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Topics - Saram-61-97-kon

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I think it would be a nice idea to add things like genetics, correct internal organ function and failure, magnetism and chemicals to DF.
Hair-, eye- and skincolor and even attributes like strength and intelligence should be heritable, so that you can create super animals and even dwarves, if you control who gets children.
Internal organ function and failure should be correct, so that hurting the pancreas can result in autolysis of the organ and hurting the liver results in intolerance of alcohol and jaundice.
Iron and steel should be magnetic, and if a magnet is implemented you can build traps against iron and steel wearing soldiers.
All materials should be seperable in its elements when a certain temperature is reached and you should be able to crate new chemicals out of the elements, so that the hole crafting system gets more flexibility. The location for the reactions could be a new workshop, or the smelter. As a result of this you could create new traps with toxic or explosiv chemicals like mercury, which can be extracted of cinnabar, or sodium, which reacts with water in a hot reaction and can be extracted out of rocksalt.

This features are not very likely, but I think its a nice mind game.
And sorry for my bad English.

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