Bay 12 Games Forum
- April 04, 2024, 11:35:33 am
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News:
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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DF Dwarf Mode Discussion / No iron. Like...anywhere.
« on: October 18, 2011, 09:16:21 pm »DF Dwarf Mode Discussion / New challenge: The One-Name Fort
« on: January 12, 2011, 07:29:22 pm »Can you create a fortress that has one hundred dwarves with the same first name?
How it works: When you're setting up your skills, take a look at the names. Pick one of them to be your fortress name - extra points if it's "Urist" (although in my most recent game, dwarves named Monom were the best dwarves). Go ahead and give that dwarf all the skills and leave the rest as peasants. Kill them at first opportunity. When you get migrants, check to see if any of them have the fortress name. Any others, kill them too. Cull any dwarves that show up to your fortress without your fortress name. Try to get to 100 dwarves!
DF Gameplay Questions / Proper material for bolts?
« on: January 12, 2011, 10:48:30 am »DF Gameplay Questions / Wounded soldier staggering toward fortress, starving
« on: January 10, 2011, 04:59:43 pm »DF Modding / Killing all goblins on my map
« on: December 20, 2010, 04:10:48 pm »DF Bug Reports / [40d] Human traders leave before they arrive
« on: May 12, 2009, 01:40:44 pm »I thought the wagons were just taking a while to load. Then I realized that there were STILL THREE WAGONS THAT HAD NOT ARRIVED. These were the ones carrying the gold, silver, platinum, rose gold, and electrum bars.
Long story short, the remaining wagons were making their slogging, metal-bar-loaded way to the depot when the merchants decided to embark on their journey. I never got to trade, even with my Legendary Appraiser hanging out ready the whole time. I never got my gold. I feel...undwarven, without my gold.
DF Dwarf Mode Discussion / Dwarf mode superstitions?
« on: October 15, 2006, 03:31:00 pm »For instance, I always bury my dwarves by the river, and would never, ever kill a unicorn.
DF Dwarf Mode Discussion / Reveal.exe?
« on: September 23, 2007, 04:18:00 pm »DF Bug Reports / Weird mining, uberdrought, no iron axes.
« on: October 31, 2007, 12:33:00 am »Now that dwarves can walk diagonally, they enjoy mining in weird, nonsense patterns. They'll mine in diagonals through an area I tell them to mine before turning around and tunneling out from the middle. It's weird and it keeps you from being able to expand into newly-mined areas until virtually all mining tasks are done.
In the warm forest I'm building my fortress in, all the water in the area (except in the river) is flat-out gone by the first summer (my fisherdwarves are probably pissed). Also, all the grass is dry. I haven't gotten "It has started raining", either. Bug or feature? Also, I don't think the water level anywhere started dropping until I broke through into a pond from below for irrigation purposes.
Finally, in the equipment screen at the beginning, the only type of axe they let you buy is steel, and they're freaking expensive. Why no more iron axes?