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Topics - unchow

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DF Community Games & Stories / Ironappear - A Metropolis in 849 days
« on: December 09, 2023, 12:32:04 am »
Hello friends!

This post will be part fortress story, part me bragging about what I think is an accomplishment, and part a friendly challenge for any of y'all to try to beat me.

I am a fan of speedruns and challenge modes in general, but the traditional "speedrun" format doesn't really jive with Dwarf Fortress for me. I wanted to go fast, but I didn't want that speed to just be from 8 hours’ worth of precise button clicks, especially with how much FPS can vary from fort to fort. So, the challenge I gave myself was to see how quickly I could get a fresh fortress to "metropolis," but the score is how many days pass in-game, instead of how much real time passes. That means you aren't penalized for pausing the game to set a bunch of orders or for your FPS dropping through the run. Personally, I think that's a more interesting challenge for this game, and probably lines up a bit better with how people naturally play Dwarf Fortress.

My first several attempts at this challenge were part of a continuous world, because I was livestreaming them and that's what I wanted to do. But eventually those runs hit a plateau, and I had a hunch that I would get better results from a new worldgen. I did a couple of runs offline with new worlds, and ended up with something that I think is pretty dang fast.

This is Ironappear. We arrived on the 15th of Granite, year 250, and were recognized by the game as a metropolis on the 23rd of Limestone, year 252.

Spoiler (click to show/hide)

(this screenshot was taken one day later but you get the idea)

I let worldgen go for 250 years, and pushed up the number of sites allowed. The hope was to get a very populous world just to make sure there were plenty of people around to migrate (and visit). I chose a populous Dwarven civ and embarked near that civ’s population center, but also near a whole bunch of human hamlets. We brought a bunch of sheep and turkeys, plus two hunting dogs and a pair of cats. We looked for a place with sand, clay, iron, flux, and platinum, plus something in a forest and on a river. I also made sure that we were within trading distance of all trading civs, so as to give our appraiser as much experience as possible.

The basic strategy was to build a tight little fortress and create wealth as quickly as possible. The first three seasons are particularly important, since the wealth number that you report with the first dwarven caravan is a big driver of the next year’s migrant waves. Since this whole run only lasts a hair over 2.5 years, the second year’s migrant waves are quite important. So for those first few seasons we just got all our stuff underground in one giant pile, and built essentially one of every workshop.

Spoiler (click to show/hide)

From there we cranked out as much quick value as we could. One of our starting seven was fishing, so we ended up with a healthy pile of shells to turn into generic crafts. We also built a glass furnace, a kiln, and a forge to check what instruments our civ had access to. There were simple instruments (the ones that don’t need to be assembled) that we could make out of glass and clay, but unfortunately we didn’t get any good metal instruments to use our platinum on. But with easy access to sand and clay, we did our best to make as many glass and porcelain instruments as possible in that first year, since those can go quickly. We just had to keep digging for fuel stones and kaolinite to keep them going.

We reported something around 20k wealth when the first dwarven caravan left, which isn’t my best but a decent start. Of course that’s probably already way below what our wealth actually is, since our appraiser is only so good at this. Then I focused on digging the fortress itself, and fleshing out all of the production lines. Food is important, and I got aboveground farming going as quickly as I could, just growing whatever we gathered from the nearby surface. I set up a wall and courtyard around the entrance itself, and used that space to put in a bunch of bee hives. I also built the wall so that I had a chunk of the river inside my courtyard, so that fishing and waterwheels could just happen right there. The waterwheels just powered a dozen millstones, so four wheels were plenty.

Spoiler (click to show/hide)

We sheared the sheep and made yarn, specifically yarn bags, to help with sand collection and flour. We also milked the sheep and made cheese, and set up nest boxes for the turkeys. I also started making iron, and then steel, and then just put a steel bolt job on repeat. I ended up not bothering to build a military at all, and just turned all the steel into bolts. I had my miners mine out all the magnetite veins specifically, to locate the bits of platinum, so iron ore was always on hand.

Spoiler (click to show/hide)

I wish I could have used the platinum for instruments, because they are so amazing. In civilizations where I’m able to make a simple platinum instrument, it becomes trivial to forge hundreds of platinum insruments, each worth ~3k wealth a pop. Here, I instead put all my platinum into minecarts. They have around the same value on a per-item basis, but they take a lot more raw material. Not quite as efficient, but I think it got the job done. Those in conjunction with the glass and porcelain instruments, and the steel bolts, probably made up the majority of our final wealth. Oh and gems, which we cut and encrusted into the instruments.

There’s also a good handful of things that I didn’t do. I didn’t make clothes, or bother with plant cloth, or paper, or a library. I didn’t make a military, or weapons, maybe aside from a couple of steel axes. I didn’t find lava, I didn’t look for fun stuff, and I don’t think I even found the third cave. We breached the first cave for the moss, but closed it off immediately and never returned. We breached the second cave but I just turned it into a drain for my waterfalls and never returned.

Oh, my waterfalls?

I dare say my waterfalls are perfect, but perhaps that is another discussion. Just know that this entire fortress is built and arranged with one thing in mind: waterfalls. I have been refining this build pattern/strategy over my last half dozen forts, and I am in love with it. Long story short: the main traffic thoroughfare of the fortress is a vertical spiral ramp, and on each level of the ramp there is a waterfall. I then shape the fortress so that dwarves are taking this thoroughfare as frequently as possible. Those little dorks get absolutely hosed down with happy thoughts all day long even though they never stop working to go hang out by some rinky-dink mist generator in the tavern. Also it consumes zero power, since it’s just a big chunk of dug-out aquifer flowing down through criss-crossing channels, and then draining into the cave below. It takes a short bit of fiddling to get it dug and set up, but then you just forget about it.

Spoiler (click to show/hide)

This fortress had zero happiness issues. I didn’t use justice at all. There were zero tantrums. I made as many bedrooms as I could (especially to attract/house visitors) but they were just 1x1’s with a bed and a door. We were making lavish meals and keeping them boozed up, but by far the lion’s share of the happiness came from the waterfalls.

I should mention that a significant portion of our population by the end was visitors, and most of those were human. We attracted a handful of monster hunters, but mostly the visitors were bards. I probably could have attracted scholars too if I just built a library, even without making paper, but I didn’t think of that. But I just approved everyone who wanted to stay. The more the merrier!

That isn’t to say the fortress was without incident. I should mention Thec Soulsbeans. He’s my favorite.

Spoiler (click to show/hide)

There was also a vampire I guess but I just ignored it. We had a 6-goblin “siege” in the last year but there were enough monster hunters milling about in the courtyard that I didn’t have to worry. I think a monkey scared a hunter off a bridge and into the river, and then that ghost scared someone else to death. That’s about it.

Other than a few stray incidents, this fort ran perfectly. We reached “metropolis” immediately after trading with the dwarven caravan in year 252. I approved a bunch of residents and hit 140 people immediately before trading, and then met the 30k export requirement with that trade. Presumably we had already passed the 300k wealth created requirement, but our display only showed 35k created total because appraisal is silly.

I glanced through my stocks at the end, as well. I won’t list everything but of note we had 138 platinum minecarts, 226 green glass gakits, 87 porcelain bogoshes, 4300 steel bolts, 7000 food, and 2000 drink. I’d be curious what the actual total wealth of the fortress is, if anyone knows of a tool that just tells you.

You can also check this fort out as well, if you like. I’ve uploaded the save from right after it hit metropolis on DFFD.

Also, I recorded this whole thing, and have uploaded the footage to YouTube, here. Also also, I did a commentary version where I replayed the playthrough at x16 speed and just talked over it, here.

Also also also, this run would apparently even be the fastest realtime speedrun of the metropolis% category on speedrun.com, but I had DFHack installed so this wouldn’t qualify. Dang.

On the topic of DFHack, I did have it loaded, but I used it very sparingly. I didn’t use it for anything that acts in the background, except maybe the civilian alert, which was used once. I mostly just used the keyboard shortcuts for things like selecting everything in a category in the import request screen. None of the auto-whatevers were running, I didn’t use suspend manager or the build planner, and I turned off the hungry/thirsty notifications. My intent was for this to be played essentially as “vanilla” Dwarf Fortress, aside from things that just help you navigate the screens.

I’m sure I’m skipping over a bunch of junk but that’s the short version I guess? Mostly I’m curious of all the super obvious things that I didn’t do right that smart people notice. And I want to see if anyone can beat this.

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Hello friends!

I've never been too active on these forums, but I've been playing Dwarf Fortress for quite a while. I started streaming the Steam version when it released last year, and I've been sticking to the same worldgen for this long stream series. There's two primary fortresses that we've built in this world: Elderring (named randomly, I swear), which is our civ's capital, and Faceearths, which is... this other fort.

To cut to the chase: I'm taking a short break from streaming Dwarf Fortress so that I can obsess over Armored Core for a minute, but I don't want to just forget about my fortress in the interim. So I figured, why not just let viewers (and others) have some succession turns in my fortress, and then when I return to streaming in Faceearths we'll have some interesting new stories to tell. I want to stick to the same worldgen for as long as possible (until the save breaks, probably), so anything you do in your succession turn will live on in the world of my stream in those small but neat ways that DF is so good at.

However, I am a very small streamer. Tiny tiny. I've reached Affiliate with Twitch but that's about it. So I don't have a large number of viewers who are wanting to actually play in this fortress. I have one intrepid viewer who is taking a turn currently, but he's a bit green in the world of Dwarf Fortress. It sounds like he's doing fine but he did mention five children getting kidnapped. I didn't even know we had that many children, honestly.

So this is your official invitation! Come one come all! Take a turn in Faceearths and leave your mark on the Plane of Winds.

Spoiler (click to show/hide)

We have:
  • a 1x1 embark with no mountain
  • central waterfalls
  • infinite silk
  • functional garbage disposal
  • too many crafts
  • magma forges
  • a menagerie of beasts
  • a lot of goblin neighbors

This fortress is quite developed. Actually, this is probably the best fortress I've ever made. There's quite a lot of history in this fortress that I could spend some time relating to you, but the main thing to know is that this was a tiny fort for the majority of its history. I had the 1x1 embark, but also a 50 civilian pop cap, and that has done wonders for FPS. Most of the stream in Faceearths has run at 50 FPS, and we've been creeping down into the 30s only now that I've increased our pop cap up to 120. Conscripts got to come from somewhere, after all.

I edited down a portion of the last stream I did in Faceearths into a little fort tour. This should show you the ins and outs of what's going on in this fortress, and hopefully help you know if you would find playing here interesting or not. You're also welcome to just watch if you want.

This fortress would be perfect for someone who understands Dwarf Fortress but has a hard time getting to fortresses that feel stable or developed. It would also be perfect for devious little gremlins who want to break my toys. Or maybe you want a testbed for your new goblin trap? We have plenty of goblins, and very little power to devote to killing them. Players of all experience level and playstyle are welcome.

So that's it, that's the pitch. I can write up some of the notable stories that have occurred here if there is interest, such as that time a necromancer wanted to help out but made everything worse. I'm primarily organizing this through my discord but I'm happy to coordinate from these forums as well. Just peep up here and I'll put you on the list. My "turn 0" save is already up on DFFD in case you want to take a look, and future turn saves will go there as well.

Also, in case it wasn't clear, this is a temporary offer! I will eventually take this fort back and resume my stream. The timeline for when that happens will kind of be determined by how much (if any) interest there is in succession mode, so if you're interested then speak up before it goes away!

You can join my discord if you would like
Or here's the full Faceearths VOD playlist if you have nothing better to do

3
Tomorrow I will once again be participating in the Extra Life charity gaming marathon, and I will be live-streaming 24 straight hours of dwarf fortress! Hopefully the power stays on all day this time! My live stream can be found here.

If you haven't heard of Extra Life, it's a rather fantastic charity that does this event once a year. It's similar to charity running marathons, in that the runner gets people to donate on their behalf, and then they run the marathon. The only difference is that instead of running, I'll be playing Dwarf Fortress. All donations benefit the Children's Miracle Network of hospitals, and each marathoner chooses a specific hospital to put their funds towards. I will be playing for the Seattle Children's Hospital; all money donated goes straight to them. I won't make a single penny off this.

The link to my personal donation page can be found here. I'd love for you guys to check out the charity and consider donating. Nothing is too small. $1, $5, whatever. It's all for a fantastic cause.

This year, I’m doing something extra, as well. If you make a donation of any size, I'll rename a dwarf in your honor. When making your donation, mention a dwarf profession in the "message to Andrew" section (carpenter, brewer, miner, axedwarf, etc.). I will then give a dwarf with that profession your last name or username! If there aren't any previously re-named dwarfs available, I will wait until new dwarfs become available.

And even if you don't donate, I'd love for you guys to check out my live-stream, from 8am CST October 25th to 8am CST October 26th, accessible from the link up top.

I’ve pre-generated a world and picked an embark site before the marathon begins, so I’ll just hop right in and start playing. I’ve also messed around a bit with quickfort, so hopefully this year the gameplay itself goes more quickly as well. The northern and western portions of the embark site are in a Wilderness biome. The south/southeast portion of the map is Haunted. I don’t have any real first-hand experience with the undead, but I’ve read up on them a bit on the wiki and it certainly seems like it will make for an entertaining day. 

Like last year, I will also be recording the whole deal, and then editing it into a summary video and tossing it up on youtube. That way everyone can see what happened throughout the day, and you can watch my inevitable spiral into madness, without having to watch all 24 hours. And if you feel like you want to donate but aren't able to watch the stream, you'll still be able to see the summary video and be amused by what promises to be a rather Fun day. Last year’s video can be found here.

Again, please, at the core of all of this is a great charity that helps children in need in a very real way. Every dollar helps end a tantrum spiral in real life, and generates a new one in Dwarf Fortress.

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Hey everyone!

I've been playing Dwarf Fortress on and off again for about three years now, but I've only just now signed up for the forums. I've been more active on the /r/dwarffortress subreddit, but even then I tend to play on my own and lurk more than anything.

Tomorrow, however, I will be participating in the 2013 Extra Life charity gaming marathon, and I will be live-streaming 25 straight hours of dwarf fortress.

If you haven't heard of Extra Life, it's a rather fantastic charity that does this event once a year. It's similar to charity running marathons, in that the runner gets people to donate on their behalf, and then they run the marathon. The only difference is that instead of running, I'll be playing Dwarf Fortress. All donations benefit the Children's Miracle Network of hospitals, and each marathoner chooses a specific hospital to put their funds towards. Tomorrow I will be playing for the Seattle Children's Hospital; all money donated goes straight to them. I won't make a single penny off this. This will even be my first time streaming anything so I don't have a fancy monetized twitch or youtube channel.

The link to my personal donation page can be found here. I'd love for you guys to check out the charity and consider donating. Nothing is too small. $1, $5, whatever, it's all for a fantastic cause.

And even if you don't donate, I'd love for you guys to check out my live-stream tomorrow, from 8am PST Nov 2nd to 8am PST Nov 3rd, accessible here. I have no interest in picking some serene embark site and sitting at the same fortress all day. I want to lose half a dozen embarks tomorrow. I have about a 50/50 success rate with aquifers these days. I'll also be taking votes from the viewers in the chat channel about certain decisions, so that people who can't necessarily play DF on their own can feel like they're playing and influence the game. Choices like which embark to choose, where to build within an embark, what economies to really beef out, how best to "trade" with the elves, how to set up defenses, etc. I won't just be live streaming one of my normal play sessions and doing everything on my own. I want this to be an interactive live-stream where everyone gets to impact the game. And if you can't view the stream tomorrow feel free to post up in this thread with anything you'd like to see, and I'll try to check back here periodically through the day.

I'm considering trying to build a giant hospital complex at some point, because of the nature of the charity. Maybe crank up the child cap so I have 100 kids, build a 100 bed children's hospital, and see if I can fill the beds without filling the cemetery... would that be in bad taste? I guess we'll see how I'm feeling at hour 20 or so.

I will also be recording the whole deal, and then editing it into a summary video and tossing it up on youtube. That way everyone can see what happened throughout the day, and you can watch my inevitable spiral into madness, without having to watch all 25 hours. And if you feel like you want to donate but aren't able to watch the stream, you'll still be able to see the summary video and be amused by what promises to be a rather Fun day. I will post the link to the video in this thread when it has been uploaded.

Again, please, at the core of all of this is a great charity that helps children in need in a very real way. Every dollar helps end a tantrum spiral in real life, and generates a new one in Dwarf Fortress.

If you have any questions or suggestions, please feel free.

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