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Messages - agentanorexia

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Holy crap, can't believe it was labor. I didn't have alchemy enabled...just kind of assumed it used one of the others, mechanics or something, because the wiki said it wasn't able to do anything in the game. Well that makes a lot of sense, thanks all.

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Does not appear I can do anything else from any of my alchemy labs. I don't think the sides issue from one of the earlier posts, 2 have nothing touching them on any sides.

3
I've got a bunch of mechanics (traps are a pretty important part of the defense), no warren problems.

Guess the diplomat must have seen them then, makes sense. I'm not sure why exactly they attacked me, no big deal. Can always use more layers of defense.

4
Fired up this mod, and I have two questions:

How do I make the orichalcum precision tools? I have ~350 bars according to my stocks screen, the workshops are within 10 tiles of the stockpile. Magma vs non magma makes no difference. I add it to the queue fine but no dwarves ever make them.

Are the meowkin immune to traps? They don't seem to be affected by cage traps, or at least a very tiny percentage chance.

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DF Gameplay Questions / Re: How can I develop a good military?
« on: August 22, 2012, 05:38:09 pm »
Got it. What's the easiest way to get each dwarf in the squad in one spot, just give each one a move order? Not that it matters a whole lot now, titan just came through and trashed my fort in short order.

General questions: better to have quantity or quality on labors? have say one master and set recruits to a wide range of labor and have a whole bunch of shops to use, or just stick to one or a few masters devoted only to their task?

Are titans immune to traps?

I've noticed that when you embark, the square you pick on the world map becomes your home. Is there a way to get to another square on the world map to set up say a second fort, or are you constricted to one area?

If I dig into the mountain and build walls to seal myself in (after building up a large enough population) is there anything that could come get me, or am I pretty much safe as long as nothing comes from below?

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DF Gameplay Questions / Re: How can I develop a good military?
« on: August 22, 2012, 03:10:06 pm »
So semi-relevant question to thread topic. I couldn't seem to get my squad to go on top of my fortifications. I put a warren, put them as active, and they just stayed under ground training. I tried a move order on top of the walls, no dice. Finally out of desperation I just put out a kill order, that worked, but I lost most of them in the process. So am I just doing fortifications wrong? Do they even need to be on top of the fortifications or can they just be on ground level like in my monster cage room?

They won't go on top of this (ground)

^FFFF
  FFFF
  FFFF

Or on one level higher.

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DF Gameplay Questions / Re: How can I develop a good military?
« on: August 20, 2012, 05:55:07 pm »
Got it! Dwarves weren't set to gather refuse from outside (animal stockpile was outside).

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DF Gameplay Questions / Re: How can I develop a good military?
« on: August 20, 2012, 05:06:15 pm »
Building the cages doesn't seem to help, in fact I appear to lose the ability to do the enter-d on the cages. Also one or two of the places I saw it specifically mentioned while they were in the stockpile. Also, going through z-weapons I can see them marked as dump, my guys just won't go get them.

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DF Gameplay Questions / Re: How can I develop a good military?
« on: August 19, 2012, 08:32:32 pm »
I don't think it was claiming, I went level by level and claimed from corner to corner. No caverns/underground rivers to speak of.

So another question. I've got about 25 goblins trapped in cages from a siege/ambush. I'm trying to get the items off them. I've tried d-b-c, d-b-d, then going individually through each one in k, enter-d to unselect the cages themselves, but my dwarves never get the items from them. The cages are in an animal stockpile, and I have a garbage disposal set up. If I hide the cages, I can see hidden items in my stock, so they must have them. Any idea what I'm doing wrong?

10
DF Gameplay Questions / Re: How can I develop a good military?
« on: August 19, 2012, 02:40:06 pm »
Ahh, you're using the designations menu, which means that you order the dwarfs to dig ramps into the walls. Your constructed walls flash because you can't dig into constructions.
If you want to build a ramp, you can do that with (b)-(C)-(r).

Well now I feel silly.


The coffins were set to burial. Said ghost was from previous game, maybe there's a bug or something (I seem to be far from the only one with this problem). Eventually fixed it by engraving memorials, no big deal. I had one dwarf die since then and he got buried just fine.

Thanks for all your help guys.

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DF Gameplay Questions / Re: How can I develop a good military?
« on: August 19, 2012, 01:34:33 pm »
Alright, thanks for the replies guys. I read in another thread that they won't put it on unless I choose put over civilian clothes or something like that (think that may have been the problem). I had a mish-mash of random copper/leather items for them to equip.

With the ramps, I do d-r, which brings up the "x" marker, and my walls start to flash green. I hit enter, and it makes the square like I can put a rectangle of something. I move the cursor one over (still along the wall) and hit enter. Then it disappears and no ramp is built.

Another question: reclaimed my fortress, but there's ghosts. I have coffins, the ghosts own the coffins, but the body parts in my corpse stockpile aren't being transported there. I tried making one dwarf have no labors except burial, and he just idled. The cemetery is a pretty close distance to the coffins. Any ideas there?

Edit - I forgot to mention that the dwarves in my military had minimum 3 in some combat skill (hammer/sword/whatever). My most experienced had 6 sword I believe.

Edit2 - Aha! The metals make so much sense now. Thanks for that page, cleared it right up. Kept looking for them like I was finding gems.

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DF Gameplay Questions / How can I develop a good military?
« on: August 19, 2012, 11:04:35 am »
I'm pretty new, on my third fortress. First game I got wiped out by a siege. Second by an ambush. I decided the third I'd survive longer. When I hit one of the first migrant waves, I created a military squad. Started them training, no big deal. They trained for some time, as more migrants appeared, I added members to the squad. Finally, a goblin squad appeared. Haha I thought, I've been preparing for this for some time. There was only ~3 of them, macemen. Sent my nine dwarves up to meet them. It was a slaughter, no dwarves survived and all the goblins did. They are now rampaging around, game over.

So few questions:
I was using dwarf therapist, the training dwarves never seemed to increase in military skill level, why? They had no other jobs and I saw them training. The squad was active and training was their only order. Had a min of 4 out of 9 squad members.

I keep reading that they are supposed to pick up gear on their own, but they never seemed to. I had to assign them weapons, and I can only assume they didn't have armor. I was buying crappy stuff from traders, but it was there nonetheless. How can I make them do that without doing the pick specific item all the time?

Other random questions:
What z level does metal generally occur on? I can't seem to find any. What about with shallow metals? I'm on 15, no sign of anything.

How in the world do I build ramps (up). I select build ramp. My walls start flashing green. But no matter what I do, I can't seem to actually build the ramp anywhere. Not next to the wall, not on top of the wall.

Thanks all, off to reclaim my fortress.

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