Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Scratchmonkey

Pages: [1]
1
DF Dwarf Mode Discussion / Don't get rid of that smelter
« on: October 07, 2006, 06:50:00 pm »
If you say, make steel bars in a smelter, start production of a lava smelter and then destroy the regular smelter midway through the process, the dwarves will suddenly not be able to make the lava smelter because they don't have those steel bars anymore.

Who knows where those bars went, in fact. I've checked my bar/block plot and it's completely barren.


2
DF Dwarf Mode Discussion / Stone stockpiles
« on: September 29, 2006, 04:27:00 pm »
What do you more experienced players do with your stone stockpiles? I have a fortress with less than 100 dwarves and my stone pile stretches all the way from the cliff to the river and down for quite a bit. The amount of time it takes for dwarves to haul stone from deep inside the fort to the pile is taking up quite a bit of time.

Is there a better way to do this?


3
DF Gameplay Questions / Building a Moat
« on: October 07, 2006, 06:54:00 pm »
I'm a little confused as to how to build a moat. Obviously I've got farm-style floodgate(s) set up to draw in the water; what do I need to do after that?

Do I need channels everywhere I want the moat to be? Do I build channels to stop the moat from spreading?

###X###
###a###
###a###
bbaaabb
bbaaabb
bbaaabb
#######

Presuming that I want water to be where every square is marked 'a' and not where it's marked 'b', where do I place my channels?


4
DF Gameplay Questions / Fortifications
« on: September 30, 2006, 02:28:00 pm »
I just tried to carve some fortifcations, and nothing seems to be happening. I selected the wall where I wanted them to go and nothing appeared to indicate that the wall had been selected for carving and no job appeared in the job list.

Are there special rules pertaining to where you can carve fortifications?


5
DF Gameplay Questions / Siege waves trigger
« on: December 29, 2006, 06:41:00 pm »
After dealing with the first wave of my second siege on this particular fortress (with a retracted bridge and some crude steam defenses), I anticipated the second wave of siegers by leaving my bridge retracted and my dwarves inside (which, aside from keeping them safe, also keeps them from spewing vomit all over my nicely-maintained fort entrance).

However, the siegers don't want to oblige me by actually, uh, besieging me, preferring instead to remain at an undisclosed location off-screen while the corpses of the first wave decay and the big 'SIEGE' indicators remain at the top of the screen.

Do waves only trigger if there is a way into the fort? Are they just deepening the suspense?

ETA: Nevermind. I found the goblins, they were waiting around a bit south down the map, I had to lower the bridge and then allow some dwarves to go outside before they would advance on the fort. Unfortunately, I didn't properly monitor the entry and too many dwarves got out and then milled around outside rather than fleeing when the goblins showed up, leading to an unfortunate skirmish rather than the nice-and-clean steam technique.

[ December 29, 2006: Message edited by: Scratchmonkey ]


6
DF Bug Reports / 'n' button not working to add new items
« on: January 12, 2007, 08:35:00 pm »
So, here's what happened:

- Start New Fortress, miner gets drowned, Abandon Fortress
- Reclaim Fotress, realize that I made my tunnels wrong, Abandon Fortress
- Start New Fortress, attempt to get group ready to embark, only on the screen where you add goods, the 'n' key no longer functions, keeping me from adding new items

I did go into other programs and check to make sure that I could still type the character 'n', it worked.


Pages: [1]