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DF Dwarf Mode Discussion / Re: easiest artifact ever
« on: December 02, 2007, 09:54:00 am »Meng Gosturist, Stonecrafter has created Meng Gosturist, a Diorite ring!
He named his artefact after himself? What a pretentious git!
DF Dwarf Mode Discussion / Re: Dwarven architecture
« on: November 28, 2007, 05:31:00 am »DF Dwarf Mode Discussion / In Dwarf Fortress...
« on: November 27, 2007, 08:23:00 am »OK so inspired by Kinneus' lulzworthy comparison of human museums vs dwarven museums, I'd like to start a thread about dwarf culture in general and how it differs from human culture. With sexy^H^H^H^Hhilarious results!
I'll start us off:
In Human towns, murder is considered a capital offense. In Dwarf Fortress, murder is considered a beatable offense - unless you use your victim's flesh to make something really cool, like a dwarf leather thong that menaces with spikes of dwarf bone. Yeah baby.
In Human towns, men go out to work while women stay at home and look after the kids. In Dwarf Fortress, men and women are usually indistinguishable, unless they have a child in which case the mother will drag it everywhere - to work, down the mine shaft and of course to fight the goblins.
In Human towns, metalsmiths hold red hot metal with a pair of tongs and beat it into shape with a hammer. In Dwarf Fortress, metalsmiths hold red hot metal with their bare hands and beat it into shape with their fists.
DF Dwarf Mode Discussion / Re: Logic gates
« on: November 08, 2007, 10:08:00 am »http://www.blikstein.com/paulo/projects/project_water.html
DF Dwarf Mode Discussion / Re: The siege to end all sieges!
« on: November 08, 2007, 09:57:00 am »Next time I want to send melee units at archers, I'm going to tunnel under them so I can come up in the middle and wrestle/stab/chop them up before they can start shooting.
DF Dwarf Mode Discussion / Re: Underwater/Aquarium Fortress
« on: November 06, 2007, 08:34:00 am »quote:
Originally posted by Ink Asylum:
<STRONG>hmmm...you could probably do the last one with magma, couldn't you?</STRONG>
Holy crap I'm trying that with my next fortress
DF Dwarf Mode Discussion / Re: Quick Start
« on: November 05, 2007, 09:41:00 am »DF Dwarf Mode Discussion / Re: Gate wider than two squares?
« on: November 03, 2007, 09:16:00 am »quote:
Originally posted by Janne Joensuu:
<STRONG>Better mechanisms? Do they work faster or something? As in, the inner floodgates open faster? That sounds awesome!</STRONG>
Close the iris!
*THUD*
DF Dwarf Mode Discussion / Re: Dwarven Art Criticism
« on: November 25, 2007, 08:15:00 am »quote:
Originally posted by Kinneus:
<STRONG>I like picturing dwarven museums as opposed to human museums.In a dwarven museum, the floor is caked with mud and vomit and goblin blood. Rag-clad dwarves swill beer and stand transfixed before artifact animal traps and masterwork wall engravings. Every piece of art serves a practical purpose, and if it doesn't, it menaces with spikes of iron, so it can at least double as a deadly weapon in a pinch. The only conversation is the occasional yell of "I MUST HAVE A PROPER SURFACE TO WORK ON!" and every other week, the museum is shut down as a massacre breaks out, insane artists beating each other to death with their own creations.</STRONG>
I love you for giving me that image.
DF Dwarf Mode Discussion / Re: Amusing occurences
« on: November 27, 2007, 05:36:00 am »quote:
Originally posted by Markham:
<STRONG>I had a child captured by a goblin master thief, who dropped the bag and ran. The child was never let out of the bag, but was given food and water while in the bag. I couldn't move the bag to the trading post, since my legendary engraver was holding the bag. That child is now a peasant. Still in the bag. Still being fed by the other dwarves. Still being carried in the bag by my legendary engraver.</STRONG>
That made me lol heartily.
DF Dwarf Mode Discussion / Re: Useful plans (architectural/engineering)
« on: November 24, 2007, 01:10:00 pm »DF Dwarf Mode Discussion / Re: Invasions
« on: November 24, 2007, 02:44:00 pm »quote:
Originally posted by ParrotPatrol:
<STRONG>You silly man. Goblins don't attack you. They just sit at the edge of the map and mill around. I found this out after I made 2 legendary Siege Ops and 1 leg siege engy. What a waste.</STRONG>
I trained up siege operators for the purpose of dealing with goblins hanging around at the edge of the map. Just build 2 or 3 ballistae about a screen's width away, placed sufficiently far apart to cover them as they move aimlessly back and forth, and fire away. Then let rip; they'll be sent packing after a few minutes with no risk of casualties on your part.
DF Dwarf Mode Discussion / Re: water as a means of power distrubution
« on: November 23, 2007, 05:07:00 am »quote:
Originally posted by Mzbundifund:
<STRONG>Given that the system allows you to get out far more power than you put into it, of course it's feasible. If anything you'd have a hard time trying to avoid producing more power than your pumps use.</STRONG>
Hopefully the perpetual motion machine bug will be fixed in a future version so we can do stuff like this and not feel guilty.
</STRONG>