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Official DF Tileset Discussion / Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« on: October 20, 2020, 09:13:20 am »
^ this will make it too busy. i can see maybe small red angled sword(s), but not banner
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Tree shadows are just a representation. Maybe they will take into account the top layers at some point, but trees are difficult. Mike is working wonders while getting a headache.how hard would be to take rendered "leaves layer", turn it into mask and render it as shadow?
and more "ewww", paper one maybe half-unfurled scroll?,I'm not sure how to represent the "north-south" running ropes, so I left them out.looks good imo
Thus, that "easy" change can quickly snowball to a fair number of cases, each of which may be easy to do.Could be done with different half-transparent masks, probably...
Idea for savage lands: Patches of missing map scattered through the tiles.wut?
What about the large scale map being simplistic and small scale (adventure mode) map looking realisticProbably something like this.
Ever played Ascii,
Had Forts with 150 Dwarfs upward and was fine doing everything manualy.Suuuure you did. Problem is, it's 2019 now, and i'm (and lots and lots of other non-ascii-hardcore ppl) not going to browse zillion of keyboard ascii-style tables. Most DF interface have... super bad usability.
With no third-party utilities at the beginning.Imo, but DF is unplayable (literally unplayable, i say!) without Dwarf Therapist