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DF General Discussion / Re: Future of the Fortress
« on: October 12, 2016, 05:18:29 am »
Will completely non-magical worlds also not have things like caverns or the magma sea?
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What's wrong with just using the manager? Jobs don't get removed from the manager's list.You have to keep re-adding the order for 30 drink or whatever though, and the cancellation spam is a bit of a pain when there's an entire production chain in the way, like for metal equipment. I usually only order 10 suits of armor at a time, but I'm not too picky about how much coke and magnetite gets smelted.
To Keep things balanced so dragons don't kill off everything at the start.I'm not too worried; Bronze Colossi and the like are already super tough and things usually work out alright.
1.) Direct mapped to single codepointsDammit even after i googled around, found and installed code2000, i still get error blocks instead of proper glyphs
In this case, Toady'd be using it the same way he currently uses ASCII - one cell is one character; you just have a bigger menu to choose from. This might allow, say, ☭ for elves if Toady decided it. However, it could at least give us mechanisms as ⚙, the various arrows for minecart route designations (maybe ➿ for rollers?), coffins as ⚰, a proper pick character in ⛏, chains ⛓...
What if it spawned full grown dragons and a larger amount of juveniles?Why?
Does the new need system that replaced breaks utilize zoos, statue gardens, and similar ilk at all? Or will those need to wait for their own new zones and associated needs? Have you considered modable zones with modable needs?I would expect all those existing zones to still be used for Idle dwarves, and those who are just filling a need to socialise without drinking or singing.