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Messages - Maul_Junior

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1
I will say that I would love to have Dwarf Therapist for Premium for Livestock/War/Hunter breeding programs. Being able to see the base value and who to cull/geld is incredibly useful

2
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 20, 2018, 03:30:13 am »
Limestone 13th, Year 26. Year 1.75 of Vesselblow

We have not recieved a Dwarven Liason this year. We fear the worst.

All of our War Dogs were left behind when we captured what is now the Dark Dwarven Pits of Scorpionmists. The first generation of Fortress-bred War Dogs are about to mature. What we fear to be our civilization's final caravan has brought us a number of dogs that will quickly be trained for war. Both members of the Avalances of Searching are setting out to conquer Renownedmaligns, while combat preparations continue at home.

The Goblin Pits of Dungeonwonder seem to have emptied out, our intelligence reports that the Pits, a short trip away, used to contain over 100 Goblins. There are now around 40. However, The Goblin Fortress of Foughtsalves now has a population of approximately 100. The Hillocks of Figurebrown, a short distance away from Foughtsalves, now has a population of around 50.

We will be moving quickly to secure the south, taking the Dark Pits of Clutchedmalign, Dungeonwonder, Renownedmaligns, and the river Pits of Seducetempted that guard the river that leads (Led? gods I need a drink) directly to Dwarven territory. Once the South, and our flanks, are secure, we shall turn our sights North, and reconquer Foughtsalves itself.

We shall leave Malignedfrills to rot by itself, while we help our brothers and sisters free themselves from Goblin oppression.

We were never intended to be a military colony. Instead, we were to have been an economic base, housing backup breeding pairs of all of our dwarven animals, while we attempted to train both regular and Giant Rhinoceroses and Elephants.

But now our hand is forced.

We number but 25 Dwarves (an order passed down from the Mountainhome--"No more than 25 Dwarves shall live here") including the three children, but we have access to native ferrous ores, Flux, and some of our miners have spotted Adamantium.

We are arrayed against 220 Goblins, at least 100 combined Goblins and Dwarves--as well as all the resources and defenses--that now live in the Mountainhome, Foughtsalves, itself.

And with no liaison, we fear that we may be the final Dwarf Fortress in this world.

That all others have been conquered by the Goblins.

If we are to die, we shall die well.

And die gloriously.

We must not---

We will not fail.

As Asmel "Adama" Townbolted says every night when he leads our chant:

Armok help us all.

ARMOK HELP US ALL.

ARMOK HELP US ALL!



Limestone 15.

the goblin Gerthu Bellsmanors was beheaded, and control of the Dark Dwarf Pits of Renownedmaligns has been established. We are recalling Iton to train up the Mountainhome's final shipment of War Dogs, and will then be unleashed against the 30 Goblins of Clutchedmalign.

Once the Goblins there are crushed and the leader beheaded, we shall march on the Goblins' former capital, the Dark Goblin Pits of Dungeonwonder, with all 40 of its Goblins.

Though Iton, our Founder and Warlord, shall remain behind while Zon tests the site, to see if the Goblins' demon has remained in their pit.

Apparently the Elves have hunted down the demon, Osod the Fate of Death's slab, and are holding it along with several book artifacts.

Then we are tempted to hunt down the book "The Waxy Bunnies and Seduction, a pink garnet-bound codex. It consists of a 3 page poem entitled The Waxy Bunnies and Seduction, authored by Cana Dreamsaffron. It may just be elven tripe, but for some reason it has captured our attention.

Armok helps us all.

Armok helps us all!

ARMOK HELPS US ALL!



Limestone 18, Year 26

The first native daughter of the fort has been born.Tosid Mirroredgrasp.

While our Messenger and Warriors were away, we recieved a migrant. So our civilization is not entirely destroyed, merely the Mountainhome.

Sodel Nettwig will make an excellent scout, to see if the demon still lives.

.....Although.....four Goblins from Renownedmaligns are in good enough shape to be brought to our Fortress. We may be able to use THEM as scouts, an spare our dwarvish brothers and sisters.

When she comes of age, she shall be trained in the art of war, and shall lead our forces out of our Fortress to take over the world.

Our Puppies are beginning to mature. The most fit of these will be kept behind to breed up better puppies.

And then.....

And then......the rest of the War Dogs will be sent out to help conquer the Goblins.

Armok helps us all.

Armok helps us all!

ARMOK HELPS US ALL!!!

3
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 19, 2018, 07:48:03 pm »
The Plank of Vising sent us out to found the Dwarven Fortress of Vesselblow, under the leadership of The Tin Channel.

Our site selection was quite particular:

We wanted a location where both Rhinoceroses and Elephants would roam, as well as their Giant variants. We have embarked with a river splitting our embark, and we shall produce a bridge with plenty of cage traps in which to capture our future War beasts. We are also hoping for a wide variety (of regular and Giant types) of large cats.

Additionally, we wanted ample supplies of Sand and Fire Clay for crafting, and Hide Root has been spotted growing nearby. We fully expect Human caravans to be carrying Blade Weed within a year or two, so we should be fairly self-sufficient for the time being.

our location is strategically placed on the far side of the Goblin civilization's borders from our Mountainhomes. We expect to be on our own, and will be attempting to draw the attention of all 6 goblin pits nearby, so that the Mountainhomes themselves have time to prepare. At the moment, the Fortresses of Figurebrown and Foughtsalves alone have just over the population of the Goblins.

But they breed like Cavies, do not die of old age, and are not shy about conquest.

May Armok spend our blood well, for we know it shall flow before this fort is lost.

4
DF Dwarf Mode Discussion / Re: How to embark
« on: September 19, 2018, 07:01:19 pm »
Clay:

Clay can be used, raw, to build walls, bridges, AND can be used to train up Gem Cutters/Setters without wasting actual Gems. The Large Gems that are created have a max value of 120. I'm not actually sure if Large Gems can be used to Encrust things. Anyone, and I mean *anyone* can gather Clay (and/or Sand Bags), regardless of their other job assignments, if they have Item Hauling job activated

Fired Earthenware products have a base value of 3

Fire Clay:

Fire Clay is one and done. If at all possible, get Fire Clay, because the other types of Clay need Tin or Ash (and another piece of fuel) before they can hold liquid.

Fired Stoneware has a base value of 4

Kaolinite:

Kaolinite is a rock type, and can be used to produce Porcelainware, and do not need Tin/Ash to hold liquid

Porcelainware has a base value of 10


Lignite/Bituminous Coal:

The two native kinds of coal (though mods may include Anthracite and/or other kinds of coal), Lignite/Bituminous Coal require a piece of fuel before being turned into fuel themselves if used on a regular Smelter.

Lignite produces 4 net fuel in a Smelter, 5 in Magma Smelter
Bituminous Coal produces 8 net fuel in a Smelter, 9 in Magma Smelter

5
I believe there's a dfhack to hide previously revealed areas.

Then again, it will only ever be construction, not rock walls.

6
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: July 17, 2018, 04:16:34 pm »
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE


*takes breath*

EEEEEEEEEEEEeeEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!

7
My understanding of trinket grabbing is that the main method by which dorfs claim trinkets is by hauling them, in which case the ones wearing trinkets should mainly be the ones with trinket hauling enabled (whatever hauler category that is). I haven't investigated that claim personally, though.
When grabbing trinkets was introduced, there was a bug that cause dorfs to grab other items they liked, like pots made of particular materials they liked, and other heavy things. One of the amusing side effects of introducing a new system.
Was just watching my stressed dwarf in the tavern. She has no labours enabled, but she just suddenly generated a pickup equipment job. Wandering off to the clothes pile she grabbed an elven cloak went off to her room and got changed. Now she's real happy about trying on a superior item.

Shouldn't be too hard to get trinket lovers to do that too.

A bit worried about my dorf though. Almost everything she's wearing is sized for elves. Probably coincidence. Last bunch of clothes came in as part of an elf ambush.

Sounds like you better kill the spai, just in case.

8
Tilesets and Graphics / Re: [0.40.24v00] Phoebus' Graphic Set
« on: June 30, 2018, 12:43:32 pm »
whew. freaked out a bit when I couldn't find a 44.11 download on the forum.

But it's on the github.

9
*plays Flight of The Valkyries as DT downloads*

10
.......



ooooooooooh......

I just realized how much fun the next few decades of Archcrystal are gonna be.

Because now that they've conquered Hell.....they can now literally conquer the world.

11
*breathes heavily while waiting for 44.11 update **while understanding that it has been only 2 days, and those 2 days were the weekend, and it will probably take a week or two to finish***

*also PTW, because I don't think I have yet*

12
DF Dwarf Mode Discussion / Re: The Great Bag Problem
« on: June 25, 2018, 06:05:24 am »
I always just get about 50 sand bags at embark. They're incredibly cheap. Then, ask the outpost liaison for one of each kind of leather and the caravan will bring one full bin of each. I don't often run out of bags.



..........

*long string of random obscenities because of course that's how asking for Leather would work if you were actually doing it and I hadn't figured that out before now*

13
Small update:
I finally caught a female dragon and pastured her together with a male. As long as I keep my military well away and the animal trainers keep retraining them, they seem perfectly content to stay that way:

They also don't seem to bother my other animals while they're pastured, so that's a plus. Hopefully, I'll soon have an army of them.

EDIT:

Success! And with two more on the way already.


Congratulations! Now you just have to wait 250 years for them to grow to any manageable size.

but once you do......

14
I kill elves for fun. With weapons. Not booze. Just giving them a tip so they can decide whether that's how they want to be. :P

Just the tip. Strategically placed.

--Urist McMilitia Commander.

15
DF Dwarf Mode Discussion / Re: Raid findings
« on: March 26, 2018, 01:24:55 pm »
Not right now you can't. You either get someone to pay tribute or you go to war with them. No way to stop wars (with tributes, treaties or whatever) right now. Coming before mythgen development starts though, so not long now.

Its in the mission options for a offensive imposed tributary on individual sites in the 44.06/7 version wherin the target will pay you a free caravan on a one time or yearly basis depending on the outcome. Actually having it as a peace deal condition is a different matter as you say but as its currently, you assault the site and the remaining defeated forces pay you off.
Demand tribute is ignored if you're already at war. As Toady just said in the Announcements thread. You just get in a fight. There's no stop war and demand tribute option yet.

Or was he wrong? Have you received tribute from a civ you're at war with?


Do Elves bring you animals as tribute?

Also I feel like my "Beginning of Time" worldgen options may want to change a bit, so there are bigger/more populations for me to raid.

As opposed to mostly ~50 population settlements with the odd ~100 here and there.

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