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Utilities and 3rd Party Applications / Re: SoundSense: a sound engine for dwarf fortress.
« on: July 08, 2010, 07:58:16 am »
Want to share this great open source util audacity I use this to edit many sounds I use with soundsense.
Cut/Paste/Merge/Split audio files. import/export mp3 direct with plugin.
Apply effects, change pitch etc.. make elven voices more dwarven for example
Quite intuitive to use to.. at least I find it manageable without reading any manuals/readme whatever, just by exploring the menu and app ui.
enjoy
sphr
Edit:

Trying to help: when you load soundsense, you should be able to see any errors when it tries to parse the xml. check whether the battle.xml is loaded successfully and whether the mp3 files are verified. might give you hint on possible solutions. Also, check that you have no other rules that traps combat log messages, coz currently, SoundSense will STOP processing after it finds a match. so If you have say a log pattern trapping most/all combat events that does not play any sound that gets loaded before the sounds in the demo pack I put up, the log patterns I use will never be reached, hence no sound played.
Cut/Paste/Merge/Split audio files. import/export mp3 direct with plugin.
Apply effects, change pitch etc.. make elven voices more dwarven for example

Quite intuitive to use to.. at least I find it manageable without reading any manuals/readme whatever, just by exploring the menu and app ui.
enjoy
sphr
Edit:
For some reason I hear no combat sounds, but when the dwarf dies I hear the wilhelm scream. I use sphr's battle sounds. DF version .08.don't put my name in front... it's just a demo

Trying to help: when you load soundsense, you should be able to see any errors when it tries to parse the xml. check whether the battle.xml is loaded successfully and whether the mp3 files are verified. might give you hint on possible solutions. Also, check that you have no other rules that traps combat log messages, coz currently, SoundSense will STOP processing after it finds a match. so If you have say a log pattern trapping most/all combat events that does not play any sound that gets loaded before the sounds in the demo pack I put up, the log patterns I use will never be reached, hence no sound played.
" to actually "watching
As time goes on, more and more dwarves will be armored and supplied when I activate them.