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Messages - MrBeard

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DF Suggestions / Re: The ancient art of Golem making.
« on: December 16, 2012, 04:30:56 pm »
I don't see why it's ridiculous that we could have immortal craftsgolems, but it's your opinion.

Well if they made low quality stuff I don't see any problems. On the other hand I don't see a reason not to use a dwarf who would gain skill and has the potential to make better quality stuff down the road. A golem who can crank out masterwork chairs like lightning, never eat, never sleep, never die of old age, and be generally an economic powerhouse seems a little out of place and would make dwarves obsolete. I just can't imagine such a thing ever being put in a game about beefy dwarves who craft fine goods under a mountain somewhere, that being said I can kinda see a furnace op golem now that you got me thinking. All of this is based on golems being brainless too, probably should have mentioned that first.

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DF Suggestions / Re: The ancient art of Golem making.
« on: December 16, 2012, 03:44:40 pm »
I think basing a large part of the golem thing on ye olde Hebrew is a really cool idea. I don't really see them being implemented as craftsdwarf substitutes because there isn't a reason to not use a dwarf, especially if you take into account the suggestion that they make base quality stuff. At the other end of the spectrum having a legendary immortal (as far as age is concerned) craftsgolem is a tad ridiculous. I can see them being an excellent hauler or maybe even a pump op but that seems a little overpowered. Military golems are a give in but being able to manufacture soldiers sounds like a recipe for Immortal Fortress: Owner of the Slave Armok. I think golems could be a convenient way to give a military dwarf a mood thing worth a crap. Say a military dwarf gets some crazy mood and turns himself into a golem, in doing so he loses the brains to make more or share the process. A simple an straightforward way to make it mysteriously magical like Toadster wants and it keeps with the theme of Dwarven magic being related to artifacts via moods. In exchange for a dwarf with limitless potential who may go nuts you get a golem who kills things and doesn't eat or sleep that may go nuts. If they are ever implemented I expect at least an attempt at balancing and no question about it, they should count towards pop cap.


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