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Messages - Mirkrali

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1
DF Modding / Re: [MODDING] 0.42.x QUESTIONS THREAD
« on: January 20, 2016, 03:13:53 pm »
Hi! I'm having trouble getting my quadrupedal race to pick up tools and whatnot. Can anyone help me?

Here's my raws, excuse the mess. It has both my creature tag and the entity

http://pastebin.com/cYYvN9r6

2
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: June 26, 2014, 07:37:08 pm »

Nope, No luck. For some reason they still show up as tame.

3
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: June 26, 2014, 02:51:56 pm »
I have no idea what I'm doing wrong here but, in trying to create a new civ, I've ended up with a useless lot that apparently cannot even pick up their tools. In the current job list, all of my members show up as "tame". Could someone check this out and tell me what I've done wrong? I've scoured my raws for ages and cant tell what's up

Creature
Spoiler (click to show/hide)

Entity
Spoiler (click to show/hide)

4
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: June 20, 2014, 03:56:00 pm »
I have no idea what I'm doing wrong here but, in trying to create a new civ, I've ended up with a useless lot that apparently cannot even pick up their tools. In the current job list, all of my members show up as "tame". Could someone check this out and tell me what I've done wrong? I've scoured my raws for ages and cant tell what's up

Creature
Spoiler (click to show/hide)

Entity
Spoiler (click to show/hide)

5
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: January 15, 2014, 05:33:58 pm »
So by using SELECT_ADDITIONAL_CASTE, both of these will work?

Here's kind of a rough draft of what I am trying to do. Most of it is bare bones, which is why I'm asking so many questions before I have to edit a whole bunch of stuff! I'm afraid I still quite don't understand how one can properly use castes.

Spoiler (click to show/hide)

6
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: January 15, 2014, 05:13:17 pm »
So would this be the correct way to define a caste?

Spoiler (click to show/hide)

7
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: January 15, 2014, 04:50:39 pm »

What do you mean by no caste level materials? Does that mean that... when I define two sub-castes in the quadruped caste, I cannot make a hoofed caste and a caste with paws? Or do I have to place these material plans outside of the castes?

8
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: January 15, 2014, 04:03:27 pm »
I'm currently working on a new creature to add on to my homestuck fortress. Specifically, I am working on creating lusii with different body plans that are completely random. So far I have a very basic layout with the most simple of possible body plans, and I have a few questions to ask before I get elbow deep in the mess that is caste building.

Right now I have five castes: Quadraped, biped, avian, serpentine, and insectoid. These seem simple enough to define, but I was wondering if it was possible to place sub-castes within these for variations? Say for the insectoid caste I wanted some creatures to have six legs and some to have eight, exactly how would I go about that?

Another question I have is how to allow each caste to have different sizes of creatures (say small, medium, and large). Is this possible at all?

Any help would be greatly appreciated!

9
I think its because you are using dfhack r3, but downloaded rendermax for dfhack r4. (or the other way around)

Mmm, that's probably the problem then. I didn't know that dfhack had a version above it. Whoops!

10
Did you set your mode to STANDARD in the init?

Did you mean print mode in the main DF init? I attempted this, but it still did not give me any results.

However, when running dfhack I get an error right before it tells me that it cant load the plugin:
"The procedure entry point ??0VMethodInterposeLinkBase@DFHack@@QAE@PAVvirtual_identity@1@HPAX1HPBD@Z could not be located in the dynamic link library SDL.dll."

I'm using what I think is the latest LNP (PeridexisErrant LNP), and that's it. I honestly have no idea what that error means or how to fix it.

11
I really love the look of this plugin, but I'm having a little trouble with it. I'm running dfhack r3 (which I believe is the latest?) but when I try to run the game dfhack tells me that it could not load this plugin. I have absolutely no idea what I could have done wrong, or whether or not I'm missing something to get things to run. Any ideas?

12
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: March 03, 2013, 03:35:16 pm »
The both of you are giving me rather different replies on the grasping issue, but ah, thank you very much for your help! Maybe I'll finally be able to play DF without being irritated over my incomplete race.

13
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: March 03, 2013, 02:52:25 pm »
Hullo, I have one or two more questions before I'm finally able to get this darned race finalized.

1. Is it possible for a creature without hands to be able to pick up weaponry and tools?

2. I want each of my castes to have their own names in arena mode (Ex: Hyena man 1, Hyena woman 2, Warg 3, etc) But I have no idea how to make it so in the raws, because whatever I do they still turn out as hyena man 1/2/3. I also have the problem of the warg caste only showing up as female in the arena. That's not as much of a problem, but I would still like to know what's up with that.

3. Is it possible for a non intelligent creature (a pet, essentially) to give birth to functional civ members?

my raws, in case they're asked for.
Spoiler (click to show/hide)

14
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: March 01, 2013, 05:12:13 pm »
Huh... My mistake, then. I thought that the first few lines would describe that caste for me. I'll give it a go and see what the results are.

Edit: I have a question, though... Since male and female are also castes, would one have to define them outside of the hyena man and warg castes or have individual ones for each?

15
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: March 01, 2013, 04:50:57 pm »
Okay, so I'm seriously having trouble adding a new caste to this race. Can anyone tell me what I'm doing wrong?

errorlog
Spoiler (click to show/hide)

raws
Spoiler (click to show/hide)


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