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Messages - TheMrFlosch

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DF Suggestions / Re: Filling in tiles, brick walls, cement, farmland
« on: January 24, 2013, 02:58:05 pm »
I guess it wouldn't work by simply "digging a hole" since much of the water would simply drain away in most kinds of soil.
On the other hand I could see this working Quite well with any rock costructs... you build a tower several z-levels high assign it so it collects water when it rains and will never have to worry about water again...
On the other hand this throws up the question how rain only gathers in murky pools anyway. Wouldn't it be Fun if a rainstorm in a mountain-area had the potential of flooding your fortress since the water has to flow somwhere because it cant get absorbed by the stone?

2
DF Suggestions / Re: Dwarven Postage System
« on: January 24, 2013, 01:58:31 pm »
Here's an interesting question: How did mail delivery work in the real-world medieval world?

More or less the same way it worked back in Ancient Rome; slowly (compared to current time). Most often the messages were carried by couriers with horses. The requirements to become a courier was to be physically fit (strong and healthy) to survive the journey and know more than one language. In case of religious messages, the courier was required to have knowledge of Latin.

It usually was a freelance work, due the nature and dangers, and the couriers were usually competing against other couriers. It wasn't even rare to have situation where the courier was ambushed by another courier just to get the given task from the original one, especially if the message was important and the clients were wealthy and powerful enough.

I would however believe that those only covered "political" (and i think we can file religious there to) messages.
I could imagine two kinds of letters right now:
- "Political" letters range from stuff like requesting more/less migrants to declarations of war, but gennerally involve the player directly. Those would make sense if they used coutriers.
- "Private" letters would be letters from dwarves to dwarves, like the example with the deceased grandmother. Those only give positive or negative thoughts for the dwarves in question.
   private letters should come in via caravan. Perhaps there could be someone to screen letters to sort out the ones that cause bad thoughts, but I think it shouldn't be absolutely shure, or have
   some other way of backfiring (Imagine Urist McLovingGrandson finding out his grandma died and apparently no one cared to tell him, or have one of the caravan guys mention to Urist
   McYouArentParanoidWhenThey'reReallyAfterYou that his family gave them a letter for him and it never shows up sice it got screened...)

On the other hand I don't know how high the literacy is in DF... Private letters would have been a non issue in our medieval times.

3
DF Suggestions / Re: Talented artisans making art series
« on: January 24, 2013, 01:30:20 pm »
I really like that idea! When I think of Hall with engraved walls I always have the mental Image of epic grand scale depictions of wars or something like that (that is until I look at the engravings and learn noo... its a plump helmet, and next to it our legendary fish dissector...)
Expanding on the original suggestion (and aiming for my mental image) it would be cool if there could be "multi tile engravings" where the description of the whole engraving simply is displayed on all the tiles, yet shows more details/persons/creatures/whatever than a normal one tile engraving would. This would however make it neccesary for one Engraver to somehow prevent other engravers from messing up tiles he needs, or some kind of coordination between all engravers working on that engraving. My understanding of the game mechanics tells me the first one is not possible now. The second part isnt either, but it would make sense if that was a requirement, and it would make it one benefit a stoneworkers guild could provide.

However since the game will always be random I couldn't wait for my first multi-tile Cheesewheel or something, if this gets implemented XD

4
DF Community Games & Stories / Re: The Forgotten Beast Art Contest!
« on: January 13, 2013, 06:28:51 pm »
Ok, I suppose time is over...
This week there will be no entry on from me, since my scanner died... I will upload my Ayanu once it works again.
Now to the winner... I had a hard time choosing, since all of the entries are original in their own way, but I think smirk wins, with the other entries as close runner ups.

5
DF Community Games & Stories / Re: The Forgotten Beast Art Contest!
« on: January 06, 2013, 07:37:24 pm »
Thank you, I really feel honoured.

After Searching for a while in the legends mode I stumbled onto this gem:
Spoiler (click to show/hide)

I think it provides a good challenge, and I am looking forward to seeing Interpretations of this ... thing?. :)

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DF Community Games & Stories / Re: The Forgotten Beast Art Contest!
« on: January 06, 2013, 08:19:12 am »
Hi! I'd like to participate. Here is my Vision of Tarumi:
Spoiler (click to show/hide)

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