Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - ArdentPenguin

Pages: [1] 2 3
1
DF Dwarf Mode Discussion / Re: Mystery super-sword
« on: October 17, 2010, 03:51:05 pm »
Ah, got it - renamed.

I guess the thing to do now is:

1. Savescum,
2. Spend the next ten years building up a huge army,
3. Take them down there and either:
4a. Wipe that [redacted] from the face of the underground and claim the sword for my own, or,
4b. Die in a horrible miasma-filled catastrophic battle.

And the great thing about this game is, in either case, the result will be wonderful.

2
DF Dwarf Mode Discussion / Re: Mystery Adamantine Sword
« on: October 17, 2010, 03:42:09 pm »
Quote
Change title to "Cotton Candy" or "Blue" please.

Sorry?

3
DF Dwarf Mode Discussion / Re: Mystery Adamantine Sword
« on: October 17, 2010, 03:28:37 pm »
Heh, well,
Spoiler (click to show/hide)

EDIT: Spoiler tag is an actual spoiler, not a picture.

4
DF Dwarf Mode Discussion / Re: Mystery Adamantine Sword
« on: October 17, 2010, 02:47:53 pm »
(I'm aware it's a trap - I plan on backing up a save before sinking the staircase)

(...sorry if I spoiled anybody's fun :P)

5
DF Dwarf Mode Discussion / Re: Mystery Adamantine Sword
« on: October 17, 2010, 02:26:09 pm »
I suppose there's only one way to find out!

* ArdentPenguin goes to designate 150+ up-down stairways...

6
DF Dwarf Mode Discussion / Mystery super-sword
« on: October 17, 2010, 02:11:26 pm »
In a relatively new fortress (about one year in) I go to the Stocks screen to find where the fortress axe is, since nobody seems to be chopping wood.

We have two picks... an axe... and a TWO-HANDED ADAMANTINE SWORD. 157 levels below ground, in an entirely unrevealed area of the map. It's marked blue on the stocks screen, the way merchant's gear and such is marked blue, and obviously I can't actually see the sword itself.

I know trying to mine it out would be a terrible mistake, but this sword... it calls to me...

[I assume this is an HFS-related bug? I definitely shouldn't be able to see that]

7
Perhaps it could just be made an option in the init.txt files, along with the options for economy, room rent, and temperature? Then people can set the init file to what they want, and play within their defined constraints.

Personally I like the challenge, but on the other hand I HATE how the economy handles room rents and always set rent to 0, so I can imagine how irrigation feels for people who don't enjoy it.

In practice,
Spoiler (click to show/hide)
Although that maaaay create a few other challenges to deal with...

8
DF Dwarf Mode Discussion / Re: Going down?
« on: April 05, 2010, 12:09:05 am »
After I first discovered exactly how extensive the cavern systems are (o_O) I immediately deconstructed everything I'd built near ground level and relocated down to the caves. It feels more dwarfy. I actually use the cavern floors as public spaces (farms, statue gardens, wells) with rooms and workshops and such cut into the cavern walls. It's not terribly defensible, but so far I haven't had to deal with anything worse than some troglodytes or naked mole dogs (and one cave crocodile that my expedition leader wrestled Steve Irwin style). I imagine that's not going to last forever, but what's the fun in an ironclad situation... The forges are located another couple dozen z-levels down near a magma lake.

9
DF Dwarf Mode Discussion / Re: Dwarven Drop Pods?
« on: April 11, 2009, 03:08:10 pm »
Get them in cages somehow. I once put a bunch of goblins in cages on a platform and dropped them 20 levels, and none of them took any damage at all. I don't know if that still works, but I haven't heard anything about fixing it.

I guess the trick is to let them out at the bottom...

10
DF Dwarf Mode Discussion / Re: My dragon! My beautiful dragon!
« on: April 03, 2009, 12:19:00 pm »
That happened to me once. I had a small entryway specifically for letting goblin sieges in, with a trained dragon on a chain. It set all the goblin's stuff on fire, started a huge fire in the small room it occupied, and burned itself to death.

11
OK last update: The dwarf who survived made legendary wrestling champion in EARLY SUMMER. The other dwarf I assigned to spar him to replace the dead one is already at Accomplished.

The champion leveled wrestling up so fast that he's only Dabbling Armor User and (regular) Shield User.

I guess I'm not really complaining though - champion wrestlers in only one season?

12
Update: they were recruited in Early Spring, by Mid-Spring they were both Professional Wrestlers. They probably would have made legendary by the end of the year, if not earlier. Unfortunately further testing of the bug will be delayed; I switched them over to swords and one of them stabbed the other in the throat.  :P

13
DF Bug Reports / [40d8] Dwarfs gain massive wrestling skill in seconds
« on: January 10, 2009, 05:44:44 pm »
I just installed 40d8 (Mac), although the save I'm using was started under 40d7 (XP).

I assigned two peasants to the military (the first of any in the fortress). They went to the barracks and started sparring, and as I watched, they leveled to novice wrestler, and then full-out Wrestler, in the space of 20 seconds.

This isn't a case of "wrestling increases faster than assigned weapon skill," they're assigned wrestling, but they're leveling up blindingly fast. They'll probably be legendary champions in 10 minutes. Anyway, that can't possibly be right.

14
Wow, never mind - it's snowing now. Spoke too soon.  :-[

15
I'm not sure if this is a bug, per se, but it seems strange. I'm in a region where the local brook freezes during the winter (I'm on the border between two biomes so it freezes a bit earlier in one of them, then in the other). However, the constant rain (and I mean CONSTANT - I don't think it's ever stopped) doesn't turn to snow during the winter when the brook freezes, it just keeps raining. This seems odd, because flowing water usually freezes well after it's cold enough to turn rain into snow.

Pages: [1] 2 3