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Topics - gopp

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Greetings, i'm trying to mod a new animal into the game, and i need some direction on what to do.

The animal in question has it's bones made out of iron or a material with similar properties and specific "shearable" gems that grow on it's back, is there a way to make these things into the game? I want the animal's bones to be able to be used as some sort of weapon/trap/armor material since i want them to have similar properties to iron, and also to add the shearable gemstones on it's back, giving them a proper gem value and making them fully usable in a jeweler's shop.

I suppose i'll need to make a separate material_template.txt/inorganic_material.txt for the mod in question, but how would i specifically tell the engine to look into those .txt files on the shearable and bone products?

Thanks in advance.

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Masterwork DF / TWBT problem with V.6.1
« on: March 06, 2015, 11:09:17 am »
Greetings, i seem to have a problem with the latest MDF mod for 34.11, the mouse controls are all wonky and whenever i try to do a box selection for digging, the camera is automatically placed in the center of the map at z=1, i suspect it's the TWBT plugin that does this because that also happened with the LNP r67 for 34.11, my question is, what can i do to fix this? Installing a newer version of TWBT for v34.11 doesn't do crap, as those versions work for dfhack r5 and can't find the ones for r4 (if there ever were).

So, wut do?

3
DF Modding / Modding new metals/alloys
« on: January 08, 2015, 12:55:09 pm »
Greetings, i've been trying to remove some features i don't really like or won't use from Evaris' mod Orichalcum Dwarf Fortress, i tried something easy like adding the new alloy "cupronickel" into my game, but failing horribly.

This is what i've been doing so far to add, cupronickel.

Adding this to entity_default.txt to the dwarven civ:
Spoiler (click to show/hide)

Adding this into inorganic_metal.txt:

Spoiler (click to show/hide)

And adding this into reaction_smelter.txt:

Spoiler (click to show/hide)

So after adding this and generating a new world, soil gets changed into weird crap like "never-still cloth" and mineral veins are all messed up.

The error log gives off a bunch of duplicate raws and i seriously have no idea what to do now, i haven't modified neither inorganic_stone_layer.txt, inorganic_stone_mineral.txt nor inorganic_stone_soil.txt...



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