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Messages - Havvy

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1
There you go Havvy.

http://dffd.wimbli.com/file.php?id=7678

It has Phobos gfx because that is what I use but you can just switch out the raw folder and copy yours in.

Thanks.

I don't have a non-Linux computer to test this with, sorry. I know for a fact I'm looking at the right location. I've got that section of the map memorized better than I do my own city of residence. It is weird that we are having slightly different generations. I would expect larger variations myself. ...
Yep, no problem at all.  I just presumed that there would be no differences based on operating system.  I'm going to try a few other tests today and see if I can nail down if the slight differences are caused by the initial 29 rejections in that worldgen.  If that is the case, I'll come up with a new world with no rejections, and only provide rejection-free maps in the future or post with Windows-only caveats from now on.  It's good to know, just not very convenient for you, Havvy.  :P

Looks like some World Gen !!Science!! to be performed.

2
I don't have a non-Linux computer to test this with, sorry. I know for a fact I'm looking at the right location. I've got that section of the map memorized better than I do my own city of residence. It is weird that we are having slightly different generations. I would expect larger variations myself.

-----

I was wondering what would be the items you'd want to filter by? I'm trying not to add *too* many fields as it becomes a chore to fill in when you upload a world. The details page for each world can show the prospect output and other descriptive text you can type in. I'd like to keep the filterable page to fields where it's either true or false or you can choose the item from a dropdown. e.g. has volcano, or site has River/Brook/None.

There are two kinds of world gens:  Specific world gens, focused on a single embark site and General world gens, giving more freeform. Some options work for both, but there are ones that are specific to each other. Make sure not to lump both of them together.

3
I'm using the Linux Phoebus pre-install, but that /should/ just be a texture pack with no world gen modifications. I'll try with a completely vanilla install, and report results.

Edit: I genned it in a completely new vanilla dwarf fortress (with ascii and everything), and then ported the region to my actual df directory (with tilesets). There was no difference in generation.

Spoiler (click to show/hide)

If anybody could upload the generation, I'd be happy.

4
Pushing the boundaries of Worldgen Science, I present...

A 2x2 , 34.11 vanilla embark with the following features:

100% Flat embark
A Volcano on the surface
A Brook
Clay
Sand

12k Tetrahedrite (copper/silver)
11k Gold
7k Galena (lead/silver)
5k Candy (two spires)
4k Garnierite (nickel)
1k Hematite (iron), plus Limonite too.
28k Marble (flux)
3k Silver
2k Sphalerite (zinc)
1k Cassiterite (tin)
1k Copper
800+ Bituminous Coal
700+ Lignite
and of course, 3 Caverns


The embark is split half Temperate Savanna and half Temperate Grassland.
Civilized World Population

   317 Dwarves
   465 Humans
   874 Elves
   10128 Goblins

   Total: 11784

Spoiler: prospect (click to show/hide)

Spoiler: worldgen (click to show/hide)

Spoiler: embark location (click to show/hide)
Spoiler: embark screenshot (click to show/hide)
Spoiler: world screenshot (click to show/hide)

I get the volcano a few squares away from the river and not flat. I'm using v0.34.11. No world changing mods. It's otherwise a very similar world. Am I doing something wrong?

5
Getting Dwarf Therapist to Run in Linux

0. Install all required packages.
1. Bash `hg clone https://code.google.com/p/dwarftherapist/`
2. Go into src/dfinstancelinux.cpp and find DFInstanceLinux::find_running_copy.
   If you are using systemd, change pidof to pgrep.
   Comment out `args << "dwarfort.exe";`
3. Bash `qmake`
4. Bash `make`
5. Bash `ln -s etc bin/release/etc
6. Run bin/release/DwarfTherapist as root (sudo or su)

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