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Mod Releases / Burn Urist, Burn - The Crematory Overhaul!!
« on: June 10, 2016, 09:52:37 am »
Download here: http://dffd.bay12games.com/file.php?id=12130
I discovered it in Masterwork Mod some time ago and found it pretty cool. Unfortunately the crematory was a little bit outdated. So I wiped all the dust and pimped it with many new reactions. After my little project reached near completion, I found out the crematory in brand new Masterwork has been reworked as well. Lol. However, this mod includes many additions still classifying it as unique piece.
Features: Basically the crematory is some sort of waste disposal. Want to get rid off your clothing, that old wooden armor stand or the teeth of Urist McFistFight? Throw it in and get some ash and/or charcoal as exchange. About 250 custom reactions allow you to select exactly the item you like. They are sorted in main categories for easier reference and each of them provides a unique description. Butchering in evil biomes is no more problem. Turn that evil hair into ashes before it bats an eyelash.
As with the original crematory, also this is not designed for efficiency, but for reducing the number of items. Currently the output is following:
wooden item - 0,40 charcoal
cloth, silk, leather items - 0,20 charcoal, 0,20 ash
corpses, remains, all kind of body and plant parts - 0,40 ash
some other materials like oil, wax and alcohol completely evaporate
Are there limits? Yes. Naturally you cannot burn anything made of stone, metal, glass, ceramics and gems (exceept large gems made of wood, bone, etc.) or certain liquids like water.
Do you miss an item? Or shall I change the output for certain reagents so a wooden bed yields more charcoal than a stack of 25 wooden arrows? Bug detected? I am happy to read your comments/ideas/suggestions.
This mod is made for the most recent version DF 43.03. But it might work for some older versions (at least all of the 42.x branch) as well.
Credit goes to
* everybody in the forums for helping me out regarding my questions and supporting this project
* everybody working on the original Crematory mod
* especially to ToadyOne and ThreeToe for creating such a great game
* and finally to Scamps for supporting them
I discovered it in Masterwork Mod some time ago and found it pretty cool. Unfortunately the crematory was a little bit outdated. So I wiped all the dust and pimped it with many new reactions. After my little project reached near completion, I found out the crematory in brand new Masterwork has been reworked as well. Lol. However, this mod includes many additions still classifying it as unique piece.
Features: Basically the crematory is some sort of waste disposal. Want to get rid off your clothing, that old wooden armor stand or the teeth of Urist McFistFight? Throw it in and get some ash and/or charcoal as exchange. About 250 custom reactions allow you to select exactly the item you like. They are sorted in main categories for easier reference and each of them provides a unique description. Butchering in evil biomes is no more problem. Turn that evil hair into ashes before it bats an eyelash.
As with the original crematory, also this is not designed for efficiency, but for reducing the number of items. Currently the output is following:
wooden item - 0,40 charcoal
cloth, silk, leather items - 0,20 charcoal, 0,20 ash
corpses, remains, all kind of body and plant parts - 0,40 ash
some other materials like oil, wax and alcohol completely evaporate
Are there limits? Yes. Naturally you cannot burn anything made of stone, metal, glass, ceramics and gems (exceept large gems made of wood, bone, etc.) or certain liquids like water.
Do you miss an item? Or shall I change the output for certain reagents so a wooden bed yields more charcoal than a stack of 25 wooden arrows? Bug detected? I am happy to read your comments/ideas/suggestions.
This mod is made for the most recent version DF 43.03. But it might work for some older versions (at least all of the 42.x branch) as well.
Credit goes to
* everybody in the forums for helping me out regarding my questions and supporting this project
* everybody working on the original Crematory mod
* especially to ToadyOne and ThreeToe for creating such a great game
* and finally to Scamps for supporting them
Spoiler: Optional - Little production note (click to show/hide)
