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DF Dwarf Mode Discussion / Re: Help! My soaper's in a fey mood and I need him alive!
« on: July 16, 2008, 04:40:30 am »DF Dwarf Mode Discussion / Re: Help! My soaper's in a fey mood and I need him alive!
« on: July 16, 2008, 03:37:14 am »And he needs bones. Another thing I don't have. Guess I'll have to strangle one of these puppies or something.
DF Dwarf Mode Discussion / Help! My soaper's in a fey mood and I need him alive!
« on: July 16, 2008, 03:25:02 am »All of two minutes later he goes into a Fey Mood and runs off into the hills, where the immigrants first arrived. I'm assuming this is because I don't have a suitable workshop for a Dwarf whose only tradeskill is Soap-making. While he is ultimately expendable, I would like to try and save him if I can.
So. Am I correct in assuming that an Alchemist's Laboratory is the correct building for a crazed soaper? I doubt he'll actually find his materials, but its worth a shot.
Secondly, assuming that I do managed to get a shop up and he gets his materials, isn't it kind of inevitable that he'll just go insane farther down the line when some Dwarf uses the legendary soap to clean his dirtybits?
DF Adventure Mode Discussion / Re: Damned cavespiders
« on: November 18, 2007, 11:33:00 pm »DF Adventure Mode Discussion / Re: Gruesome Deaths And Successful Saves
« on: November 27, 2007, 02:49:00 am »
If this was the anticlimactic death thread, I'd just post every fight I've ever had with a bowman...ever. Though I bet I would have killed that last one if my game didn't lag and send me running past the kobold so he could happily shoot me in the ass.
DF Dwarf Mode Discussion / Re: Coal Problem
« on: December 01, 2007, 02:18:00 am »DF Dwarf Mode Discussion / Magma Vent Defense
« on: December 01, 2007, 01:29:00 am »I would like to create an entrance at the southern end (the "back") of this cavern, as well as tap into the vent for magma-powered factories. However, there are the usual array of laval creatures that have already proven irksome in chasing off my Dwarves. No fatalaties, yet.
I have a few ideas of how to go about creating an entrance that pleases me stylistically, but I don't want it torn apart by a Magma Man or something. Answers to these questions would be helpful:
1) Can bridges be destroyed by Magma creatures?
2) Can traps be built on bridges? If they cannot, I suppose I can build floors going out over the chasm, and then build traps on those.
The plan right now is to build walls so as to limit the entrance to about 10 tiles wide, and then build bridges going out from there. This will save me the trouble of having to ring the entire thing in traps, hopefully. Which reminds me:
3) If I construct a draw bridge along the edge of the vent that raises towards the magma, will things fall down into the pit when the bridge is raised?
Any other tips, anecdotes, or ideas for what to do with this cavern would be appreciated.
DF Dwarf Mode Discussion / Re: Housing structures?
« on: November 30, 2007, 04:23:00 am »DF Dwarf Mode Discussion / Re: Housing structures?
« on: November 30, 2007, 02:34:00 am »Demonsthenes, I remember the post you're talking about, about verticle apartments with diaganol movement. I can't draw it for you, but the gist of it works in that you have the central staircase, with a room on each corner.
DF Dwarf Mode Discussion / Re: Possible Strange Mood bug - wrong skill?
« on: November 23, 2007, 03:52:00 pm »DF Dwarf Mode Discussion / Re: Your fort's most valuable item.
« on: December 03, 2007, 12:36:00 pm » Beardedprairies the Youth of Prowling, a Native gold crown. All craftsdwarfship is of the highest quality. This object is adorned with hanging rings of Tower-cap and menaces with spikes of Native gold.
On the item is an image of a dwarf and a dog in Native gold. The dog is striking down the Dwarf.
Worth: 109,200
My guess is that the peasant was thinking about what happened to the last two Dwarves to go into a (Failed) Mood, as I have a habit of assigning them war dogs for the duration of their insanity.
DF Dwarf Mode Discussion / Re: 'Creating' Water
« on: December 02, 2007, 07:37:00 pm »quote:
I'm pretty sure you can haul ice down into the stone layers and it'll melt.
Unfortunately, there is no ice on the map. Just snow, muskox, and the cowardly polarbear.
DF Dwarf Mode Discussion / Re: 'Creating' Water
« on: December 02, 2007, 07:34:00 pm »DF Dwarf Mode Discussion / 'Creating' Water
« on: December 02, 2007, 07:17:00 pm »The fortress is about three years old and is steadily drilling down into the earth, but I'm worried about the lack of water. I've already had one bedridden Dwarf dehydrate to death, and I'm worried about making a real military for fear of them slightly wounding each other in sparring and suffering similar fates.
While I kind of like the idea of the Gravwalled Dwarves tolerating no phsyical weakness, I'd like to ensure at least some surviability for minor injuries. So, my question is this: is there some way to create water on a map that essentially has none? It pretty much snows nonstop here, and I was wondering if I might be able to fill a pit with snow and heat it with magma.