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Messages - Psycho Romeo

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DF Modding / Re: That old seasonal crops mod..
« on: January 21, 2016, 12:39:48 pm »
Original mod creator here. Funny how I checked the forums just as you posted this.

The basic idea of the mod is that a crop will, for example, have a 3-season growing period, but take 2 seasons to grow. Meaning that you have to plant within the first season for the crop to finish growing in time.

As far as I know, this should still work. I wanted to update the mod for the current version, but got turned off by how crop yields per batch were still not moddable.
Thanks for the info. 

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DF Modding / That old seasonal crops mod..
« on: January 19, 2016, 02:33:07 pm »
Seasonal Crops: http://dffd.bay12games.com/file.php?id=9696
Increases grow time of crops to be between one and two seasons long, and kills them when they're growing in seasons they don't belong in. 

I'm wondering if someone who has a better understanding than me can tell me if this would conflict with current DF in any significant way.  I recall there being a big plant update, but I don't really know if that's relevant. 

...This also seems kinda simple.  Is a mod like this as simple as editing a growth rate value in a handful of raws?  And if so, can someone walk me through it? 

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DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: January 04, 2013, 01:02:07 am »
Thanks for the help.  I will check out both of those. 


Edit:
Unfortunately the Underhive mod is a little above my head and DFHack doesn't appear to deal with clothing the way I wanted, however the FPS fixes it does offer does help alleviate the problem. 

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DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: January 04, 2013, 12:20:12 am »
I was afraid of this.  Does that mean there's no way to change these elements without changing the core game code?

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DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: January 03, 2013, 11:11:30 pm »
New to modding but I've read through the wiki articles on it. 

I want to make it such that meal reactions must use two (or more) solid items to create a meal instead of one.  I looked in the kitchen reactions and only found the tallow making one.  Can someone point me in the right direction? 

I would also like to know more about durability and wear.  I would like to make it such that clothes are destroyed once reaching the XClothingX stage, removing tattered clothing thoughts.  Is this possible and where do I start? 

I also want to know if it'd be possible to designate unowned xClothingx for refuse piles. 

Thanks. 

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