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Messages - Heimdall86

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1
Tilesets and Graphics / Re: Vordak`s 32x Dwarf Tileset
« on: October 21, 2017, 06:50:54 pm »
This looks amazing! Keep up the good work.

2
Utilities and 3rd Party Applications / Re: DFHack 0.34.11 r3
« on: March 26, 2013, 10:50:58 pm »
So, I've got an interesting problem that I'm hoping DFHack can fix.  During a swarm of mod critters attacking my fort, I ended up with the last one stuck in a projectile state in the air above my fort, but was motionless.  Absolutely no idea how that happened, but I couldn't get my military to kill it in that state.  So, I did something that was probably a terrible idea and removed the projectile flag from the creature.  That let it fall to the ground where the military could kill it.

Trouble is, I'm getting massive spam in the combat logs about it slamming into an obstacle at the spot where it was originally stuck, even though it is long dead (I don't recall if it was doing that before I removed the projectile flag, but it was stuck there).  Any ideas on how to fix that?  Is there a feature of the map tile I need to configure?   Will setting a flag on the unit help?  Will just atomsmashing its body fix the problem?

Easy fix just type slayrace into the dfhack console and see the list of all the creatures in the area, when you figured out what the modded creature is called just type slayrace creaturename

3
I mentioned this in the official dfhack thread but ill repeat it here. I would like to see a gui for tiletypes like there is for liquids. I think being able to change any floor or wall to whatever material we want could be really cool.

4
Utilities and 3rd Party Applications / Re: DFHack 0.34.11 r3
« on: March 23, 2013, 03:16:07 am »
Could one of you amazingly talented modders make a gui for tiletypes like you did with liquids. I would love to be able to change any tile at will like i can with obsidian in the liquids function.

5
I had a waterdragon on my newest fort also in v.2h. I managed to tame him (cant remember if i messed with the raws or not) and put him in a pit and fed him all the captured invaders he could eat ha. Still having a problem with the stripcaged command and the d-b-d d-b-c trick though for disarming caged creatures. Seems I have to go into the stocks every time and dump all the weapons that i don't recognize instead of doing it the way the wiki tells me too :/

6
Here's the whole list of creature tokens. http://dwarffortresswiki.org/index.php/DF2012:Creature_token

7
Utilities and 3rd Party Applications / Re: DFHack 0.34.11 r3
« on: March 18, 2013, 05:34:41 pm »
Can someone help me out real quick. Say i wanted to create-items a steel breastplate or a steel axe. How would i go about entering that into the console? Or is this just materials blocks, logs?

8
DF Modding / Re: [HELP?] Could fly before, now can't
« on: March 18, 2013, 04:23:14 pm »
It might be that you cant move to areas above a certain point because of how the world generates. It only makes like (10?) levels above the top layer of ground by default. Not an expert, just a guess.

9
DF Modding / Re: I want to make a super plant.
« on: March 17, 2013, 07:52:46 pm »
Hello everyone. I'm new to modding on Dwarf Fortress, and I wanted to get into it. So first I wanted to make a super plant. It would have the following characteristics:
Grows Super Fast
Can be eaten raw
Cooked into foods
Brewed into a beverage
Made into clothing, its own fiber.
Made into thread
Powdered into a flour
An oil from it (?)


This sounds cool, can you post it when you get it working for us? :)

Only I have little idea to go about it. I have used       
[EDIBLE_RAW]
[EDIBLE_COOKED]
Tags on it. And by copying the plump helmet file it can be brewed into a beer. But how would I go about doing the rest, for example making it's own fibre? Cheers!

10
DF Dwarf Mode Discussion / Re: When is the next update coming out?
« on: March 10, 2013, 03:56:12 am »
Can someone who has read all the changelogs post what are the best new features? I read a lot of them and all I can see is that there will be fruit, bigger trees and a jumping and grabbing ledges feature. I hope i just missed the memo or this release will be very underwhelming imo.

11
Installed the java runtime but still having a hard time running the .jar files themselves unfortunately. Which specific java application should i be using to run these. (javaws,javaw,java,javacpl)
Sorry for being noobish. I keep getting "Server could not find or load main class raw ssense. Any chance you could explain this to me like I'm 10 how to convert masterwork mod files into stonesense.

12
Wow this is awesome. Great work!

13
This sounds like an awesome idea Meph. Especially how the guy from Angband let you use his sprites, those are really amazing sprite art. I only wish i had the skills to help you out!
http://youtu.be/SmHeP9Sve48

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