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Topics - Montieth

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1
DF Suggestions / Fishing...mood improvement
« on: March 04, 2020, 01:02:50 am »
Could stressed dwarves that are given the fishing task, possibly be coded to find that de-stressing??

2
DF Dwarf Mode Discussion / Intra Fortress hostility
« on: December 16, 2017, 02:33:23 am »
So, with the new version 44.02, I've noticed a bit of hostility between my dwarves. I've had something looking like a bit of a low grade loyalty cascade that DFHack's alpha version didn't recognize. It specifically falls around Barons that have appear to be from other fortresses that have taken up residence. My own primary was offered the Barony and he became the Baron if this fortress. One of the immigrants took exception to one of the migrant barons and there was a fight that resulted in some death of the Baron.

The most recent example is quite interesting though.

My monster slayer who's in one of my Squads, was spat at by the other of the 2 migrant Barons. This showed up in the Combat Reports. How interesting....

3
DF Gameplay Questions / New civilization screen
« on: December 09, 2017, 11:25:06 pm »
I've run into an odd problem i cant seem to fix. Im using lazy newb for mac and the alpha dfhack. The civilization screen does not have key bindis that i can set. Runnig without dfhack does not solve the issue. All the various key combos for mission, artifacts, etc only show a ?. More over, I can't seem to find where thos keybinding might be set or whats unsetti them.

Any ideas?

4
DF Dwarf Mode Discussion / Helping out the Mountain Home
« on: May 11, 2016, 01:11:44 pm »
Does anyone know if trading or even giving choice supplies of steel or candy armor/weapons back to your traders going back to the mountain home improves their ability to fight wars against goblins and such? Do the characters of the other civilizations manage to make use of such weapons when they are traded to their merchants?

5
DF Dwarf Mode Discussion / Militia jumping through fortifications again?
« on: December 10, 2015, 03:22:06 pm »
Has anyone else seen instances of Militia managing to jump through Fortifications?

I had it happen yesterday, but I put it down to overly aggressive marksdwarves climbing the single layer wall of my motte & baily and going over the wall to get to the Goblins they could see. Today it happened again and appeared that they went through the wall, though they MAY have gone up two flights of stairs to do it. It's hard to tell. Beware your Marksdwarves safety again..



Possibly related, if you build a block wall on say layer 1. Then build walls above on the 2nd layer (with corresponding floor on layer 2). Then carve Fortifications on layer 1. Then decide to change the position of the walls on layer 2 to be extended over the top of layer 1 to get an overhang, wherever the Fortifications are, they now have no floor above.

In previous versions Walls that are built have the wall and the next higher level floor right?
Built Fortifications have just the wall segment with no next level floor.

It's almost as if Fortifications carved into built walls delete the corresponding floor on the next layer above.

6
DF Dwarf Mode Discussion / Workshop work stoppage
« on: April 14, 2015, 01:57:56 pm »
I have noticed that my more productive workshops tend to have issue with tasks that will be queued up but not actually happening in the Job Manager list. Tasks aren't suspended, the Workshop Workflow orders are to continue making what ever the shop does, because the supply limits of the item in question are below the start point but nothing event happens. I issue an order to deconstruct the workshop, make a new one and suddenly I have make orders that will start and complete.

Sometimes this is due to things not getting pulled out of the workshop other times it's due to the mystery stoppage.

Anyone understand this issue? I guess it's a reported bug but I'm trying to understand the contingency of why it occurs.

Is it as simple as the workshop get's filled with output workflow stops and it will never restart once filled even if cleaned out?

7
DF Dwarf Mode Discussion / Militia and Work Tasks
« on: March 16, 2015, 05:56:12 pm »
Perhaps this has been covered but I was curious if the current version does this.

I've noticed that members of the military, once relatively set, tend not to do any tasks other than individual practice when on "inactive". When on Training/Active, they do periodically do some work tasks as based on how the Schedule is set.

Can anyone explain why inactive has a preference for no job tasks? Is this a bug or feature?

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