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Topics - draeath

Pages: [1]
1
I don't have a mantis account, and can't post in the bug reporting forum, so this would be the last place to stick it.

It seems the included libs/libstdc++.so.6 and/or libs/libgcc_s.so.1 prevent the game from launching on Debian Stretch.

It looks like this, when it occurs (you may see different driver .so files based on your hardware)

Code: [Select]
Loading bindings from data/init/interface.txt
libGL error: unable to load driver: i965_dri.so
libGL error: driver pointer missing
libGL error: failed to load driver: i965
libGL error: unable to load driver: swrast_dri.so
libGL error: failed to load driver: swrast
The program 'Dwarf_Fortress' received an X Window System error.

  • Is this a known issue?
  • You may try removing/renaming the library files, after ensuring you have them installed in your distro (libstdc++ particularly might not be). If renaming, just ensure it doesn't end in .so
  • Why are these included?

I've been using Linux for over 10 years now, and my impression is bundling such libraries should be avoided unless there is a very good reason to do so. Generally, one would prefer to use their distro-provided libgcc and libstdc++. Mixing "core" libraries like that is normally a recipe for disaster.

It should be noted that it is not obvious that these libraries are the cause of this failure. I only knew to try moving them out of the way due to barking up this tree years ago for some other application.

2
DF General Discussion / Roguelike discord server! Has a room for DF!
« on: March 03, 2017, 05:55:27 pm »
I'd not heard of this server until today, and it seems like the kind of thing I should share. Of particular note there's a channel just for DF in there, though anyone who plays DF probably likes other roguelikes too.

Come say hi! Filthy Elves need not apply.

It's not my server, I was just tickled to find it in a random forum post somewhere else, and figured why not? I did a search first, just in case, and didn't spot it. So, apologies if this is already well known.

3
DF Wiki Discussion / robots.txt limit to current release namespace?
« on: May 02, 2016, 08:20:47 pm »
Is there any way we can tweak for crawlers like google, so that search results tend to point to current namespace pages instead of older ones? For example, if one searches Google for "dwarf fortress materials" the first hit that comes up is v0.34:Material, the current version equivalent is actually the third result.

I'm thinking something like this would be called for (or if already present, adjustments could stand to be made)

4
DF Modding / Bone equipment?
« on: February 13, 2016, 07:15:12 pm »
TL;DR I want to flail around ineffectually as an outsider with a spear fashioned from elf bone...



Let me start by saying I've not done any raw modding before. I also realize the results probably won't be very "good..."

I'm wanting to mod in bone armor and weapons. Specifically I'm looking at playing outsiders in adventure mode now that we can do bone carving stuff - being able to outfit yourself with something is better than nothing.

I believe adding the tokens ITEMS_WEAPON, ITEMS_ARMOR, and perhaps  ITEMS_WEAPON_RANGED and ITEMS_DIGGER would result in bone being a valid material for these items, however I'm not sure if that would be sufficient. Do I need to learn how to work reactions? Following up on that, if I put in a reaction with the ADVENTURE_MODE_ENABLED token, said reaction would only be valid for adventure mode - correct? I'd have to add separate reactions should I want these to show up in fortress mode?

Final question - what specifically makes one allowed to use a species' bone for items? Is it an ethic token (and if so, what's the magical combination... and are outsiders also subject)?



EDIT: got it to work! Unfortunately it (still, seems this is an old issue) takes the quantity OF stacks for reagents, rather than the number of items FROM a stack. I was hoping to require, say, 8 bone to create a mace, but instead I have to settle for one stack of bones, regardless of how many bones that stack may consist of.

Feel free to make use of this however you see fit! I have not included armor or other equipment in this - just some weapons that make sense, bolts, arrows, and blowgun darts. As mentioned earlier, these results are probably not very effective, but it gives you a means to make some of this stuff out in the wilds. Further thoughts: perhaps producing an ITEM_TOOL:ITEM_TOOL_KNIFE_CARVING from a bone stack and a rock? This allows you to start from nothing.



5
Utilities and 3rd Party Applications / anyone use anyterm?
« on: December 13, 2014, 01:30:25 pm »
I was looking at anyterm today for an unrelated reason... and I realized that you could probably (ab)use this to run DF remotely!

Anyone gone down this road before?

6
Masterwork DF / harder farming math
« on: December 06, 2014, 12:37:56 am »
I found this wiki page, which is interesting, but obviously not very useful when we have harder farming enabled in Masterwork. In particular, I'm looking at "days per harvest."

Now, I don't like to just ask questions without trying to figure it out first, and as such I've found GROWDUR in the plant raws... but I don't know how this number relates to a given number of days. For example, in stock Cave Wheat has a GROWDUR of 500, and on the referenced wiki page it has a "days per harvest" of 42.

Is it a linear relationship (eg days per harvest = GROWDUR * 0.084) or more complicated than that? Has Masterwork modified any other characteristics (eg baseline harvest yield) that I'd need to take into account while planning farm sizing?

I have further questions (for example is CLUSTERSIZE the baseline harvest yield, and following that how is that modified by chance, skill, fertilization etc) but this part specifically is key - and these other questions really aren't specific to Masterwork and can be asked elsewhere.



EDIT: *sigh* no sooner do I ask, I find this which answers my question! Leaving this post up for others to find, should they have the same question.

In short, for v0.34 fortress mode, there are 1200 ticks in a day, 28 days in a month (33600 ticks per month), and 12 months per year (403200 ticks per year, or 100800 per season). One unit of GROWDUR is equal to 100 ticks (so 1008 in a season, or 336 per month). NOTE: This is not true in Adventure mode (86400 ticks/day), and I have no idea how it works in DF2014 (I suspect it's very different due to world activation).

For example: a plant with a GROWDUR of 600 takes 60,000 ticks to grow, or 50 days (1.786 months).

Now, I don't have RAWs handy with harder farming enabled to get a good number for anything there, but using thit information you should be able to figure out how many harvests you get per year from your RAWs quite easily (look in raw/objects/plant_standard.txt). Presumably the amount of food and drink a dwarf needs over time has not changed (approximately 8 food/year, 16 drink/year), so hopefully this all will help you estimate your field requirements for a given fort population.

7
Hey folks, I know I've asked this in the past... but how to you twist the weapon these days? Every time I move into the enemy, I just get something like "You pull on the embedded bronze scimitar. You gain possession of the bronze scimitar."

8
Quote
In 511, the human Pena Pinechanneled settled in Steamyfarm.
In 511, the human Pena Pinechanneled ruled from The Intricacies of Attacking of the Ashen Fellowship in Steamyfarm.
In the early spring of 514, the human Ado Twisthush suffocated, slain by the human Upek Carnaldream in Steamyfarm.
In the early spring of 514, the human Pena Pinechanneled bled to death, slain by the human Upek Carnaldream with a large copper dagger in Steamyfarm.
In the early spring of 514, the human Upek Carnaldream was struck down by the human Gicast Calledmists with a iron whip in Steamyfarm.
In the early spring of 514, the human Zilta Spunhound ruled from The Intricacies of Attacking of the Ashen Fellowship in Steamyfarm.


Being impatient, I decided to immediately tantrum and murder people right at the start of my adventure. However, I did have the forethought to search for nearby guards... the only one of which was in another room with his back turned! I sneaked over and started some trouble. I had thought to do it quickly and (relatively) quietly with a precisely aimed slash to the throat... and was foiled by armor. A scuffle breaks out... and I make due with strangling the sod. I walk away with a bolt in the liver, for the trouble.

Angry and in pain, I sneak back into the throne room and take my frustration out on the unsuspecting Pump-Operator-turned-Noble. The fop draws but doesn't get a chance to use it! I am again foiled when attempting to slash the fools neck - this time by a meer cloth robe. I recall that a dagger is not a knife, and use it correctly to finish the noble off. If only I had remembered this fact before the scuffle with the crossbowman!

Victorious, I limped my way downstairs and confronted a lasher, plainly stating what I had done, and that I was asserting my claim over the land. This... did not go so well - he was clearly not impressed. Unlike the Noble and his derelict guard, the lasher was prepared, better armed, and better armored. True to the name, the lasher is quick to his duty, and delivers the coup de grāce without delay.

My last try at this was with a spear... and that went much more smoothly. Next time, I'll go with a sword or hammer (haven't decided yet)

I'm liking this update and I've barely gotten started!




Oh - and the name was randomly generated!

9
Masterwork DF / "modern" let's plays?
« on: August 02, 2014, 09:28:09 am »
As the subject says - is anyone aware of any decent and modern let's plays for Masterwork? One of the ways I learn best is through observation, and I'm having a tough time finding any decent let's plays that are anything approaching recent. The best I've found so far seems to be quite old, based on the launcher anyway. Dwarfs would be preferred but really, watching any other civilizations would be fun too.

I prefer to watch actual play with commentary. Outright tutorials don't work so well for me - most people aren't as good at teaching as they think they are. I don't necessarily need much in the way of explanation if the player knows what they're doing.

10
Masterwork DF / dropbox 509
« on: June 30, 2014, 03:41:55 pm »
Meph, your account got squished!

"This account's public links are generating too much traffic and have been temporarily disabled!"

Do we have any alternatives to get updates?

11
Masterwork DF / worldgen crashing, same install in Wine does as well
« on: June 04, 2014, 04:48:26 am »
Hey there - as the subject says...

I'm trying to generate worlds on a Windows 8.1 machine. 64-bit, Intel i7 4770k, 16gb RAM. It appears to always crash during history generation, anywhere from around 100 to 300 years in. There's no log output or anything interesting shown in dfhack when it happens. Seeing your note in the manual, I thought I would give it a go in a linux VM via wine - and I receive the same behavior.

I am using "MasterworkDF V.5.03."

The crashing happens with the included world-gen parameters as well as anything I've created myself in PerfectWorld.

From my Windows event log:
Code: [Select]
Faulting application name: Dwarf Fortress.exe, version: 0.0.0.0, time stamp: 0x4fcc9488
Faulting module name: Dwarf Fortress.exe, version: 0.0.0.0, time stamp: 0x4fcc9488
Exception code: 0xc0000005
Fault offset: 0x00391791
Faulting process id: 0x2b30
Faulting application start time: 0x01cf7fce8b7a8d20
Faulting application path: C:\Games\DF-MasterWork\Dwarf Fortress\Dwarf Fortress.exe
Faulting module path: C:\Games\DF-MasterWork\Dwarf Fortress\Dwarf Fortress.exe
Report Id: 9f5d10a9-ebc3-11e3-bea3-74d435856604
Faulting package full name:
Faulting package-relative application ID:

From the Report Id itself:
Code: [Select]
Problem signature
Problem Event Name: APPCRASH
Application Name: Dwarf Fortress.exe
Application Version: 0.0.0.0
Application Timestamp: 4fcc9488
Fault Module Name: Dwarf Fortress.exe
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 4fcc9488
Exception Code: c0000005
Exception Offset: 00391791
OS Version: 6.3.9600.2.0.0.256.48
Locale ID: 1033
Additional Information 1: 5861
Additional Information 2: 5861822e1919d7c014bbb064c64908b2
Additional Information 3: d1d9
Additional Information 4: d1d94a13d3609d6b740644c12508f581

Wine gives (perhaps) a bit more information:
Code: [Select]
Unhandled exception: divide by zero in 32-bit code (0x00b890bb).
Register dump:
 CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
 EIP:00b890bb ESP:0226ddac EBP:00000000 EFLAGS:00010246(  R- --  I  Z- -P- )
 EAX:00000000 EBX:21a4f664 ECX:00000000 EDX:00000000
 ESI:54ada0a0 EDI:00000000
Stack dump:
0x0226ddac:  21a4f664 54ada0a0 00000000 00ac8e6c
0x0226ddbc:  00000000 00000000 00000000 00000000
0x0226ddcc:  54ada0a0 41e46d00 3ffb1530 00b922d0
0x0226dddc:  00002710 00000495 00000000 00000000
0x0226ddec:  00002710 00000000 54ada5fc 00a59c6c
0x0226ddfc:  00000425 00000495 f0036da4 0226dec8
Backtrace:
=>0 0x00b890bb in dwarf fortress (+0x7890bb) (0x00000000)
0x00b890bb: divl %ecx,%eax
Modules:
Module Address Debug info Name (189 modules)
PE   340000-  371000 Deferred        protobuf-lite
PE   380000-  3a9000 Deferred        lua
PE   3d0000-  3d8000 Deferred        plants.plug
PE   3e0000-  3e6000 Deferred        worknow.plug
PE   3f0000-  3f7000 Deferred        tilesieve.plug
PE   400000- 1a59000 Export          dwarf fortress
PE 1a60000- 1e48000 Deferred        sdl
PE 2ad0000- 2ae0000 Deferred        prospector.plug
PE 2ae0000- 2aea000 Deferred        digflood.plug
PE 2af0000- 2af9000 Deferred        counters.plug
PE 2b00000- 2b07000 Deferred        infinitesky.plug
PE 2b10000- 2b2e000 Deferred        dwarfmonitor.plug
PE 2b30000- 2b3a000 Deferred        catsplosion.plug
PE 2b40000- 2b4e000 Deferred        fix-armory.plug
PE 2b50000- 2b5b000 Deferred        changeitem.plug
PE 2b60000- 2b68000 Deferred        colonies.plug
PE 2b70000- 2b77000 Deferred        onceexample.plug
PE 2b80000- 2b9c000 Deferred        buildingplan.plug
PE 2ba0000- 2ba7000 Deferred        deramp.plug
PE 2bb0000- 2bbf000 Deferred        tweak.plug
PE 2bc0000- 2bc9000 Deferred        reveal.plug
PE 2bd0000- 2d0a000 Deferred        stonesense.plug
PE 2d10000- 2d18000 Deferred        fixpositions.plug
PE 2d20000- 2d2d000 Deferred        rename.plug
PE 2d50000- 2d58000 Deferred        cleanowned.plug
PE 2da0000- 2da9000 Deferred        cursecheck.plug
PE 2db0000- 2db7000 Deferred        flows.plug
PE 2dc0000- 2dc7000 Deferred        outsideonly.plug
PE 2dd0000- 2de5000 Deferred        workflow.plug
PE 2df0000- 2dfa000 Deferred        changelayer.plug
PE 2e00000- 2e09000 Deferred        resume.plug
PE 2e10000- 2e1d000 Deferred        autodump.plug
PE 2e20000- 2e3b000 Deferred        search.plug
PE 2e40000- 2e47000 Deferred        buildprobe.plug
PE 2e50000- 2e62000 Deferred        automaterial.plug
PE 2e70000- 2e79000 Deferred        syndrometrigger.plug
PE 2e80000- 2e89000 Deferred        feature.plug
PE 2e90000- 2e9e000 Deferred        manipulator.plug
PE 2ea0000- 2eab000 Deferred        steam-engine.plug
PE 2eb0000- 2ec2000 Deferred        digginginvaders.plug
PE 2ed0000- 2ed8000 Deferred        power-meter.plug
PE 2ee0000- 2ee8000 Deferred        stripcaged.plug
PE 2ef0000- 2f02000 Deferred        hotkeys.plug
PE 2f10000- 2f19000 Deferred        filltraffic.plug
PE 2f20000- 2f2c000 Deferred        add-spatter.plug
PE 2f30000- 2f45000 Deferred        tiletypes.plug
PE 2f50000- 2f59000 Deferred        follow.plug
PE 2f60000- 2f68000 Deferred        nestboxes.plug
PE 2f70000- 2f83000 Deferred        liquids.plug
PE 2f90000- 2fa5000 Deferred        autolabor2.plug
PE 2fb0000- 2fc6000 Deferred        stocks.plug
PE 2fd0000- 2fd9000 Deferred        createitem.plug
PE 2fe0000- 2fec000 Deferred        automelt.plug
PE 2ff0000- 2ff9000 Deferred        mode.plug
PE 3000000- 3009000 Deferred        misery.plug
PE 3010000- 301e000 Deferred        burrows.plug
PE 3020000- 3037000 Deferred        3dveins.plug
PE 3040000- 3047000 Deferred        cleanconst.plug
PE 3050000- 305f000 Deferred        eventful.plug
PE 3060000- 306c000 Deferred        autosyndrome.plug
PE 3070000- 3077000 Deferred        tubefill.plug
PE 3080000- 3099000 Deferred        rendermax.plug
PE 30a0000- 30ac000 Deferred        dwarfexport.plug
PE 30b0000- 30b8000 Deferred        treefarm.plug
PE 30c0000- 30c8000 Deferred        cleaners.plug
PE 30d0000- 30d7000 Deferred        vshook.plug
PE 30e0000- 3100000 Deferred        zone.plug
PE 3100000- 3114000 Deferred        siege-engine.plug
PE 3120000- 3127000 Deferred        printargs.plug
PE 3130000- 313f000 Deferred        dig.plug
PE 3140000- 3149000 Deferred        initflags.plug
PE 3150000- 3158000 Deferred        weather.plug
PE 3160000- 3169000 Deferred        eventexample.plug
PE 3170000- 3183000 Deferred        dfusion.plug
PE 3190000- 3197000 Deferred        frozen.plug
PE 31a0000- 31a8000 Deferred        stockcheck.plug
PE 31b0000- 31b6000 Deferred        drybuckets.plug
PE 31c0000- 31cc000 Deferred        autotrade.plug
PE 31d0000- 31dd000 Deferred        mousequery.plug
PE 31e0000- 31e7000 Deferred        lair.plug
PE 31f0000- 3200000 Deferred        mapexport.plug
PE 3200000- 320b000 Deferred        jobutils.plug
PE 3210000- 3218000 Deferred        kittens.plug
PE 3220000- 3228000 Deferred        stockpiles.plug
PE 3230000- 323c000 Deferred        probe.plug
PE 3240000- 324c000 Deferred        isoworldremote.plug
PE 3250000- 3259000 Deferred        memview.plug
PE 3260000- 3272000 Deferred        advtools.plug
PE 3280000- 3291000 Deferred        autolabor.plug
PE 32a0000- 32b2000 Deferred        getplants.plug
PE 32c0000- 32c8000 Deferred        notes.plug
PE 32d0000- 32dc000 Deferred        seedwatch.plug
PE 32e0000- 32ea000 Deferred        dumpmats.plug
PE 32f0000- 32f7000 Deferred        fastdwarf.plug
PE 3300000- 3307000 Deferred        regrass.plug
PE 3310000- 331e000 Deferred        ruby.plug
PE 3420000- 342e000 Deferred        sort.plug
PE 3430000- 3437000 Deferred        fixveins.plug
PE 3440000- 344b000 Deferred        forceequip.plug
PE 3450000- 3459000 Deferred        showmood.plug
PE 3460000- 3468000 Deferred        rprobe.plug
PE 3470000- 3477000 Deferred        changevein.plug
PE 3480000- 3486000 Deferred        stepbetween.plug
PE 10000000-101b2000 Deferred        fmodex
PE 62e40000-62e60000 Deferred        sdl_image
PE 62e80000-62e97000 Deferred        zlib1
PE 66b80000-66c66000 Deferred        libruby
PE 68100000-6815d000 Deferred        sdlreal
PE 6f4c0000-6f4cc000 Deferred        sdl_ttf
PE 6fbc0000-6fc32000 Deferred        libfreetype-6
PE 78050000-780b9000 Deferred        msvcp100
PE 78aa0000-78b5e000 Deferred        msvcr100
ELF 7b800000-7ba5e000 Deferred        kernel32<elf>
  \-PE 7b810000-7ba5e000 \               kernel32
ELF 7bc00000-7bce1000 Deferred        ntdll<elf>
  \-PE 7bc10000-7bce1000 \               ntdll
ELF 7bf00000-7bf03000 Deferred        <wine-loader>
ELF 7e32a000-7e330000 Deferred        libxfixes.so.3
ELF 7e330000-7e33a000 Deferred        libxcursor.so.1
ELF 7e33a000-7e342000 Deferred        libxrandr.so.2
ELF 7e342000-7e34c000 Deferred        libxrender.so.1
ELF 7e34c000-7e352000 Deferred        libxxf86vm.so.1
ELF 7e352000-7e374000 Deferred        libxcb.so.1
ELF 7e374000-7e4ac000 Deferred        libx11.so.6
ELF 7e4ac000-7e4be000 Deferred        libxext.so.6
ELF 7e4be000-7e552000 Deferred        winex11<elf>
  \-PE 7e4d0000-7e552000 \               winex11
ELF 7e552000-7e56b000 Deferred        libz.so.1
ELF 7e56b000-7e607000 Deferred        libfreetype.so.6
ELF 7e607000-7e61e000 Deferred        glu32<elf>
  \-PE 7e610000-7e61e000 \               glu32
ELF 7e61e000-7e727000 Deferred        opengl32<elf>
  \-PE 7e640000-7e727000 \               opengl32
ELF 7e727000-7e73a000 Deferred        psapi<elf>
  \-PE 7e730000-7e73a000 \               psapi
ELF 7e73a000-7e74e000 Deferred        libresolv.so.2
ELF 7e74e000-7e773000 Deferred        iphlpapi<elf>
  \-PE 7e750000-7e773000 \               iphlpapi
ELF 7e773000-7e7a8000 Deferred        ws2_32<elf>
  \-PE 7e780000-7e7a8000 \               ws2_32
ELF 7e7a8000-7e7c3000 Deferred        wsock32<elf>
  \-PE 7e7b0000-7e7c3000 \               wsock32
ELF 7e7c3000-7e847000 Deferred        rpcrt4<elf>
  \-PE 7e7d0000-7e847000 \               rpcrt4
ELF 7e847000-7e985000 Deferred        ole32<elf>
  \-PE 7e860000-7e985000 \               ole32
ELF 7e985000-7ea32000 Deferred        msvcrt<elf>
  \-PE 7e9a0000-7ea32000 \               msvcrt
ELF 7ea32000-7ea4b000 Deferred        version<elf>
  \-PE 7ea40000-7ea4b000 \               version
ELF 7ea4b000-7eb6a000 Deferred        gdi32<elf>
  \-PE 7ea60000-7eb6a000 \               gdi32
ELF 7eb6a000-7ecc7000 Deferred        user32<elf>
  \-PE 7eb80000-7ecc7000 \               user32
ELF 7ecc7000-7ed7f000 Deferred        winmm<elf>
  \-PE 7ecd0000-7ed7f000 \               winmm
ELF 7ed7f000-7eda9000 Deferred        msacm32<elf>
  \-PE 7ed90000-7eda9000 \               msacm32
ELF 7eda9000-7ee19000 Deferred        advapi32<elf>
  \-PE 7edc0000-7ee19000 \               advapi32
ELF 7ee19000-7ee25000 Deferred        libnss_files.so.2
ELF 7ee25000-7ee30000 Deferred        libnss_nis.so.2
ELF 7ee30000-7ee47000 Deferred        libnsl.so.1
ELF 7efbe000-7efe4000 Deferred        libm.so.6
ELF 7efe4000-7efed000 Deferred        librt.so.1
ELF f6a2c000-f6b30000 Deferred        comctl32<elf>
  \-PE f6a30000-f6b30000 \               comctl32
ELF f6b30000-f6d66000 Deferred        shell32<elf>
  \-PE f6b40000-f6d66000 \               shell32
ELF f6d66000-f6e9d000 Deferred        oleaut32<elf>
  \-PE f6d80000-f6e9d000 \               oleaut32
ELF f6e9d000-f6f17000 Deferred        shlwapi<elf>
  \-PE f6eb0000-f6f17000 \               shlwapi
ELF f718a000-f7216000 Deferred        gdiplus<elf>
  \-PE f71a0000-f7216000 \               gdiplus
ELF f7216000-f723a000 Deferred        imm32<elf>
  \-PE f7220000-f723a000 \               imm32
ELF f7280000-f73cb000 Deferred        wined3d<elf>
  \-PE f7290000-f73cb000 \               wined3d
ELF f73cb000-f7441000 Deferred        ddraw<elf>
  \-PE f73d0000-f7441000 \               ddraw
ELF f7441000-f7444000 Deferred        libxau.so.6
ELF f7444000-f744c000 Deferred        libnss_compat.so.2
ELF f744d000-f7451000 Deferred        libdl.so.2
ELF f7451000-f75b5000 Deferred        libc.so.6
ELF f75b6000-f75cf000 Deferred        libpthread.so.0
ELF f75e2000-f7797000 Dwarf           libwine.so.1
ELF f7799000-f77b7000 Deferred        ld-linux.so.2
ELF f77b7000-f77b8000 Deferred        [vdso].so
Threads:
process  tid      prio (all id:s are in hex)
0000000c services.exe
0000001c    0
0000001b    0
00000012    0
0000000e    0
0000000d    0
00000010 winedevice.exe
00000018    0
00000017    0
00000015    0
00000011    0
00000019 plugplay.exe
0000001e    0
0000001d    0
0000001a    0
00000021 winewrapper.exe
00000022    0
00000023 (D) C:\DF-MasterWork\Dwarf Fortress\Dwarf Fortress.exe
0000002f    0
0000002e    0
0000002d    0
0000002c    0
00000026    0 <==
00000025   15
00000024    0
00000027 explorer.exe
00000029    0
00000028    0
0000002a wineconsole.exe
0000002b    0
System information:
    Wine build: wine-1.7.4-7237-g24aae81
    Platform: i386
    Host system: Linux
    Host version: 3.2.0-4-amd64

Hope this is helpful at all... interesting that Windows shows an ACCESS_VIOLATION yet Wine shows a division by 0 error...

I can work around this by trying several times with short histories, but of course this means I'm missing out on some of the experience.

Oh! Here's my masterwork settings profile, as you probably want that as well. It includes the world-gen stuff, just in case.

Oh, one last note - I can't replicate this in the vanilla DF (with dfhack 34.11r3 in that case, looks like masterwork is r4)

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