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DF Dwarf Mode Discussion / Re: Chasing the elusive Mermaid
« on: October 09, 2008, 08:44:04 pm »Moving water tends to move creatures inside of it. If you have a chasm, you can pour the water into it and strain out the mermaids. If not, you can either continually and slowly pump the water out, or make a large, multi-z-level room that you continually empty and when the bottom of it gets to 6/7, you refill. I'm not sure which would be more effective.
Something about the way you put it "strain out the mermaids" really funkified in my head when it mixed with my experiences of making pasta. I can't really decide if this whole concept is more like Commercial Whale hunting, or more like Killing Espers just to get the Magicite.
You couldn't use grates or fortifications to do the 'straining' though, as moving water apparently can push things through them. You'd have to use cage traps underwater. On the plus side, if the whole thing can be turned off with a flood gate, you wouldn't even have to pump the water out (if its drained into a chasm, that is.)
Unfortunately most of my trapping scheme experience was from the 2D version, where you could just dig a channel across the whole outside forcing animals into small cage-able corridors quite easily. (Caught a bunch of elephants that way once I think)
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