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Topics - Prophet

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1
Roll To Dodge / Roll to Errant [4/4]
« on: April 16, 2021, 02:48:43 pm »
It is the twenty second year of the reign of his Majesty, King Leonar II, over the Kingdom of Avascal.

News of a Dragon migrating from the north has reached the ears of the court.

The eastern Border Lords are once again stirring up trouble in hopes of regaining their former power from the crown.

A rising wave of banditry has infected the western coast.

And our southerly neighbors, the fiercely independent duchies of the mountainous Nevir, look to respark their infighting that had ailed the border nearly thirty years ago.

This is the end of the years of peace for Avascal, a new time of strife is brewing in the Kingdom. This shall be an age of violence and glory, struggle and honor, this shall be an age of Chivalry! It is in this age that four brave Knight Errants ride out from the capital of the Kingdom to prove their valor in these troubling times.

Spoiler: Character Sheet (click to show/hide)

Spoiler: OOC Information (click to show/hide)

2
Forum Games and Roleplaying / Create a New World!
« on: December 16, 2014, 11:09:05 pm »
I am starting up this game again after I made sure tntey was alright with it. Original thread. 

This game is simple. The game starts out in the year 1. You then write about something that happened that year such as a god being born or a village being built.

Example.

Person one.
Year 1: The god Itzcul is born in the void.

Person two.
Year 2: The god Yagi is born from the void.

Person one.
Year 3: Itzcul creates the world!

In the last thread we mostly interacted with the world by RPing as gods but you don't have to. I do find it to be the most fun way to play though.

Now since we had some problems in the last thread i'm going to add some rules to this one.

1: There shall be no retconning. What happens happens no changing it.

2: While you can effect and interact with stuff other players create they get main ownership and are the only ones who can command/control them unless they give you permission.

3: All conflicts between player characters shall be judged by another player besides those fighting with things such as coin flips, dice, or random stuff like that.

4: All divine beings are equal in power so it doesn't matter if your a god, titan, or void entity they all have the same amount of power. The difference is for those who like to name their player character something besides a god.

5: There may only be one world at a time.

6: Worldwipes are possible but you must start a vote for it and the worldwipe may only happen after the worldwipe achieves a majority vote of yes.

7: Don't take actions to seriously this is a game and we are all here to have a good time so no angry real fighting! Argue yes but no angry shout matches or serious fights.

8: Nothing is permanent or unbreakable anything players create can and will most likely get destroyed later on.

9: Leave the player characters of inactive players and their creations alone.

10: The rules may be changed through out the course of the game if problems arise that they can't/don't stop.


I'll start us out.


Year 1: The world is born from the void!


((Nearly forgot to put in rule eight so I added that in.))



Oh and I nearly forgot more then one action can happen in a year for RP reasons. Example.

Year 50: Itzcul pokes Yagi.

Year 50.1: Yagi pokes Itzcul.




TIMELINE

50: Czari trade houses open in both Malcar and the City of Stars. Covertly, several Czar seers conduct further investigation into the All Heatmaker and the eternal darkness surrounding the City of Stars. With permission, Clan Ahram opens an observatory at the City of Stars.
50.1: Under the nominal leadership of Clan Aroth, many Czari clans unite under the Thesollian Confederacy. All clans involved at Thesollos have joined as well as several others.
50.2: Thesollian agents discover the Silent; several of these have been captured and kept on board Czari ships after several casualties.
50.3: Several Ant colonies and Kobold villages are seen boarding Czari ships to parts unknown.

Spoiler: Timeline Summary (click to show/hide)



Vote for world wipe not active.

Yes=0 No=0



The Worlds

World 2

3
Roll To Dodge / Roll to Nothing. Now with more Nothing.
« on: November 24, 2014, 12:37:33 am »
((Well my last and first attempt at GMing failed and I can't figure out where to go to learn how to use dice and their systems for forum games besides the normal RtD d6 system so I thought I can only go forward by making a game with no thought put into it. A game where everything is done and made by the players.))

There is Nothing.

What do you do?

Character Sheet Format
Name:
Optional description:
Class:

4
Forum Games and Roleplaying / Generation of Destiny 2: IC thread
« on: June 21, 2014, 07:32:42 pm »
OOC Thread

Group KPB

Rasheed - this young, dark-skinned boy wearing a patchwork coat stands in dusty clearing where three separate paths meet . On the road to his right, a village of Lunariks can be seen - and heard, the lively little things - approaching him at a quick pace, following an oft-trod dirt path. Our young friend had never seen these people before, and yet, he remained where he was, fairly certain that this funny-looking group didn't mean to harm him. To his left, a cloaked figure is slowly approaching on an overgrown path, hidden by the shadows. In front of him, on a well-paved road, a man with eight tails is resting in the shade of a tree, presumably resting before setting off on the last mile before reaching the nearest town - known locally as a place with great taverns, friendly people, and a thriving market, being a "major" center of trade around here.

Group LCK

A group of three, a horned golem, a horned lizard man, and  one of the exceedingly rare male Viera, are staying at a tavern and inn. The singing hunter inn, known for being a very good place to stay around the country thanks to the excellent entertainment who, as it happens, to be expert bards. The food is overpriced but still decent and, some say this is more important, the drinks are fair and the rooms are dirt cheap and clean like the rest of the inn. The group received a greeting from the barman a little after they entered but it’s understandable what with the crowd even despite the place being enormous.. It’s quiet but cheerful despite the crowd mostly being drunk. The group are among a very low number of openly armed patrons who are also enjoying the singer on stage. Oddly enough none of the darker corners are taken up, maybe because of how pleasant the atmosphere is. The menu is placed on a bland looking board above the bar and advertises the special, a beige drink with swirls and lots of ice, the party can see a near by man drinking it and tell it smells of vinegar. Oddly enough, it’s advertised to taste of fruit and work as a mild aphrodisiac.

Group P

A man wrapped in a heavy cloak, despite the season being on the verge of passing into summer, cannot yet be seen by the young boy - yet is slowly approaching the clearing in which he stands. This, my dear friends, is Will Clavian, and this path he travelled down was an odd choice. Overrun by undergrowth still wet with the dew of morning, most avoided this path for longer, yet more favorable ways to this town - but, if one was in a rush, or wished to avoid others, it was generally agreed upon as the way to go.

((Now just let me set up the reserved post and all that stuff.))

5
Forum Games and Roleplaying / Generation of Destiny 2: OOC thread
« on: June 02, 2014, 02:39:06 am »
((This is my first time GMing a game so be gentle.)) Original GoD IC Thread
GREETINGS COUNTRY MEN AND WOMEN FROM THE GREAT COUNTRY OF UPPER ROTESKA

Spoiler: Waitlist (click to show/hide)

Spoiler: Kevak's Magic System (click to show/hide)

Spoiler: Kevak's Combat System (click to show/hide)

Spoiler: Final Bits Part One (click to show/hide)

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