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Messages - Hommit

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1
^ this will make it too busy. i can see maybe small red angled sword(s), but not banner

2
Tree shadows are just a representation. Maybe they will take into account the top layers at some point, but trees are difficult. Mike is working wonders while getting a headache.
how hard would be to take rendered "leaves layer", turn it into mask and render it as shadow?

3
Imo, workshops should be with floor, or options for transparency. Because really, unless in emergency, why would you want a building without a floor?
Shadow look very nice

On signs, 1st unrecognizable, cloth should maybe a "roll", money pile maybe a bit bigger, on food maybe bottle or cup instead of droplet?, leather also kinda unrecognizable, maybe larger sprite?, refuse probable shold pe purple :) and more "ewww", paper one maybe half-unfurled scroll?,
also, since "big" items like stone/wood/furniture/cages/... are all have sprites and easily identifiable, do we need signs for them at all?

4
I'm not sure how to represent the "north-south" running ropes, so I left them out.
looks good imo

5
I actually like it more than black borders. The stand out too much...

6
Maybe some smilies from whatsup or whatever?

7
Thus, that "easy" change can quickly snowball to a fair number of cases, each of which may be easy to do.
Could be done with different half-transparent masks, probably...

8
Text not really readable imo, this will get annoying really soon.

9
Idea for savage lands: Patches of missing map scattered through the tiles.
wut?

savagery could actually be done with color saturation, which nicely combines with fog/sparkles(rays) for good/evil

10
What about the large scale map being simplistic and small scale (adventure mode) map looking realistic
Probably something like this.
While simplistic map is too simplistic and bleak, it can indeed show biomes without cluttering. But middle/small scales map absolutely must be graphic.

11
By the way, Meph - not really about the tileset, but do you know if there is proper mouse support&interface planned (in paid version only maybe)? Because harcore keyboard controls in 2019 for wide audience, well...  :-\

12
Ever played Ascii,
Had Forts with 150 Dwarfs upward and was fine doing everything manualy.
Suuuure you did. Problem is, it's 2019 now, and i'm (and lots and lots of other non-ascii-hardcore ppl) not going to browse zillion of keyboard ascii-style tables. Most DF interface have... super bad usability.

13
With no third-party utilities at the beginning.
Imo, but DF is unplayable (literally unplayable, i say!) without Dwarf Therapist

14
Second animation is good (except twitchy handle)
Btw, windmill animation should have atleast 4 frames.

15
Are you really doing it for steam? (btw, did not like screenshots there)

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