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General Discussion / Help me modifie a Homebrew Jester class from 3.5 ----> 5e dnd
« on: August 16, 2015, 10:43:06 am »
So I want to adapte/ modify this http://www.dandwiki.com/wiki/Jester_(3.5e_Class) in to a class for 5e.
I am going to run throw what ideas I had for each thing of this class, with out actually going in depth about the homebrew.
This isn't about if the original is OP or not.
The goal is to make a 5e version that is balanced and good.
So lets start.
First off, the jester is a mix of bard and rouge. Focusing on the weird and randomness of a jester to affect enemies and getting those few extra hits in. ((maybe not the best description))
at level 1
Armor Either give them Light armor or I thought one could do a unarmored defense using Charisma instead of Wisdom or Con.
Weapon
In the homebrew, a jester doesn't get given any proficiency. instead they don't get penalties. My problem is, there is no weapon penalties but for if you are small using a heavy. So I had the idea to edit "jack of all trades", instead it lets jester use half of their proficiency bonus to any weapon the jester doesn't have proficient with.
So a jester would be as effective in combat with a chair or a great sword. the feature name is "Props for battle" or something to do with Props.
I am tempted to give proficiency with daggers and clubs.
Magic
Well, my best Idea was use arcane trickster and just use the bard spell list.
Not sure how many spell the jester should get.
Poison use
the homebrew lets jester prepare, apply, and use poison with out risk of poisoning them selves. I personally think I could just give them poisoner's kit, or just not at all.
Ignore components
I think I will do some sort of focus. like a jester stick, which would be a rod. or something like that.
2nd level
laugh it of
immune to compulsion effects? That is something I am not familiar with. From simple research. It is affects that effect the mind.
So should i just turn this into advantages against enchantment spells? or just being charmed or the sort?
Level 3
power slide
a jester can use his reaction to be flung back comically after being hit by an attack.
This one can be adopted easily enough. But i don't know if attack of opportunity or not.
sneak attack This is completely fine in my opinion, less then a rouge and gains them at a slower rate. it works.
level 4
jester's feint
This one is kind of weird and I don't fully know how to adapt this into 5e. would the enemies
And everything after that Point I am compltely out of my depth and have no clue how to edit them for 5e.
I hope for all your help.
I am going to run throw what ideas I had for each thing of this class, with out actually going in depth about the homebrew.
This isn't about if the original is OP or not.
The goal is to make a 5e version that is balanced and good.
So lets start.
First off, the jester is a mix of bard and rouge. Focusing on the weird and randomness of a jester to affect enemies and getting those few extra hits in. ((maybe not the best description))
at level 1
Armor Either give them Light armor or I thought one could do a unarmored defense using Charisma instead of Wisdom or Con.
Weapon
In the homebrew, a jester doesn't get given any proficiency. instead they don't get penalties. My problem is, there is no weapon penalties but for if you are small using a heavy. So I had the idea to edit "jack of all trades", instead it lets jester use half of their proficiency bonus to any weapon the jester doesn't have proficient with.
So a jester would be as effective in combat with a chair or a great sword. the feature name is "Props for battle" or something to do with Props.
I am tempted to give proficiency with daggers and clubs.
Magic
Well, my best Idea was use arcane trickster and just use the bard spell list.
Not sure how many spell the jester should get.
Poison use
the homebrew lets jester prepare, apply, and use poison with out risk of poisoning them selves. I personally think I could just give them poisoner's kit, or just not at all.
Ignore components
I think I will do some sort of focus. like a jester stick, which would be a rod. or something like that.
2nd level
laugh it of
immune to compulsion effects? That is something I am not familiar with. From simple research. It is affects that effect the mind.
So should i just turn this into advantages against enchantment spells? or just being charmed or the sort?
Level 3
power slide
a jester can use his reaction to be flung back comically after being hit by an attack.
This one can be adopted easily enough. But i don't know if attack of opportunity or not.
sneak attack This is completely fine in my opinion, less then a rouge and gains them at a slower rate. it works.
level 4
jester's feint
This one is kind of weird and I don't fully know how to adapt this into 5e. would the enemies
And everything after that Point I am compltely out of my depth and have no clue how to edit them for 5e.
I hope for all your help.