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DF Dwarf Mode Discussion / Re: A Minecart "WTAF"
« on: November 30, 2020, 03:15:33 am »I set up a hatch with a switch over a channeled-out ramp with a section of straight track on it. Seven adjacents to the ramp are solid walls, the eighth is open ground. Straight track laid over the ramp. Put cart on the hatch, throw the switch. The cart drops onto the track and ramp, and just sits there, unmoving.
Sounds like you have a nonfunctional ramp. Does it have two (at least) track directions indicated? E.g. a track-ramp that's supposed to push the cart out north and with a wall to the south would need "NS" track. A ramp with only "N" track will not accelerate the cart.
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The reactor works, axles and rollers are powered - this is confirmed by the animations they show when turning in-game. Throw the switch, open the hatch, drop the cart. Cart falls on the powered, operating rollers... and just sits there, unmoving. The rollers are rolling under the cart, which doesn't move.
Is there track underneath the roller? Rollers without track don't affect carts. Track direction rarely matters*, but you must have actual track on the tiles.
* only two-connection corners can affect carts' movement directions on the flat.

