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Messages - Mr.Person

Pages: [1] 2 3 ... 313
1
Other Games / Re: Space Station 13: Urist McStation
« on: September 28, 2013, 11:22:55 am »
Shit happens. Don't worry about it.

2
Other Games / Re: Space Station 13: Urist McStation
« on: July 11, 2013, 01:01:55 am »
Feedback for the blob revamp goes here: http://ss13.eu/phpbb/viewtopic.php?f=12&t=881

3
Other Games / Re: Space Station 13: Urist McStation
« on: June 28, 2013, 01:47:13 pm »
Metastation doesn't compile right now. It's a known issue. Metacide said he's release a patch later today, so maybe tomorrow then.

4
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: April 21, 2012, 01:46:24 am »
Ring of Regeneration only eats up extra hunger when you're actually healing.

5
I'd vote for Bar. You have an obvious goal ahead of you: Unite France. You also have a secondary goal ahead of you: Don't get eaten by the Netherlands.

6
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: March 21, 2012, 01:12:28 am »
Crawl uses scripting to ensure that vaults and the entirety of levels can be reached from any square. If it does find disconnected areas, it either vetoes the level or changed deep water to shallow water until the level is approved or too malformed anyways, in which case it's rejected. The thing is that if you're a swimming race, the level validator's rules are more lax. So technically speaking levels that would of been vetoed for a human may generate just fine for a merfolk. This is a rare occurrence nowadays, though, since most vaults are designed to never veto in the first place.

The only other relevant differance is in acquirement items. Acquirement respects your innate (and possibly current?) mutations, so you never get armor you can't wear. Acquirement is called for particularly good loot. Specifically, branch endings and treasure troves contain a lot of acquirement calls, so a human and spriggan going through Elf:7 are going to get different items even if the seeds they have are somehow the same.

7
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: March 11, 2012, 06:09:37 am »
Boris has Iron Shot, and I think the Ogre Mage can have it too. I'm not looking this up because I really don't care. But even then it's what, 2d34? By the time they appear that's maybe lethal to a Kenku in a single hit. DE MAYBE if they're low-level and haven't been putting anything into fighting. Now, a DE can get two-shotted , yes, but one-shotted, no. Also, the shear odds of getting hit by two bolts of iron (the things have terrible accuracy) and eating max damage on them twice are absurdly low. And even if all that DOES happen, most characters can still tank that. Sure they'll be very low on health, but they won't be dead.

Quicksilver dragons, now THOSE are straight bullshit. They're fast, breathe accurate non-elemental bolts that deal shitloads of damage, and have really good EV. Those are the guys who will kill you in a single turn if they double-breathe and get lucky on the damage.

8
Other Games / Re: Europa Universalis III
« on: February 21, 2012, 07:47:07 am »
I don't want to be a dick, but if you're going to talk about Vicky2, please take it to another thread. You'll get more interest and more people who can give a good answer.

9
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: February 17, 2012, 05:31:24 am »
Spriggan Enchanter is probably still grossly powerful. Hibernate your foes, stab them. If they don't die somehow, run away, come back, and try again. Later on learn mystic blast and train up your weapon skills so you can actually kill enemies who aren't able to be hibernated for whatever reason.

10
Other Games / Re: Europa Universalis III
« on: February 10, 2012, 02:26:42 am »
I'd rather have 100 junk provinces that ruin my tech speed than be a hyper teching minor. And I've played both ways too, but you simply gain more of an advantage by having more troops and income than by having slightly better tech.

Noone said anything about OPMing. And tech can have a crazy amount of effect, particularly if you get military tactics 2.0 just before anyone else does, your armies become amazingly powerful at that point (until they catch up)

Unless your a major power and can field more troops than another major power you're about to fight, your going to want better tech, and having more valuable provinces will help with that quite a bit.

I mentioned being a OPM as an example, although you can have more than one province and still be a minor.

What I'm saying is that having those extra provinces will allow you to field more troops, which will always be an advantage over your foes rather than the tech one, which will only occasionally be an advantage when major military advances happen.

The point is you're better off taking junk provinces than not having them. There is simply no province whatsoever I'd rather not have than have, even crappy 2 base tax wrong-religion, wrong-culture grain producers. Because hey, that's a bit of extra dosh and manpower.

11
Other Games / Re: Europa Universalis III
« on: February 09, 2012, 09:13:49 pm »
wool is one of the lower priced goods, so odds are, you're going to want to avoid it. Tech speed is based on average province income.

I'd rather have 100 junk provinces that ruin my tech speed than be a hyper teching minor. And I've played both ways too, but you simply gain more of an advantage by having more troops and income than by having slightly better tech.

12
Other Games / Re: Europa Universalis III
« on: February 09, 2012, 06:26:31 pm »
If you can beat down a horde enough to get them for tribute, you can beat them down enough to take all their provinces.

13
Other Games / Re: Europa Universalis III
« on: February 09, 2012, 02:01:54 am »
Can I get some tips on how to use PUs to my advantage against countries about/above my power? I hear that PUs are the key to expansion, but... I am never able to use them well myself. If I get lucky, I might get 1 random PU per 200 years because I dont know how claiming throne works and when to use it and when not to. It just seems like the countries I can easily force into a PU are the same ones that I could easily just conquer.

Forcing a PU has some advantages. First off, it's much less infamy. Second, it can be done against a country of any size all in one go. Third, if the country is in your culture group OR both of you are imperial, when you inherit you'll get free cores.

First off, look in the tooltips on the top of your screen. One of them should say "Disputed Succession". These are countries you can form PU's with. All you gotta do is find a country on that list with less prestige than you, get a royal marriage, and then claim their throne. Important thing to keep in mind, though, you'll lose your claim if a legitimate heir shows up, so only claim the thrones of countries with heirs with a weak claim rather than ones with no heir. If you click on a country and hover over the ruler's name, it'll tell you if they have an heir. Ones with no heir will say "A noble from house foo rises to the throne" or "A foo noble takes the throne". Ones with an heir with a weak claim will say like "A Pretender Rises" and/or "Regency for foo". Then all you have to do is wait for the other ruler to die and bam, instant PU. You might want to check their on ruler death status again after claiming their throne to ensure you will get it.

If you don't mind fighting, you can force the PU via war. You can do this on those countries with no heir, too. Just claim their throne, then declare war with the "Claim on Throne" CB. Beat them down enough and you can force a PU as a peace term.

Claiming a throne costs two things: 50 legitimacy and -100 relations with every country you have a royal marriage with. Doing lots of RM's will make your next throne claim painful, but without very many it'll take forever to claim another throne. Decisions, decisions.

14
Other Games / Re: Europa Universalis III
« on: February 08, 2012, 10:14:34 pm »
Oh sorry, I completely misread what you wanted. It seems kind of silly to have a machine decide what your goals should be if you ask me, but to each their own. I suppose making such a program wouldn't really be too hard since there's only so many countries and only so many things those countries can actually do.

15
Other Games / Re: Europa Universalis III
« on: February 08, 2012, 09:48:19 pm »
We need a mod that takes maps from a database, then randomly assigns you to one of the nations. Maybe with a randomized goal and/or time limit.
There's a program that does exactly that, but it only works up to HttT. DW completely changed the map structure so it doesn't work anymore.

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