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Topics - SaD-82

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DF Adventure Mode Discussion / Impatient NPC's
« on: October 21, 2022, 10:10:10 am »
A short question:
Will NPC's change their red impatient attitude over time back to yellow or the neutral white one? I'm locked out of conversation with a lady of a site and the leader of the whole civ who was at the same location. And for whatever reason both were really fast in locking me out of conversation, whereas normally you would be able to get two or three different topics out of a person before he will take his leave and deny any further conversation.
I want to be hearthperson to either of those two - but somehow I smelled bad, or something similar.
I could kill them and get some other people on the throne, I know. But I would prefer to let them live. This time. Maybe. At least until I could bend my knees before them.

Will it reset or do I have to...retire them?

2
DF Dwarf Mode Discussion / Slaying your own god.
« on: February 18, 2020, 03:13:11 pm »
On several occasions I've encountered in Legends Mode and Legends Viewer dwarven cults who worship forgotten beasts. Some were dead when I stopped WorldGen, others were still alive.

Now my question:
Did anyone experience the case that among your dwarves some of them were part of such cult/sect AND that some time into Fort Mode said god/forgotten beast did appear? And even was slain?
The reason for asking:
Will this (or could this) cause bad moods or other reactions for killing your own god? I doubt that the cult/sect will depart, as this whole feature is kinda new (maybe such things will happen in future interations of DF), but will (or could) this scenario lead to consequences at all?

3
DF Modding / Decorating with gems in Adventure Mode
« on: February 12, 2020, 09:07:09 am »
When viewing items created in WorldGen and in Dwarf Mode, sometimes you encounter things that are decorated with gems. In the description you can read "encrusted with large cabochons of quartzite".
Now, if you want to decorate objects with gems in Adventure Mode I am purely able to get things that are "encrusted with quartzite", even if decorated with large quartzite cabochons.

The reaction I'm using is:

Quote
[REACTION:DECORATE_WITH_GEM_ADV]
   [NAME:decorate with large gem]
   [ADVENTURE_MODE_ENABLED]
   [REAGENT:target:1:NONE:NONE:NONE:NONE][PRESERVE_REAGENT]
   [REAGENT:tool:1:NONE:NONE:NONE:NONE][PRESERVE_REAGENT][HAS_EDGE]
   [REAGENT:gem:1:GEM:NONE:NONE:NONE]
   [IMPROVEMENT:100:target:COVERED:GET_MATERIAL_FROM_REAGENT:gem:NONE]
   [SKILL:ENCRUSTGEM]
   [CATEGORY:DECORATION_ADV]
        [CATEGORY_NAME:Decoration]
        [CATEGORY_DESCRIPTION:Decorate objects with gems or bone.]

My question is: What am I missing for being able to decorate with gems therefore the item is "encrusted with large cabochons of quartzite"? What should I change to preserve the form of the gem and not just the material?
Or isn't it possible to get these reactions in Adventure Mode at all?

4
DF Dwarf Mode Discussion / Maybe not so dead dwarven civ?
« on: January 08, 2019, 09:43:29 am »
The questions in regard to reviving dead dwarven civs are many, I know, but this one in particular I didn't see anywhere:
Did someone experience reviving a dead civ by bringing war to other civs?

The reason behind this question is:
I've rolled a world, looked at legends viewer and legends mode to get a feel for it and tried to decide which civs could be the chosen targets to play a bigger role (forced by me and my dwarves in adventure/fortress mode). The usual stuff. In legends viever I saw that there was one dead dwarven civ. Dead is dead, not just merely dying, and legends viewer confirmed it. And by starting with adv. mode (my usual setup for starting many, many games in a certain world) I couldn't choose this civ (I couldn't choose another civ which states that this civ is dying - and it's the most intersting civ I've encountered in a long time: Just one fort at the outskirts of a sprawling evil landscape , completely surrounded by mountains, cut off from the rest of the world with no interactions between any other civs - lost by time and space and in constant warfare against the monstrous beasts sitting alongside them in this huge bowl of terrifying and haunted tundra. My fingers itch at the thought of bringing this dwarven entity back to life by forming more fortresses inside this big crater filled with husks and unimaginable terror...but that's another story.).

Some weeks passed, my adventure retired (forcefully by a decapitating blow - I guess, a night troll isn't just someone who loves memes at night) and I looked at legends again.
The dead dwarven civ got a king.
Which was struck by a human in a freshly started war.
The dead civ immediatly got a new king.
I looked closer.

The dead dwarven civ once was eaten by an elven civ (not just literally). Surviving dwarves got part of an elven group inside the civ but remained part of their dwarven civ (but not of their particular dwarven groups which were replaced by the elven one). So far, so good.

If I embark with this dead civ, some time in the future my king will show up and live by my side. (Or he will be replaced by some of my dwarves if he decides to die by another human as his predecessor did.) The relevant question now is:
If I start a war with the elven civ (and the particular elven group of which my king is part of), logic says that my king will become enemy of said civ (and group) and will no longer be part of it. Instead he will be just part of my group and the dwarven civ. Ongoing from this thought: Is it possible to revive the dwarven civ by just starting a war and breaking free from the treehuggers? (I know that you need more: More people, more places, more bureaucracy, more of all to bring back a civ from dying - but is it possible to bring the civ to just dying by starting the war? I could test this, yes, but I don't want to screw things up, if my thoughts are correct, therefore I would need planning and some "precausions". If someone else experienced the same situation I would love to hear what happended in their histories and to their civs.)

5
DF Adventure Mode Discussion / Question concerning the story-telling
« on: January 03, 2019, 10:18:35 am »
After some months without DF (last version was 43.05) I've started a fresh run with 44.12 and I'm kinda headscratching at the moment.


If you want to make a performance and choose the option "Tell a story" you are able to choose the topic - whether about persons and beasts, sites, regions, etc.
I don't know if I misremember but I'm fairly certain I could choose my own name to make a performance about my heroic deeds I accomplished. This doesn't work anymore as my name in the game doesn't show up in said list. This wouldn't be so tragic as I could choose the names of beasts I slew...but, despite the fact that it says "persons and beasts" there are no names of any beasts I encountered, killed and boosted my reputation with by telling everyone about their deaths. The only names are of people I met and random persons I never encountered or heard about - no wonder that I can't tell anyone about them because I don't know anything about them.

Therefore my question: Is this a bug (maybe related to the new "assuming identy"-update) or does it work as intended (this would be a pity)?

6
DF Gameplay Questions / Name of crafted art and Legends Mode
« on: November 06, 2017, 04:13:02 pm »
Since some versions you can craft your own art/determine the outcome of your own art.
For simplicity I will refer to Adventure Mode:
Kill something, butcher it and craft a figurine out of its bone. In the craft-menu you can specify what your figurine shall look like. You can give this new art/image a name, too - if you don't want to name it, then it will be auto-named. So far, so good. But...
When your figurine is crafted it will bear the name of the first component which you've used in your image. The name of the image itself isn't displayed. The only way to see this name: Craft a new figurine and choose "Use already existing image" (this point will only contain images you defined, images defined in worldgen or by other persons in the world will never show up) - there the name and a short description are displayed.

Question Number 1:
Is the name of this newly crafted art/image saved? Somewhere? So that I can look it up?

Which leads me to the second part - Legends Mode:
In Legends you can discover "Art" - images (and the names of these) which you found throughout your adventures by looking at gold coins, decorated items, etc.
So far, so good. But...
The images you crafted by making a figurine aren't visible at Legends. When I look at my newly crafted item - no entry. When another adventurer looks at the crafted item of an earlier adventurer - no entry.

Question Number 2:
Is there any way to "unlock" the whole Art-entry in Legends to verify if my created images are saved within the world? And to marvel at my own craftsmanship?
(I don't understand why this Art-entry is locked - even if you force the game to reveal all history, you still have to discover the images manually by finding and looking at them. No problem for me - IF my crafted images would appear, too.)

7
Hello,

as everyone, who played Adventure Mode in 40.xx, should have realised by now the enemies don't want to fight. Even if you spill the guts of their friends right beside them.
Reading in the forum and the bug reports there is consent that this is related to the new morale system.
I really doubt it - reason for this is the civilization-system (checkable in Legend Mode)

In former versions:
If you attacked an individual (or an animal related to a faction) you became an enemy of said faction. If you were a member then you would be expelled and hunted down.
In 40.xx:
If you attack someone no civilization-entry is changed. You just don't become an enemy regardless of what you will do.

Long story short:
Because of the lost opportunities for fun (dying horrible deaths by swinging at the wrong person) I have to ask:
Is this behaviour of not updating the civilization-system intended - for programming issues, testing issues or just as an at-rest for an upcoming feature - or is this a plain bug - therefore mentioning in the bug reports?

Best regards, an Adventure Mode player who would love to see some infighting again

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