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Topics - Jigowah

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Today I learned the !fun! of pet ownership.

I was 1.5 years into an amazing volcano embark.  Our first violent visitor was a were-turtle, so I quickly mobilized the army and raised the main gate leaving the grazing animals to their fates.

No big deal I thought.  We'll eat the animals after this rampage is over.  I was wrong and found out instantly when the were-turtle killed my top miner's pet goat.  Then the story plays out kinda like John Wick.

The miner was just chilling out with the alerted civilians in the main hall when he snapped.   With his trusty copper pick, he almost instantly gibbed and/or dismembered TEN nearby dwarves.  For ten pages of text, he raged against his fellows.  No dwarf in range of his madness was spared, not even the babies.  In the end, he was killed by another miner who finally put his own pick to use for justice on the suspect.

On top of it all,  at least 3 members of the military got bit.  It is probably time to see how well a were-turtle fort will work and then pull the magma plug on the whole damn thing.

Lessons learned: 
1.  Discourage pet ownership whenever possible, and protect pets if you are stuck with them!
2.  Build an outer wall for the animal pen, possibly with a roof, until you can indoor graze animals on moss.
3.  The dwarven mining pick is utterly devastating in the right/wrong hands.
4.  Weaponize lava SOONER.

Unexpected fun is my favorite kind!

2
DF Dwarf Mode Discussion / Defending with Water
« on: June 08, 2015, 03:06:44 pm »
I'm considering using the nearby brook to create some kind of water defense flood/cannon outside my exterior gates.

My current ideas are:
Drowning airlock (easy to make, keeps the loot)
Artificial waterfall that could push enemies into drains and then into the caverns (lose the loot, enjoy the chaos)
Pressurized water cannon (i have never weaponized water pressure before so this design would be new to me)
Ice Cube Freezer (its too hot for this to work at my embark)

What other kinds of water defenses might be good? 

3
I've been playing for 1-2 years now.  I only recently discovered that you can designate things in the x,y AND z-axis.  For some reason I thought you could only designate areas in the x/y plane, and this made activities like digging a 50z staircase, level by level, such a grind that I would make macros on my keyboard to do it faster.  I just hope this helps someone else.  Am I the last person to figure this out!?

Better late than never I suppose...

4
DF Dwarf Mode Discussion / Bucket and some sawdust?
« on: March 23, 2015, 11:27:50 pm »
Vomit.  Vomit everywhere...this is a first for me folks.

All over my garbage dump full of mussel shells.  All over the courtyard.  All over the bridges.  Soap has not helped us sadly.  I think we're looking at MAJOR and WIDESPREAD cave adaptation.  I've just never seen it this bad. 

Is there any way to clean up this  mess? 180 dwarves are REALLY spreading it around now and constantly make more

On a side but related note:

I built the people a glorious well of gold, with gold everything in a carved and engraved room.  A child caused a cave-in of the floor and puked deep in the cistern of the well.  It is on a tile directly below the well itself, but at least 3 tiles of water "7" below the water surface. 

AM I MAKING THEM DRINK VOMIT?  Can I fix this by just eventually letting them drink all this water?  It is a lot...

i_have_no_idea_what_im_doing.jpg

5
DF Dwarf Mode Discussion / Numeric Digging / Job Assignment Sounds Awesome
« on: December 10, 2014, 09:37:54 pm »
So stoked about the latest Toady update.  All you neurotics that like to design a full fortress while paused can now designate dig orders without leaving sections unconnected.

Pretty f'ing sweet.  Apparently it works for all kinds of jobs.  YAY!

BTW, Is this the right place to talk about dev log posts?  No one ever seems to do so here.

6
DF Dwarf Mode Discussion / New Jobs Picking Procedures?
« on: December 05, 2014, 12:05:02 am »
I read that Toady is now working on altering how jobs and dwarves are assigned to each other.  Can anyone explain what that will mean and what will be gained with a new approach?

I don't think i fully understand the logic now, but I would sure welcome anything that encourages less job micro.

Thanks

7
DF Dwarf Mode Discussion / Minotaur labyrinth?
« on: October 23, 2014, 08:35:11 pm »
I'm considering making a nice labyrinth to house a newly captured minotaur, into which I can toss various victims.

Has anyone ever tried something like this?  Is it safe to leave him in a willow cage while I do the construction or does he need better containment?

TY for your thoughts :D

8
DF Dwarf Mode Discussion / Now I Know Why I Fear The Night! (spoilers)
« on: September 17, 2014, 10:09:57 pm »
OK so after playing a billion games I've finally got a were-mongoose child problem!  Up until now I had either murdered any were-creature outright, or he did the same to my folk and there was no infection. 

This time, the army fought a were-creature and it bit one of the 10 soldiers I have.  The infected was stripped of duty and weapons, and made to remain next to the 9 soldiers.  He turned the following month and was killed, but not before biting two more soldiers....so.....

Any good removal techniques?  Any good ways to weaponize this?  I'm thinking of just throwing the were-dwarves into a room and locking the door until they starve, or coming up with some other kind of room for them to self-sacrifice inside of for the good of the community.

I was unable to get the infected to stand under my drawbridge using burrows :(  Clearly I don't quite grasp atom-smashing either!

Thanks for reading!    ;D

9
In vanilla:

Does anyone has a quick way to check on metal inventory so smithing is smoother?  How do I quickly see what bars I have?  Just go to the stockpiles?

Also, is there an easy way to bounce between dwarf bios and skill/roll/military assignment?  I spend a lot of time assigning roles because of going between these views.

10
DF Dwarf Mode Discussion / Tips for my Vampire Battle Arena
« on: August 20, 2014, 12:56:33 pm »
So I have a vampire chained in a 3x3x3 pit with an open top.  I want to turn this into a vampire battle arena but I am not sure how to do it best...

1.  How do I safely give him a weapon?
2.  Should I unchain him before dumping in gobos?
3.  I can enter the room...should I put traps in it to harm the gobos as they fall?  Thus giving the vampire an advantage?
4.  Is it safe for people to enter the room while I set this up?
5.  With some vampire blood on the floor, can I reasonably setup a vampire well to contaminate the entire fort?

Any tips appreciated ;)


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