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DF Wiki Discussion / Wiki down?
« on: October 15, 2017, 12:45:13 pm »
Getting "no database connection" and "503 service unavailable" pages for articles
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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"Not enough free nestbox zones found. You need 8 more" What is the game trying to tell me here?
I have a 3x3 room that is also a pasture with 3 boxes and three blue peafowl, m/f/f. Door locked, both females were breeding, the first clutch just hatched, the message arrived instead of the notification that the second clutch has hatched. Both clutches were 8 eggs. The first hen has already laid another, but that is just 6 eggs, so probably not related. I did not mess with any creature raws, just phoebus tiles applied by the starter pack and a few healing rates where needed, no modding, fresh install. These are the only egg layers I have a breeding pair of.
Separate Q:
On embark I took a Dwarf with axe+dodge experience, and made him my Woodcutter, so he carries his trusty ≡ steel axe ≡ wherever he goes. Had an unexpected guest and he was nearby, so activated him as an Axedwarf and sent him in - and was rather annoyed to see him wrestling the target into submission, the axe laying patiently on the ground behind him.
Once the victim was bored to death, I de-activated him, and, his hands now not busy strangling interlopers, he picked up his axe and went about his business.
What went wrong? Did I bump the axe out of his hands during the creation of the squad somehow? Is this un/avoidable?
Also, a problem report of sorts:
Soundsense as-bundled does not run for me. Win 8 64-bit, with 32-bit and 64-bit copies of JRE/JDK 7 and 8. Console output shows it unable to load the main class.
A fresh soundsense installation works perfectly. Either there's a version difference that matters, or something you removed is causing breakage in my case.
The soundsense coming in the pack for Windows doesn't work. Downloading it from the official website and replacing the version included lets soundsense work again....Drat, I'll fix that for the next pack. It looks like my path-configuring script broke the config xml due to formatting changes
I used reveal, saved while reveal was on, loaded the save, and now cannot unreveal. Is this intended, or is there a workaround?I don't remember if it's a known bug/feature, but the workaround is to use revflood.
How do I stop dwarves from reloading traps? In the middle of an undead invasion, my intricate trap system was going great, until these idiots decided to rush out and reload all the traps that the undead army was in the process of getting hammered by. I tried everything but I couldn't stop my dwarves from rushing to their deaths trying to reload traps.Forbidding the trap once initially loaded is supposed to work.
Quick question. Is there much point to equipping dwarves with more than one masterwork steel chain mail shirt?It should further reduce edge attacks through deflection and absorbtion. All that steel starts to get heavy though, and it does almost nothing for blunt damage.
Seedwatch appears to not be working for a lot of the new plants, specifically the ones without edible seeds, I believe. Has anyone else had this issue?
Correct me if I'm wrong, but isn't the main function of seedwatch to toggle cooking of a seed type based on how many of that seed type you have? Doesn't seem like it could reasonably apply to plants which lack edible seeds.
I don't have the means to get metal bars for a mooded dwarf, so I have createitem set to put items on the floor via createitem floor. Then when I run the actual createitem to spawn in the bars, it refuses to work saying "No unit selected" what do I do?There's also a create-items command that handles bars (and a few other things). I find it easier to use for the items it works for.
I would suggest including Pedestals (a generic building that can be made from any type of artifact) from ModestMod
Seconded. I mean, what else are you going to do with an Artifact bracelet?
Quick stockpile question.
I'm using a finished goods stockpile with a 'take from' link to a leather workshop. Dwarves are dumping finished goods in there from anywhere. Did I do something wrong, or is it a bug?
INSTRUCTIONS:
3. Don't panic if it seems graphics aren't working - menus and text are meant to use ascii tiles now.