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Other Games / MoonQuest is released (procedurally-generated 2D platformer)
« on: July 16, 2018, 09:47:02 pm »
Hey everyone. After 6 years of full-time work my game, MoonQuest, is now out on Early Access. The game is a procedurally-generated adventure game. Here is the website, and the game is available for Windows on Steam.
A basic idea behind the game is that each starting character influences the kind of world that is created. For instance, the Amphibian breathes underwater, increases the chance of the Water Moon appearing (which brings rain and flooding), and starts with a fairly strong weapon. By selecting the Human character, on the other hand, the world is guaranteed to have: Silver or Gold ore, a Pale Moon (which generates a protection aura around the player) and adundant treasure. The Human is essentially the "easy mode". There are other characters which can be unlocked, such as the Crusader, who starts with full armour but generates a world that has more dangerous ruins and no guarantee of abundant minerals.
Gameplay Trailer



A basic idea behind the game is that each starting character influences the kind of world that is created. For instance, the Amphibian breathes underwater, increases the chance of the Water Moon appearing (which brings rain and flooding), and starts with a fairly strong weapon. By selecting the Human character, on the other hand, the world is guaranteed to have: Silver or Gold ore, a Pale Moon (which generates a protection aura around the player) and adundant treasure. The Human is essentially the "easy mode". There are other characters which can be unlocked, such as the Crusader, who starts with full armour but generates a world that has more dangerous ruins and no guarantee of abundant minerals.
Gameplay Trailer






