses. I can see this happening in a couple ways that wouldn't be difficult to code.
1. Units that ignore traps, thieves already do this right?
2. Small fodder units that get stuck in traps, sent ahead of main party.
3. Large, "dumb" units with massive HP, that absorb trap damage but have very poor attacking power.
Units with special skills (such as the goblin baby snatchers)
More creatures dwelling within the ground/rock that spawn when their homes are broken into (similar to what is seen in chasms and magma in 33a, but closer to ground level and easier to defeat, for some challenge in the early-mid game)
-> A couple suggestions related to above
1. Unit gear shouldn't be too high in value, for example, kobold and goblin infiltrators drop items that have 600-700 in value, making future trading too easy.
2. Option in the game to make items dropped after death, by enemy units AUTOMATICALLY FORBIDDEN so that our dwarves don't die in an attempt to take them to storage, and can be reclaimed an a later convenient time.
Thanks for listening. It's a great game already!
If no trade agreement is made or no specific items requested, I would like to see more varied and random selection of items carried. Typically they bring way too much cloth and leather.
Also, I would like to see the traders drive a harder bargain, or an significant increase in their prices. It is very easy to buy out every caravan that comes by making only rock crafts.
This becomes even easier once the goblins start attacking, because their gear can be sold for incredible value. Now, sure in 33a this is not an problem since the goblins are bugged, but once their behavior is fixed, I think something should be done to reduce the value of their gear.
Would be nice if one could hit tab and alter the sorting of the units, from alphabetized occupation, to date of immigration, happiness, etc.
Another very key addition in my mind, is the ability to go DIRECT BACK to where you left off in the units list, after pressing "c" to zoom in on a unit.