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Messages - Joemit

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1
DF Dwarf Mode Discussion / Re: Dwarfy Disillusionment
« on: January 06, 2014, 12:42:21 am »
Mod the game yourself. Try to see if you can add minigun-wielding dragons or tank monsters or put the LOTR map in the game and build Minas Tirith or add the ability to play as orcs and build Minas Morgul. Or do both.
Then build every single major settlement in LOTR and make a party consisting of the Fellowship and take a gold ring to throw in a volcano.

2
DF Dwarf Mode Discussion / Re: Soul powered weapons?
« on: November 21, 2013, 10:37:00 pm »
Shouldn't this be in Suggestions?

3
DF Adventure Mode Discussion / Re: Forest Retreats?
« on: November 21, 2013, 06:22:35 am »
Modify it so that elves, dwarves and goblins instead of having their normal site preferences have human towns as their preferences. Then they'll build towns. They even do it in a style that suits the species.

4
DF Adventure Mode Discussion / Re: Which species do you dislike the most?
« on: November 21, 2013, 06:19:13 am »
Elves. I hate the way that they carry such useless armour and weapons and you get nothing from beating a city of them.

5
DF Adventure Mode Discussion / Re: Historical figures copying?!
« on: November 02, 2013, 03:26:01 pm »
It's some sort of weird Groundhog Day loop. Only you can see the corpses.

6
DF Adventure Mode Discussion / Re: How many kills do you have?
« on: October 31, 2013, 01:15:26 am »
who has the most demon kills?  :D
Well, if you mean demons killed then I have about 2 at the most. But if you mean kills using a demon then 35. I used a giant, fire-breathing pig that had grandmaster in most combat skills and could fling fireballs at anything.

7
DF Adventure Mode Discussion / Re: Replaying retired adventurer
« on: October 30, 2013, 01:02:10 am »
Well then if you want to get to play as him go and get DFHack, make a new character, go to the town you retired him in, find him and use the adv-bodyswap command to play as him.

8
DF Dwarf Mode Discussion / Re: The Great Armok Debate
« on: October 29, 2013, 04:28:05 am »
We all know Armok is Khorne.

9
DF Adventure Mode Discussion / Re: Deadly Dust everywhere
« on: October 28, 2013, 02:52:31 pm »
No, I'm pretty sure they're fighting each other.

10
DF Adventure Mode Discussion / Re: How many kills do you have?
« on: October 27, 2013, 12:13:07 am »
Does this include non-notable kills? I'm pretty sure most of us have gone well into the thousands if we include all the hapless animals we've killed.
Yes, it includes non-notables.

11
DF Adventure Mode Discussion / How many kills do you have?
« on: October 26, 2013, 04:02:26 pm »
So, what is the greatest number of things you have killed in adventure mode? Personally I have 200 kills on one adventurer, about 100 notables and 100 not. The notables were mostly bandits but a also a dragon, a minotaur and a few titans and the non notables were mostly zombies.

12
DF Adventure Mode Discussion / Re: Deadly Dust everywhere
« on: October 26, 2013, 04:47:57 am »
Ah, that would explain it. Especially because it didn't look like it was in that biome due to there being mud and things everywhere.

13
DF Adventure Mode Discussion / Deadly Dust everywhere
« on: October 26, 2013, 03:48:32 am »
So I've modded goblins to be playable and have cities. I decide to walk to this city the goblins have. When I get there the entire city is fighting each other because they are all different races from kidnapping or something like that. However that isn't the most interesting thing. There is paralysis-causing deadly dust popping up everywhere. I know that goblins civs can have Clowns for leaders and that they can use deadly dust attacks, but how can this one have it everywhere in the city?

14
DF Adventure Mode Discussion / Re: High Priests talk to Deities
« on: October 26, 2013, 03:09:43 am »
I was messing about some more and it seems that anyone who worships anything can do the same.

15
DF Adventure Mode Discussion / High Priests talk to Deities
« on: October 25, 2013, 07:54:27 pm »
Recently I was playing around with DFhack's adv-bodyswap command to get out of a hole that I was stuck in when I used it on a priest in a temple. Using the priest I walked around a bit and I went to talk to a fisherman. Then I saw this:

At first I wondered why there were three deities on top of a fisherman but when I moved the cursor over to empty space they were still there.
Priests can talk to deities directly. If you go and actually talk to them it comes up with Greet and Nevermind. If you choose greet it will crash the game.

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