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Messages - Gauteamus

Pages: [1] 2 3 ... 9
1
Other Games / Re: Therian Saga [Sandbox Browser MMO]
« on: March 15, 2014, 11:06:53 am »
Ellen: Fauna

2
DF General Discussion / Re: How did you find DF?
« on: February 11, 2014, 11:05:11 am »
Found it in a thread on the Wesnoth forum back in ... 2006?

3
DF General Discussion / Re: What Would Urist Do?
« on: January 08, 2014, 08:50:14 pm »
Spit at the llama, turn around, and charge down the hallway.

WWUD if he found himself trapped in an Escheresque fortress?

4
Joined the Hostile Hippogriff, but I have no clue about strategy and good/bad moves, we'll see how it works out

5
nice and simple! S is for Sebshos too late to the lever [ ó  :o ~ ]

6
Nice idea!

Are there really letters in the english alphabet with no dwarven _words_ having them as first letter?

Are you thinking of making this into a printable "read only" poster, or a "digital" interactive version?

7
DF Suggestions / Re: Tin / pewter / bronze
« on: March 29, 2013, 12:10:51 pm »
To be pedantic and conserve the ratios:

1 Tin + 1 Copper = 2 Bronze
2 Tin + 1 Copper = 3 Trifle Pewter
3 Tin + 1 Copper = 4 Fine Pewter

Adding Tin:
2 Bronze + 2 Tin = 4 Trifle Pewter
3 Trifle Pewter + 3 Tin = 6 Fine Pewter

Adding Copper:
8 Fine Pewter + 1 Copper = 9 Trifle Pewter
3 Trifle Pewter + 1 Copper = 4 Bronze

unless I messed up :)

8
Heresy: everyone knows the valar live in blessed Aman, offbounds for mortal dwarves now that all paths are bent.

9
Other Games / Re: Darkwood - top-down survival horror
« on: March 27, 2013, 02:12:28 pm »
Toggle Heavy Breathing: on/off

10
DF General Discussion / Re: Excited for the next release? I know I am!
« on: March 13, 2013, 05:44:25 am »
Multi-tile trees!!

11
DF General Discussion / Re: Fish Leather
« on: March 10, 2013, 05:22:04 pm »
Yeah, puns should not be the sole reason for this thread!

12
DF Suggestions / Re: Sh*t
« on: February 26, 2013, 06:48:52 am »
A+++ thread!

No lengthy displays of historical accuracy or exhaustive pro et contra listings here, just my personal opinion:

I think the added content and "internal logic" of forts would far outweigh any squirmish downsides to adding the whole cycle of sanitation->feces/urine->fertilization->waste disposal->dyes->phosphorus !!Phun!!
It should be able to implement sh*t it in a "tasteful" way, without unhealthy focus on catapults and pooping dragons.

Google fun: "nobility drowning in excrement basement" has a Dwarf Fortress reference as hit number #11. I did however not find any references to the anecdote on european medieval nobility and their notorious bad hygiene, resulting in a whole feast hall drowning in the excrements in the basement after the floor beams having rotted away. What a shame.

13
Other Games / Re: Salem: paradoxe's new free to play MMORPG.
« on: May 11, 2012, 02:14:12 pm »
More than it deserves too IMO.
Anyone looking for a village?

14
DF General Discussion / Re: Demographic insight
« on: April 13, 2012, 03:14:52 am »
Gender: male
Age: 30
Race: caucasian
Profession: math student/teacher
Social class: norwegian
Preferred sock color: black
Favorite goblin killing technique: drowning and/or mine cart

15
DF General Discussion / Re: Future of the Fortress
« on: April 07, 2012, 06:58:08 am »
I am obviously very exited about minecarts, but got abit worried when I read the devlog post on rollers.
How will those work? Where will they get their energy from? If they have to be connected to some power source, be it animal/dwarf powered pumps, wind/water mills, steam engines or whatever, I am more than happy to handwave the engineering problems inside the roller black box.  I am probably worrying needlessly, though, I doubt toady would add a source of energy just out of the blue.


EDIT: Major reading comprehension fail on my part, both in skimming the last couple of pages of this thread, not noticing the other posts on the exact same topic[!]. and in failing to read the powered part of "powered rollers placed in strips".
I'll leave the post as a mark of shame. Ungreened the questions.

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