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Topics - lolax

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1
DF Modding / MOVED: wool/yarn problem
« on: May 10, 2014, 12:57:07 pm »

2
Masterwork DF / wool/yarn problem
« on: May 10, 2014, 11:18:22 am »
Masterwork DF Tanner workshop has a reaction "comb fleece" which uses sheared wool/yarn and returns some units of thread.
Because of the "stack of wool returns only one unit of thread" bug, I decided to use the "comb fleece" reaction to give me lots of single units of thread,
I have 2 shearable creatures: wooly mountain goats and shaggy badger dogs
Reaction works for shaggy badger dog yarn but not for wooly mountain goat fleece (it just gets refuse stockpiled and message "need unrotten hair/wool body part".
Is the wooly mountain goat broken? Here is the reaction:

[REACTION:CLEAN_WOOL]
   [NAME:Spin thread]
   [BUILDING:TANNER:CUSTOM_E]
   [REAGENT:A:1:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT][UNROTTEN]
      [ANY_STRAND_TISSUE]
   [PRODUCT:100:6:THREAD:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE][PRODUCT_DIMENSION:15000]
   [SKILL:SPINNIN]

"I might have posted this in the wrong section

3
Masterwork DF / workflow issue
« on: May 02, 2014, 07:17:00 am »
Hello
I'm using workflow to autocraft some beds from wooden planks
What do I need to input as material in the workflow GUI to make this work?
If I set type to bed, material to wood and repeat "make bed from 2 planks" at woodcrafter workshop, it keeps making beds indefinitely
I cant find and block-wood option in materials. Please help
thx!

4
DF Modding / mechanical power
« on: March 01, 2014, 04:48:24 am »
Hello!
1. Is there any way to make a custom building require mechanical energy? (Like the pump or millstone) or is it hardcoded?
2. Can I make a reaction that is independent of the skill level of a dwarf? (eg. the custom building Sawmill creates planks from wood, uses the lumberjack skill, job is finished in x amount of time regardless if the dwarf is a master or dabbling lumberjack)
thx!

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