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DF Dwarf Mode Discussion / Questions about werebeasts
« on: August 02, 2017, 09:06:56 am »
Most of the time I ignored werebeasts, not bothering with them besides killing and\or throwing them into magma. Recently I decided to actually try and make some interesting stuff - werebeast militia, traps, the usual.
Then I realised that I have no idea how werebeasts work, so to the wiki I went. After reading about werecreatures I still have some questions.
1. It is said that werecreature may assume form of any mammal or reptile. How exactly is decided if animal is eligible to be, er, 'curseable', I guess? For example, bats are considered vermin, but there are giant bats, and even description explicity says they are mammals. Is a werebat possible to create?
2. How exactly is created new hybrid form of werecreature? Humanoid body, but covered in scales\fur and with a head of an animal? What about size or hybrid form? Wereelephant must be bigger than weredeer.
3. If werecreature gets wings in it's hybrid form, will it get the ability to fly?
4. Wiki mentions that when you become a werebeast, you get bonuses to strength and agility. Exactly how big are these bonuses and do you get them permanently or only for a duration of your transformation?
5. Let's say we have a werecrocodile that is weak to bronze. Then it infects someone else with werecurse. Will the new werebeast gain weakness to bronze, or his weakness will be generated independently? How exactly does this weakness work?
6. IIRC in Adv mode you learn werebeast's weakness by talking to people. How do you learn about it in Fortress mode? Answer is probably 'by repeatedly impaling it on spikes made of different materials', but maybe there is less time-consuming way?
I'm sorry if these questiions were already answered somewhere else, but I didn't find anything.
Then I realised that I have no idea how werebeasts work, so to the wiki I went. After reading about werecreatures I still have some questions.
1. It is said that werecreature may assume form of any mammal or reptile. How exactly is decided if animal is eligible to be, er, 'curseable', I guess? For example, bats are considered vermin, but there are giant bats, and even description explicity says they are mammals. Is a werebat possible to create?
2. How exactly is created new hybrid form of werecreature? Humanoid body, but covered in scales\fur and with a head of an animal? What about size or hybrid form? Wereelephant must be bigger than weredeer.
3. If werecreature gets wings in it's hybrid form, will it get the ability to fly?
4. Wiki mentions that when you become a werebeast, you get bonuses to strength and agility. Exactly how big are these bonuses and do you get them permanently or only for a duration of your transformation?
5. Let's say we have a werecrocodile that is weak to bronze. Then it infects someone else with werecurse. Will the new werebeast gain weakness to bronze, or his weakness will be generated independently? How exactly does this weakness work?
6. IIRC in Adv mode you learn werebeast's weakness by talking to people. How do you learn about it in Fortress mode? Answer is probably 'by repeatedly impaling it on spikes made of different materials', but maybe there is less time-consuming way?
I'm sorry if these questiions were already answered somewhere else, but I didn't find anything.