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Topics - The Dorfmeister

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Hello, forum!

So I decided to come back to DF after a very long hiatus, having fun with the latest update so far. But now I encountered what I would call a weird bug, or atleast oversight.

I played an adventurer - a pretty successful one too, killed some named monsters and a lot of animals, is respected in the human civ over there and all that stuff. Now I built a small shack for him
and his swordsman companion to retire in, or atleast wait for a while, as usual. So, I built the shack, furnished it, all went well. But then I had the idea to claim the site for myself as a lord, just for
the title and to make my companion a hearthperson... Great mistake.

Now I can only give in to starvation at my own hut, instead of retiring. Walking over to the capital city or any of the hamlets and retire there still works normal.
Maybe one of you has an idea what happened, or if claiming a custom site really is bugged.

Thanks - The Dorfmeister.

Edit: Nevermind, found the problem. I had to go away from the site, come back and enter the building, then go through both of the rooms AND the roof. Suddenly the message "You successfully claimed this site etc." and now it works. Weird.

2
DF Modding / Embarking on a city
« on: March 31, 2015, 06:26:14 am »
Hello, everyone.

I just tried out a little program named "JustEmbark", that I found some time ago to embark my fortresses on various interesting spots. I have tried elven forest retreats, tombs, necromancer towers and even dark pits.

It worked great. But then I tried to embark on human cities, maybe building a society of sewer-dwarves or something silly, but... it doesn´t work as intended. Most parts of the city were replaced with trees or mountains/hills, with the walls of the few remaining houses and even the castle mixed with normal mountain rock walls.  :o

It looked as if the mountains "grew" into the city at embark. There were also no humans, but a lot of wild animals. Now is my question if the embark area is randomly generated every time, and if yes, why does it spawn mountains in the city, but not in dark pits or forest retreats?

Greetings, The Dorfmeister.

3
DF Modding / Dwarves in modded game are idling around
« on: December 08, 2014, 07:31:35 pm »
Hi, Dwarf Community!

My name is The Dorfmeister and I have a big problem with the dwarves in fortress mode in my own modded game and need help to resolve it: Every time I start a new fortress, everything is going well - but after 10-15 minutes of game time, my dwarves start gathering round the wagon and idling around. They stand there, staring into the air, waiting and idling, stating "No Job", even when jobs - like building of workshops, digging or somewhat else are queued. :(

They just stand there, sleep on the spot and die of thirst or get eaten by wild animals - they do not even fight back if attacked by bears!

Interestingly, I can reproduce this issue only with fortresses of "dwarven" races. (my mod makes humans playable in fortress mode, also adds halflings and dark elves, and they are working normal and without problems.)

Can it be a raw file problem? Because I started modding on an older DF version and copy-pasted the dwarven races (original dwarves, gold dwarves and duergar), from the old creature and entity raws into the new folder.  :o

Thanks for your help - The DorfMeister!


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