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Messages - Dream Weaver

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1
DF Suggestions / Re: Watched Desolation of Smaug (the hobbit)
« on: January 22, 2014, 08:36:44 pm »
What I got from Desolation was that intelligent dragons would be magnificent.

2
DF Modding / Re: Modded Creatures Won't Eat
« on: January 20, 2014, 08:18:55 pm »
Did you also change the pus to liquid?

Crap. Nope. That might be it.

I'll wait until the fortress I'm working on winds down and then I'll change it, see what happens.

3
DF Modding / Re: Modded Creatures Won't Eat
« on: January 20, 2014, 01:23:32 pm »
After some tweaking, primarily changing their blood to liquid, I started a fortress in which the wunders seemed to be getting along fine.

That is until winter came again, and the wunders complained about lack of food again and began hunting vermin. On a whim I set up a kitchen and had the cook prepare some easy meals. Upon completion a chunk of wunders raced to the kitchen and gobbled up some Cave Crocodile Sweetbread Biscuits. So I guess they're just annoyingly picky?

Oddly enough, upon inspection of the food stockpiles it looks like they haven't eaten anything since they got there, which is impossible because it would mean they've subsisted without food for a year. Guess all I can do now is set up some kitchens to prepare food and observe what they do and do not eat.

Update: From some observation, I've made the shaky conclusion that Wunders will only eat prepared food and berries. Meat and fish that has not been prepared into a meal will be ignored, even if starvation is nigh. Is it possible that dwarves have some sort of "will eat raw meat" characteristic that I missed because most of the Wunder's physical characteristics come from humans?

Update 2: Wait, a fisherman just ate a pond turtle he caught. And they starve while there are prepared meals just sitting there, but when a cook prepares a fresh batch they'll stampede for it. I don't know what's going on.

4
DF Modding / Re: Modded Creatures Won't Eat
« on: January 19, 2014, 08:46:22 pm »
Problem is that you made the blood GAS see the boiling point of blood is fairly high, and since their blood is boiling (GAS) they think everywhere is too hot, and it just messes with their AI mainly their eating and drinking, but i've seen it mess with Meeting zones too. Go with LIQUID blood for now.

Aaaaaah, that's why the "Meeting Area" said "Cold". Bummer, I liked playing as people who expel blood-mist when they're injured. Plus less blood for the abysmal FPS rates my computer can handle.

I'll try some of the edited stuff. Maybe the solution is making a new type of "blood" to use? With a lower boiling point and such. Edit:
If you lower the boiling point of blood(or create a substitute) will they "get better"?
Yeah, like that. I'll check...

For a first try at modding I think this went well. Just some boiling blood and starvation.

5
DF Modding / Modded Creatures Won't Eat
« on: January 19, 2014, 04:22:34 pm »
So I created a race that was playable in Fortress mode. I figured I got everything it needed, tested it out in Arena, played as an adventurer, etc. then I finally started up a fortress.

Everything was going fine until a few months in I realized all of them were hunting for vermin. Checked the stockpiles, saw that they had some mussels the fisherman had caught, but butchered a yak and a donkey just in case. After my butcher managed to nab a rat he got to it, and I had plenty of meat. They still wouldn't eat though, so I quit and came here.

Here's the creature's files:
Spoiler (click to show/hide)

Anything I could have missed? I basically copy-pasted some human tags for physical properties and Dwarf tags for the rest (with a few modifications to each, mostly trivial). The only major modifications I really made was wings, 3 fingers and 2 toes, tiger-teeth, and gas blood, so I figure I might have just missed a tag or something (first mod, so very likely).

6
DF General Discussion / Re: Civilizations, government, and conflict
« on: January 17, 2014, 06:35:28 pm »
I had an adventurer from what seemed to be a joint human-Goblin civ. There was a goblin priest and his hunter wife living in the town fortress, a goblin merchant (vampire) ran a General Imports store, etc. How did that work?

They also had a demonic prisoner and elf and goblin slaves.

7
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 12, 2014, 09:14:10 pm »
Started a new fort just recently, Nistumid "Fearfallen", in some Untamed Wilds. Pretty good resources, tons of fish from the rivers, lots of chalk, a huge underground lake, some copper, silver, and iron, and the magma sea is close to the surface so a convenient metal industry is possible.

Going rather smoothly. A Forgotten Beast showed up early on but it was a humanoid web-shooter made out of mud, I'm pretty sure a marksdwarf cut it in half with a copper crossbow, then they dropped his body into the magma sea.

A metalsmith had a strange mood and became legendary from creating a Floor Hatch, so now my Dwarves can have masterwork silver and iron furniture to grace their rooms. A metalcrafter became legendary earlier by working with silver as well.

My first obsidian farm was set up as well, I'm waiting for my mason to become legendary before they take advantage of it though. Might make an aboveground fort with obsidian walls because Dwarves will be Dwarves.

8
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 19, 2013, 08:36:42 am »
Recently went from 200 Dwarves to about 6, thanks to a massive goblin siege that wiped out my military.

After the tantrums began I decided the best course of action would be to lock all but a dozen outside to prevent too much harm coming to the heart of the fort. In this way I saved my Legendary starting Miner and my personal pick "Crimson" the Carpenter (whose rooms like a personal palace prevented depression from their loved ones mauling each other to death), along with about 3 other randoms lucky enough to be inside when I pulled up the bridge to outside.

So now I have about 150 corpses in and outside of my fort, a Miner, Carpenter, Ranger, and severely injured Dyer, a happy Vampire Miner I've sealed in a room who is currently excavating a palace for himself (while palling around with a Hammerdwarf Ghost and Baby Ghost), a pack of Goblins mauling cats outside, and a broken bridge that prevents anyone from leaving underground.

Here's hoping I can salvage the situation. I'm gonna try to turn my Vampire into a Legendary Jack-of-all-Trades and make him overlord of the fortress from within his stony palace, while providing a tribute of my most useless dwarves. Long live Dikespires.

9
(As a relative newstart...)

Went on an epic journey across a massive mountain range as a vampire. Shot down a giant eagle and sucked it dry right before I starved. Found a waterfall and fell down it... twice. It had a human corpse and a bogeyman I guess he'd been fighting at the bottom, which was kinda cool, guess it had washed down there. Encountered no live bogeymen, though I was out there for many nights; I'd assumed they'd all heard of my brutal slaying of one of their packs one night and how I had their severed limbs and heads shoved in my pack, and decided they didn't want none of it.

Reached a large swamp and came across a river. "Huh, it's just a river, I can probably get across..."

Take one step, and in a literal split-second, my most successful adventurer yet was x-eyed, conquered by a simple stream. Bah.

Also the time my almost-as-successful other adventurer woke up in the middle of the night and before I could figure out why had the message "Bogeyman kicks you in the head, tearing a..." and so on. Bah again.

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