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Tilesets and Graphics / Re: Vordak`s 32x Dwarf Tileset
« on: October 21, 2017, 06:50:54 pm »
This looks amazing! Keep up the good work.
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So, I've got an interesting problem that I'm hoping DFHack can fix. During a swarm of mod critters attacking my fort, I ended up with the last one stuck in a projectile state in the air above my fort, but was motionless. Absolutely no idea how that happened, but I couldn't get my military to kill it in that state. So, I did something that was probably a terrible idea and removed the projectile flag from the creature. That let it fall to the ground where the military could kill it.
Trouble is, I'm getting massive spam in the combat logs about it slamming into an obstacle at the spot where it was originally stuck, even though it is long dead (I don't recall if it was doing that before I removed the projectile flag, but it was stuck there). Any ideas on how to fix that? Is there a feature of the map tile I need to configure? Will setting a flag on the unit help? Will just atomsmashing its body fix the problem?
Hello everyone. I'm new to modding on Dwarf Fortress, and I wanted to get into it. So first I wanted to make a super plant. It would have the following characteristics:
Grows Super Fast
Can be eaten raw
Cooked into foods
Brewed into a beverage
Made into clothing, its own fiber.
Made into thread
Powdered into a flour
An oil from it (?)
This sounds cool, can you post it when you get it working for us?
Only I have little idea to go about it. I have used
[EDIBLE_RAW]
[EDIBLE_COOKED]
Tags on it. And by copying the plump helmet file it can be brewed into a beer. But how would I go about doing the rest, for example making it's own fibre? Cheers!